Difference between revisions of "House of Keys/Contacts"

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For now this is just a list of those people who are affiliated with the House. (AKA, those with a clue)
 
For now this is just a list of those people who are affiliated with the House. (AKA, those with a clue)
  
*[[Marshall]]
+
*[[Tyler]]
  
=Welcome=
+
=Secrets=
*<b>Sorcerers</b>: These folk are typically welcome so long as they're not a warlock (nephandi-leaning) or at least keep such things to a minimum within the walls of the Chapter House.
+
The House of Keys welcomes a wide range of Sorcerers, Psychics, Magi and their allies within its doors but each guest and member is still expected to maintain the secrets of any other group they may belong to. So be careful about breaking the Veil, the Masquerade, Shade, etc. as all of these could get you in trouble with your own faction.  
*<b>Psychics</b>: Though they may not possess the ability to alter reality on a large scale, their condition is nothing to be dismissed. Those who are able to expand their mind in one direction might be able to take the steps to further awaken it in another. They're more than welcome.
+
 
*<b>Orphans</b>: So long as you're not a borg (techno-leaning) or a warlock (nephandi-leaning) you're more than welcome to swing by.  
+
Additionally, what is discussed within the House should remain within its walls. Our members appreciate an expectation of privacy so don't reveal their nature or affiliations to others. Anyone caught 'outing' a member could potentially be excluded from future House functions.
*<b>Magi</b>: Traditions welcome.
+
.
*<b>Mortal+</b>: Ghouls permitted on a case-by-case basis, as would be Hunters, Possessed, Kinfolk or Kinain. See [[Marshall]]
 
*<b>Shifters</b>: Gaians would be permitted on a case-by-case basis. See [[Marshall]]. Any other variety would not be permitted.
 
*<b>Vampires</b>: Camarilla and Independent are on the rarest of the case-by-case basis list and basically not even considered unless accompanied by a Master who PERSONALLY vouches for them. But still, see [[Marshall]]. Sabbat need not apply.
 
  
 
=House Rules=
 
=House Rules=
 
# Clean up your own mess
 
# Clean up your own mess
 
# Don't start problems with others.  
 
# Don't start problems with others.  
## If you've got a problem, talk to a Master.  
+
## If you've got a problem, talk to the Chamberlain (Tyler).  
 
# Don't reveal the House to others.
 
# Don't reveal the House to others.
## If you want to bring someone to the House they are your responsibility. You answer for everything they do.
 
# Don't steal from the House or its members.
 
## Don't lie to them either.
 
  
 
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Latest revision as of 04:27, 16 October 2025

As the strength of the node increases the number of cabals it can support will grow also.

For now this is just a list of those people who are affiliated with the House. (AKA, those with a clue)

Secrets

The House of Keys welcomes a wide range of Sorcerers, Psychics, Magi and their allies within its doors but each guest and member is still expected to maintain the secrets of any other group they may belong to. So be careful about breaking the Veil, the Masquerade, Shade, etc. as all of these could get you in trouble with your own faction.

Additionally, what is discussed within the House should remain within its walls. Our members appreciate an expectation of privacy so don't reveal their nature or affiliations to others. Anyone caught 'outing' a member could potentially be excluded from future House functions. .

House Rules

  1. Clean up your own mess
  2. Don't start problems with others.
    1. If you've got a problem, talk to the Chamberlain (Tyler).
  3. Don't reveal the House to others.