Difference between revisions of "Ramona Williams"

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Latest revision as of 21:42, 18 May 2024


Introduction
RamonaIntro.jpg

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RP Hooks
*Bone Gnawer: Kinfolk to the future inheritors of the wasteland. A hard life on the streets has made Ramona a hard person.

*Homeless: And she's fine with this, for the most part.

*Looks like she will kill you: And might actually kill you. Unless we're cool, in which case she'll kill for you.

*Criminal Record: Just petty minor stuff, nothing major.

*Addiction: She smokes, deal with it.

*Gang: It's not an actual gang, but she does have 5 other (NPC) Kinfolk that she sticks with. So... Sort of a gang.

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Gallery
PunkRule.webp
RamonaPunks3.jpgRamonaPunks.jpeg
RamonaPunks4.jpgRamonaPunks2.jpg

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Ramona Williams
RamonaWilliams.jpg

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Overview
Name: Ramona Williams
Race: Kinfolk
Tribe: Bone Gnawer
Age: Late Teens
Nationality: American Mutt
Nature: Guardian
Demeanor: Rebel
Occupation: Homeless purveyor of kneecap realignments
Religion: Bad

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Notable Stats
Flaws

Flaw: Addiction Ciggies.

Flaw: Criminal Record Pre-18 petty theft and vandalism.

Flaw: Foul Mouth Increases the difficulty of Social rolls by two, when politeness is necessary.

Flaw: Allergy Peanuts. It's not obvious information, but it's too deadly a problem with too common a source that it cant really be kept a secret.

Merits

Merit: Bruiser All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty.

Merit: Gall +1 die to any social roll involving a display of backbone.

Merit: Smooth Gives -2 difficulty to Manipulation rolls, but only for the purpose of negating difficulty increases.

Merit: Robust Health Reduce the difficulty of any roll to resist illness or poisoning - including alcohol poisoning - by two.

Merit: Good Night Vision The difficulty of Perception rolls decreases by two at night.

Merit: Silence Reduce the difficulty on any Stealth roll involving moving quietly by two. You are even able to move quietly over dry leaves. Should the wind blow while you are moving, there is no way to hear you.

Merit: Good Right/Left Hook Add two dice to your damage roll for any Brawl based attack. Limited to Bashing.

Merit: Insensible to Pain You ignore all wound penalties until your character is finally killed.

Merit: Ambidextrous No +1 difficulty, can split actions to use both weapons without the split-action penalty, provided you take no other actions during the same turn.

Merit: Danger Sense A secret roll against your Perception + Alertness; the difficulty depends on the remoteness of the danger.

Backgrounds

Kinfolk 2 (5 kinfolk)

Resources 1

Influence: Street 2

Super Cool Stats

What's here Pretty basic shit.

Throwing, Intimidation 4

Brawl 3

Buncha shit 2

Even more shit 1

Misc

Languages Known Garou, English, Spanish

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