Difference between revisions of "Sorcerer"

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{| class="wikitable" style="width:400px; margin-top:10px; float:right; margin-left:15px;"
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|-
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! style="text-align:center; background:#1a1a1a; color:#cccccc;" | Active Sorcerers
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| [[File:Sorcerer-01.png|300px|center]]
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|-
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<div style="column-count:2; column-gap:20px;">
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<DynamicPageList>
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  category=Sorcerer
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  category=Active PCs
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  noresultsheader=''none''
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  ordermethod=categorysortkey
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  order=ascending
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</DynamicPageList>
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</div>
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|}
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=Rules and Systems=
 
=Rules and Systems=
 
* [[Quickstarts]]
 
* [[Quickstarts]]
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* [[House Rules/Sorcerer-Psychic|Rules]]
 
* [[House Rules/Sorcerer-Psychic|Rules]]
 
* [[Sorcerer Ritual Updates 2025]]
 
* [[Sorcerer Ritual Updates 2025]]
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=Links=
 
=Links=
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=Known Hideouts=
 
=Known Hideouts=
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Below is a list of locations that are available for Sorcerer/Psychics where they can meet others and speak freely.  If you can see it on ''+hangouts'' then your PC would have heard about it from an NPC.  See [[Policies#IC_Introductions|Policy - IC Introductions]] for more details.
 +
 
* [[Greenstone Books]] (back room)
 
* [[Greenstone Books]] (back room)
 +
* [[House Delaunay]] (house is a safe place for all Mages/Sor/Psy/aligned PCs that are not Wyrm/Technocracy, also supports a chantry with several cabals)
 
* [[Midnight Market]] (Sorcerer / Psychic Traveling flea market)
 
* [[Midnight Market]] (Sorcerer / Psychic Traveling flea market)
* [[Prospect Roasters]] (basement is a safe space for sor/psyc folks)
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* [[Prospect Roasters]] (basement is a safe space for all Mages/Sor/Psy/aligned PCs that are not Wyrm/Technocracy)
* [[House Delaunay]] (Traditions Chantry who accepts and supports non-evil (Non-Wyrmy, non-Nephandi) and non-Techo (non-Technorcracy) Sorc/Psyc folks)
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If a location is missing, please ask staff to add it.
  
=Active Sorcerers=
 
<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
 
<DynamicPageList>
 
  category=Sorcerer
 
  category=Active PCs
 
  noresultsheader=''none''
 
ordermethod=categorysortkey
 
  order=ascending
 
</DynamicPageList>
 
 
</div>
 
</div>
  
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== Helpful Hints for Sorcerers & Psychics ==
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=== 1. Understand Your Casting Mechanics ===
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Sorcery on City of Hope relies on building successes equal to the effect level you are attempting. Stronger effects require more successes and typically take more time to cast. Plan your actions carefully, especially in tense or fast-moving scenes. Check out the page on [[Numina]].
 +
 +
'''Tip:''' Before casting, decide the minimum effect level you actually need. Overreaching can cost valuable time and resources.
 +
 +
=== 2. Choose Your Paths With Purpose ===
 +
Your Paths determine what kind of magic you can wield. Each Path contains multiple aspects, and higher-level effects require greater investment. Think about what your character wants to accomplish regularly and build accordingly.
 +
 +
'''Tip:''' Two well-developed Paths often provide more flexibility than spreading dots too thin across many.
 +
 +
=== 3. Manage Your Mana Wisely ===
 +
If you possess the Mana Background, preparation is everything. Mana can be stored and managed strategically through downtime activities and appropriate rituals. Entering major scenes with a full reserve gives you far greater staying power.
 +
 +
'''Tip:''' Prepare before major plot events. A stocked Mana pool can be the difference between success and collapse.
 +
 +
=== 4. Rituals Are Your Strength ===
 +
Sorcerers excel at preparation. Wards, enchantments, and pre-cast rituals provide defensive and tactical advantages that spontaneous casting cannot always match. Use downtime creatively.
 +
 +
'''Tip:''' Invest early in defensive and utility rituals. Protection and flexibility often matter more than raw power.
 +
 +
=== 5. Remember Psychic Powers ===
 +
Sorcerers and Psychics share access to psychic [[numina]]. These abilities provide subtle tools for investigation, influence, and information gathering that can dramatically shape scenes.
 +
 +
'''Tip:''' Psychic abilities shine outside of combat. Use them to gather secrets, read intentions, and steer social encounters.
 +
 +
=== 6. Specialties Matter ===
 +
Attributes and Abilities at four dots or higher allow specialties. For occult practitioners, focused specialties can make critical rolls more reliable.
 +
 +
'''Tip:''' Consider specialties tied directly to your magical discipline, such as Occult (Paths) or Willpower (Sorcery).
 +
 +
=== 7. Knowledge Is Power ===
 +
Sorcerers are scholars as much as practitioners. Invest in relevant Lores and Occult knowledge to support both mechanics and roleplay. Understanding supernatural theory strengthens your credibility and narrative influence.
 +
 +
'''Tip:''' A well-informed Sorcerer can solve problems without ever casting a spell.
 +
 +
=== 8. Preparation Beats Panic ===
 +
Unlike more instinctive supernatural types, Sorcerers thrive on planning. Gather materials, secure safe casting spaces, and think ahead whenever possible.
 +
 +
'''Tip:''' The Sorcerer who prepares controls the pace of the story.
 +
[[File:Skull-Sorcerer-01.png|100px|center]]
 
=Active Logs=
 
=Active Logs=
<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
 
<DynamicPageList>
 
<DynamicPageList>
 
   category=Sorcerer
 
   category=Sorcerer
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</DynamicPageList>
 
</DynamicPageList>
 
</div>
 
</div>
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[[Category:Mage]][[Category:Mortal+]][[Category:Sorcerer]]
 
[[Category:Mage]][[Category:Mortal+]][[Category:Sorcerer]]

Latest revision as of 19:07, 27 February 2026

Active Sorcerers
Sorcerer-01.png

Rules and Systems


Links

Known Hideouts

Below is a list of locations that are available for Sorcerer/Psychics where they can meet others and speak freely. If you can see it on +hangouts then your PC would have heard about it from an NPC. See Policy - IC Introductions for more details.

  • Greenstone Books (back room)
  • House Delaunay (house is a safe place for all Mages/Sor/Psy/aligned PCs that are not Wyrm/Technocracy, also supports a chantry with several cabals)
  • Midnight Market (Sorcerer / Psychic Traveling flea market)
  • Prospect Roasters (basement is a safe space for all Mages/Sor/Psy/aligned PCs that are not Wyrm/Technocracy)

If a location is missing, please ask staff to add it.


Helpful Hints for Sorcerers & Psychics

1. Understand Your Casting Mechanics

Sorcery on City of Hope relies on building successes equal to the effect level you are attempting. Stronger effects require more successes and typically take more time to cast. Plan your actions carefully, especially in tense or fast-moving scenes. Check out the page on Numina.

Tip: Before casting, decide the minimum effect level you actually need. Overreaching can cost valuable time and resources.

2. Choose Your Paths With Purpose

Your Paths determine what kind of magic you can wield. Each Path contains multiple aspects, and higher-level effects require greater investment. Think about what your character wants to accomplish regularly and build accordingly.

Tip: Two well-developed Paths often provide more flexibility than spreading dots too thin across many.

3. Manage Your Mana Wisely

If you possess the Mana Background, preparation is everything. Mana can be stored and managed strategically through downtime activities and appropriate rituals. Entering major scenes with a full reserve gives you far greater staying power.

Tip: Prepare before major plot events. A stocked Mana pool can be the difference between success and collapse.

4. Rituals Are Your Strength

Sorcerers excel at preparation. Wards, enchantments, and pre-cast rituals provide defensive and tactical advantages that spontaneous casting cannot always match. Use downtime creatively.

Tip: Invest early in defensive and utility rituals. Protection and flexibility often matter more than raw power.

5. Remember Psychic Powers

Sorcerers and Psychics share access to psychic numina. These abilities provide subtle tools for investigation, influence, and information gathering that can dramatically shape scenes.

Tip: Psychic abilities shine outside of combat. Use them to gather secrets, read intentions, and steer social encounters.

6. Specialties Matter

Attributes and Abilities at four dots or higher allow specialties. For occult practitioners, focused specialties can make critical rolls more reliable.

Tip: Consider specialties tied directly to your magical discipline, such as Occult (Paths) or Willpower (Sorcery).

7. Knowledge Is Power

Sorcerers are scholars as much as practitioners. Invest in relevant Lores and Occult knowledge to support both mechanics and roleplay. Understanding supernatural theory strengthens your credibility and narrative influence.

Tip: A well-informed Sorcerer can solve problems without ever casting a spell.

8. Preparation Beats Panic

Unlike more instinctive supernatural types, Sorcerers thrive on planning. Gather materials, secure safe casting spaces, and think ahead whenever possible.

Tip: The Sorcerer who prepares controls the pace of the story.

Skull-Sorcerer-01.png

Active Logs