Difference between revisions of "Character Generation/Sorcerer-Psychic"

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Notes:
 
Notes:
* We consider Sorcerers and Psychics to be the same thing.
+
* '''Psychics: We consider Sorcerers and Psychics to be the same thing.'''
 
* Sorcerers may purchase psychic powers.
 
* Sorcerers may purchase psychic powers.
 
* Psychics may purchase sorcerer powers.
 
* Psychics may purchase sorcerer powers.
 +
* Sorcerer/psychic Ghouls (by Merit) are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).
  
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
+
<div style="background-color: #fcc; padding: 10px">
 +
* '''Sorcerers with Kinfolk (merit):'''
 +
'''BEFORE STARTING YOUR PC: ALL KINFOLK APPS ''(Either subrace or from the merit)'' MUST HAVE A CONCEPT SENT IN A +REQUEST TO STAFF BEFORE YOU CAN BEGIN YOUR +SHEET.  WITHOUT PRIOR STAFF APPROVAL OF YOUR CONCEPT, ALL APPS SUBMITTED WILL BE DENIED.'''
 +
 
 +
''Kinfolk need to do more than just hangout, being breeding stock.  They are the face of the Garou Nation with the general public.  They need to be useful in some way, contributing to the the Nation.  Please do not app a PC just to be someone's mate (or mistress) and NOTHING MORE.''
 +
 
 +
* '''Sorcerers with Kinain Merit:'''  You still get Glamour 2, and Banality 3, but do not get the additional Arts and Realms for free that a Subrace: Kinain would get.  You can purchase either with freebies.
 +
 
 +
* '''MULTICLASS''' Be sure to read ''+rules multiclass'' if going Kin/Sorcerer
 +
</div>
 +
 
 +
'''Choose:''' Concept, society (Faction) if any, Nature, Demeanor, Essence (Dynamic/Static/Entropic), and [[Resonance]]
 +
* ''See below for more information on Resonance''
  
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
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| [[Backgrounds]] || 5 || 1
 
| [[Backgrounds]] || 5 || 1
 
|-
 
|-
| Willpower || 5 || 1
+
| Willpower || 5 || 1 (Max 8)
 
|-
 
|-
 
| Mana Pool || equal to Mana background
 
| Mana Pool || equal to Mana background
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[[Numina]] (Sorcery Paths and/or Psychic Powers)
 
[[Numina]] (Sorcery Paths and/or Psychic Powers)
* For paths with rituals, pick one of those rituals per dot in that path
+
* For paths with rituals, pick one of those rituals per dot in that path - this is your baseline, any additional rituals cost freebies
* You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
+
* Most paths have a limited number of rituals, some paths have no rituals
* Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
+
* Cannot pick a ritual whose level is higher than your '''total''' dots in the numina
* Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
+
* If a path has any rituals at a level, then you must pick at least one at that level before picking one at a higher level
 +
* Psychic powers do not have rituals
 +
** Example: Hellfire only has two rituals (Fire's Weal and Hellblade, both at level 2), so Hellfire 2 lets you start with both, but Hellfire 3 doesn't give a third one
 +
** Example: Enchantment 3 lets you start with rituals at levels 1/2/3 or 1/1/2, but not 1/3/3 or 1/2/4
 +
* For Alchemy and Enchantment rituals taken in chargen, it's assumed that you already created one instance each for personal use.
 +
** If the effects of the item depend on how many successes you got when creating it, then you should roll for creation as usual, including any optional spends/modifiers that were available to you when you were first approved.
 +
** They can be created in any order, in case that matters.
 +
** This does not use up any '+rules magical items' tokens.
 +
* '''Taking any Numina at 5 dots is limited at staff discretion'''
 +
** If staff decides to limit you, then it may be also limited to ''+rules minimum time'' to buy it up further.
 +
 
 +
 
 +
Select [[Resonance|Resonance Trait(s)]]
 +
* Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
 +
* Essence = Static: at least one Resonance Trait should be of type Static
 +
* Essence = Entropic: at least one Resonance Trait should be of type Entropic
 +
* Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose ''type'' is Dynamic (or whatever) - see above link for examples
  
Select Resonance (adjective related to Essence)
 
  
 
[[Category:Mortal+]]
 
[[Category:Mortal+]]
 
[[Category:Sorcerer]]
 
[[Category:Sorcerer]]
 
[[Category:Psychic]]
 
[[Category:Psychic]]

Latest revision as of 22:38, 9 March 2026

Notes:

  • Psychics: We consider Sorcerers and Psychics to be the same thing.
  • Sorcerers may purchase psychic powers.
  • Psychics may purchase sorcerer powers.
  • Sorcerer/psychic Ghouls (by Merit) are allowed, but not straight out of chargen, and numina are capped at (8 - Domitor background).
  • Sorcerers with Kinfolk (merit):

BEFORE STARTING YOUR PC: ALL KINFOLK APPS (Either subrace or from the merit) MUST HAVE A CONCEPT SENT IN A +REQUEST TO STAFF BEFORE YOU CAN BEGIN YOUR +SHEET. WITHOUT PRIOR STAFF APPROVAL OF YOUR CONCEPT, ALL APPS SUBMITTED WILL BE DENIED.

Kinfolk need to do more than just hangout, being breeding stock. They are the face of the Garou Nation with the general public. They need to be useful in some way, contributing to the the Nation. Please do not app a PC just to be someone's mate (or mistress) and NOTHING MORE.

  • Sorcerers with Kinain Merit: You still get Glamour 2, and Banality 3, but do not get the additional Arts and Realms for free that a Subrace: Kinain would get. You can purchase either with freebies.
  • MULTICLASS Be sure to read +rules multiclass if going Kin/Sorcerer

Choose: Concept, society (Faction) if any, Nature, Demeanor, Essence (Dynamic/Static/Entropic), and Resonance

  • See below for more information on Resonance
Stat Baseline Freebies per additional dot
Attributes 1 in each + 6/4/3 5
Abilities 11/7/4 2
Numina 5 7
Rituals see below 3 per ritual, regardless of level
Backgrounds 5 1
Willpower 5 1 (Max 8)
Mana Pool equal to Mana background
Freebies 21

Numina (Sorcery Paths and/or Psychic Powers)

  • For paths with rituals, pick one of those rituals per dot in that path - this is your baseline, any additional rituals cost freebies
  • Most paths have a limited number of rituals, some paths have no rituals
  • Cannot pick a ritual whose level is higher than your total dots in the numina
  • If a path has any rituals at a level, then you must pick at least one at that level before picking one at a higher level
  • Psychic powers do not have rituals
    • Example: Hellfire only has two rituals (Fire's Weal and Hellblade, both at level 2), so Hellfire 2 lets you start with both, but Hellfire 3 doesn't give a third one
    • Example: Enchantment 3 lets you start with rituals at levels 1/2/3 or 1/1/2, but not 1/3/3 or 1/2/4
  • For Alchemy and Enchantment rituals taken in chargen, it's assumed that you already created one instance each for personal use.
    • If the effects of the item depend on how many successes you got when creating it, then you should roll for creation as usual, including any optional spends/modifiers that were available to you when you were first approved.
    • They can be created in any order, in case that matters.
    • This does not use up any '+rules magical items' tokens.
  • Taking any Numina at 5 dots is limited at staff discretion
    • If staff decides to limit you, then it may be also limited to +rules minimum time to buy it up further.


Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Static: at least one Resonance Trait should be of type Static
  • Essence = Entropic: at least one Resonance Trait should be of type Entropic
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples