Difference between revisions of "Character Generation/Sorcerer-Psychic"
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| [[Numina]] || 5 || 7 | | [[Numina]] || 5 || 7 | ||
|- | |- | ||
| − | | Rituals || see below || 3 | + | | Rituals || see below || 3 per ritual, regardless of level |
|- | |- | ||
| [[Backgrounds]] || 5 || 1 | | [[Backgrounds]] || 5 || 1 | ||
Revision as of 19:50, 22 July 2018
Notes:
- We consider Sorcerers and Psychics to be the same thing.
- Sorcerers may purchase psychic powers.
- Psychics may purchase sorcerer powers.
Choose: Concept, society (Faction) if any, Nature, Demeanor, and Essence (Dynamic/Static/Entropic)
| Stat | Baseline | Freebies per additional dot |
|---|---|---|
| Attributes | 1 in each + 6/4/3 | 5 |
| Abilities | 11/7/4 | 2 |
| Numina | 5 | 7 |
| Rituals | see below | 3 per ritual, regardless of level |
| Backgrounds | 5 | 1 |
| Willpower | 5 | 1 |
| Mana Pool | equal to Mana background | |
| Freebies | 21 |
Numina (Sorcery Paths and/or Psychic Powers)
- For paths with rituals, pick one of those rituals per dot in that path
- You can only take a higher-level ritual if you have at least one of that path's rituals at each lower level
- Example: Hellfire doesn't have any level 1 rituals, so Hellfire 2+ lets you start with Fire's Weal (2) and Hellblade (2)
- Example: Enchantment 3 lets you start with 1/2/3 or 1/1/2, but not 1/3/3
Select Resonance (adjective related to Essence)