Difference between revisions of "Mage Spheres"
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| Line 37: | Line 37: | ||
|rank1=Sense Life | |rank1=Sense Life | ||
|rank2=Alter Simple Patterns, Heal Self | |rank2=Alter Simple Patterns, Heal Self | ||
| − | |rank3=Alter Self, Transform Simple Patterns | + | |rank3=Alter Self, Transform Simple Patterns <br /> (includes healing other people, ST Handbook 13) |
|rank4=Alter Complex Patterns, Transform Self | |rank4=Alter Complex Patterns, Transform Self | ||
|rank5=Transform Complex Patterns, Perfect Metamorphosis | |rank5=Transform Complex Patterns, Perfect Metamorphosis | ||
Revision as of 14:18, 30 May 2020
Optional Technocratic variants
Data
- Reference: New World Order Revised 74
- Also available to non-Technocrats
- At levels 1-2, Correspondence and Data can substitute for each other; once you reach 3+, you have to pick one and stick with it
| Data | |
|---|---|
| On the Ones and Zeroes | |
| The Reach and the View | |
| Collocation, Firewalling, Surveillance Hub | |
| Between Space, Dimensional Cohabitation | |
| Redistribute Physical Properties, Fold Space | |
Data range chart:
- Replaces Correspondence range chart
- Requires extended Intelligence + Enigmas ("Successes needed" and "Time per roll" refer to this)
| Data sphere level | Successes needed | Time per roll | Connection required |
|---|---|---|---|
| 1 | 8 | Four hours | Subject's presence or body sample, source code, or government identification database information |
| 2 | 6 | Two hours | A close possession or close companion, sample code, personal email, or social media account |
| 3 | 4 | One hour | Casual possession or associate, legacy code, sock puppet, or throwaway email or media accounts |
| 4 | 3 | One minute | Acquaintance or used item, derivative code, or IP address |
| 5 | 2 | One turn | Briefly touched item or met person, code from same language, or rerouted IP string |
Dimensional Science
- Reference: Guide to the Technocracy 49, 206
- Nodes sanitized by the Technocracy count as Gauntlet 2-4 with this sphere, 9 otherwise (+help gauntlet)
Primal Utility
- Reference: Syndicate Revised 79
- Focuses on abstract economic forms of Primal Energy, rather than physical
- Access outside the Syndicate is restricted at staff discretion
| Primal Utility | |
|---|---|
| Assess Primal Utility, Deposit Primal Utility, Exploit Primal Venture
Can use Primal Ventures (SR 81), but not regular Nodes
| |
| Create Gadgets, Perfect Material Exploitation, Primal Innovation
Cannot create pure Prime weapons, but can enhance existing weapons
| |
| Create Stable Extraordinary Devices, Living Asset Exploitation, Use Tass and Primal Storage | |
| Create Tass, Exploit Opportunity, Liquidate Assets
Cannot turn Primal Energy directly into Devices, but can turn it into Tass and then use that via Primal Energy 3
| |
| Create Living Assets, Create Primal Nodes and Ventures, Liquidate Living Assets, Market Compensation | |