Difference between revisions of "Conversion"
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==Add sorcerer/psychic== | ==Add sorcerer/psychic== | ||
* Update Subrace to Sorcerer-Psychic, then use the procedure to add the merit corresponding to your old Subrace | * Update Subrace to Sorcerer-Psychic, then use the procedure to add the merit corresponding to your old Subrace | ||
− | |||
==Add possessed== | ==Add possessed== | ||
TBD | TBD |
Revision as of 18:52, 17 March 2019
Here are game mechanics for when a PC changes race and/or subrace due to IC events.
- If you were approved as your "new" race/subrace and just want to RP through your IC change, then go ahead and do so.
- The remainder of these rules are for PCs who were approved as something else.
- This is a work in progress, based on past practice as best we can remember or reconstruct it, and is subject to adjustment.
General principles:
- See relevant cheat sheet for context.
- See '+rules multiclass' for limits on multiple power sets.
- "Refund" means that you lose a stat, and gain the same amount of XP that you would have spent to raise that stat from 0 to its previous level (regardless of whether you actually got it via baseline points or freebies or XP or a mix thereof).
- Backgrounds and merits that would become relevant can be bought with staff approval (merits: 3 XP per dot).
- Backgrounds and merits that would become irrelevant are refunded.
- Flaws that would become irrelevant must be bought off (2 XP per dot).
- Flaws may be gained with staff approval.
- Things that "must be declared at chargen" are generally also okay to declare during conversion (e.g. if you're Embraced as an Assamite, you can choose to become an Assamite sorcerer)
- Banality and/or Faith should be updated if appropriate, either immediately or over time (does not cost XP).
- Free Lore from '+rules lores' does not apply to your new race, you must buy it up with XP (does not require additional IC justification).
- Old incompatible powers (if any) are refunded. New powers must be bought up from 0 with XP. Ignore normal chargen baselines; all old powers are refunded, and all new powers must be bought.
Contents
Mortal to supernatural
Mortal to vampire
- Update Race, Sire, Faction, Clan
- Allocate 3 dots to one or more in-clan disciplines
- Can buy Generation background with XP at the usual rate (not the higher rate in '+rules generation')
- If Embraced by another PC, must buy Generation background as needed so that your Generation Rating is one removed from theirs. (Example: if they're 10th, then you would be 11th, so you must buy two dots.)
Mortal to Kuei-jin
TBD
Mortal to shifter
- Update Race, Subrace, Faction, Breed, Auspice, Tribe, Rite Name (optional), Gnosis, Rage
- Start with Shifter Rank 0, no renown and no gifts
- When you undergo a successful Rite of Passage (staff discretion what qualifies), you gain 3 gifts for free (1 breed, 1 auspice, 1 tribe)
Mortal to mage
See IC Awakening Guidelines Sketch
Mortal to changeling
- Update Race, Seeming, Kith, Faction, Court, Legacy Seelie, Legacy Unseelie, Fae Name (optional), Banality, Glamour
- Allocate 3 dots to arts and 5 dots to realms
Mortal to Nunnehi
TBD
Mortal to inanimae
n/a, inanimae are entirely inhuman
Mortal to demon
- Update Race, Faction, House, Apocalyptic Form, Celestial Name, Faith, Torment, virtues (will decide on specifics if/when someone actually tries it)
- Allocate 3 dots to in-house or common lores; primary lore (determined by apocalyptic form) must be highest (or tied for highest)
Mortal to wraith
TBD
Mortal to Risen
TBD
Mortal to mummy
- Update Race, Amenti, Hamartia, Inheritance
- Allocate 3 dots to hekau, including at least 1 in primary path (determined by Amenti), Balance, Sekhem
Mortal to mortal+
Mortal to ghoul
- Update Race, Subrace, Domitor, Faction, Clan
- Allocate 2 dots to disciplines (1 Potence, 1 in-clan)
- Ghouls raising disciplines above 1 requires 4+ dots in Domitor background (decoupled from Domitor's generation, '+rules ghouls')
Mortal to kinfolk
- Update Race, Subrace, Faction, Tribe
- No inherent powers
Mortal to sorcerer/psychic
- Update Race, Subrace
- Allocate 5 dots to numina, plus starting rituals as usual for sorcerer/psychic chargen
Mortal to kinain
- Update Race, Subrace, Seeming, Kith, Faction, Court, Legacy Seelie, Legacy Unseelie, Banality, Glamour
- Allocate 3 dots to arts and 5 dots to realms
Mortal to possessed
- Update Race, Subrace, Type, Faction
- Select powers, taints, and Autonomy per possessed chargen
- Kami: Set +notes per possessed chargen
Mortal+ to supernatural
Mortal+ to vampire
- Ghouls retain their disciplines and gain 1 more dot, otherwise same as mortal to vampire
- If Embraced into a different clan, any dots in restricted disciplines must be transferred
- Domitor is removed, background gets a refund
- Kinfolk TBD
- Kinain TBD
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Mortal+ to shifter
- Kinfolk to shifter is same as mortal to shifter
- Ghoul TBD
- Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Mortal+ to mage
See IC Awakening Guidelines Sketch
Mortal+ to changeling
- Kinain to changeling just update Race, Subrace, Fae Name (optional)
- Ghoul TBD
- Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Mortal+ to demon
- Ghoul TBD
- Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
- Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Mortal+ to wraith
- Ghoul TBD
- Kinfolk TBD
- Kinain TBD
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Mortal+ to mummy
- Ghoul TBD
- Kinfolk get a refund for gifts/Gnosis (if any) and must buy Kinfolk merit (4 dots = 12 XP)
- Kinain get a refund for arts/realms (if any) and must buy Kinain merit (4 dots = 12 XP)
- Sorcerer/psychic gets a refund along the lines of IC Awakening Guidelines Sketch
- Possessed TBD
Supernatural to wraith
Vampire to wraith
- Buried Secrets page 27: Possible unless they were diablerized or reached Golconda
- Details TBD
Shifter to wraith
- Buried Secrets page 27: Only "certain werewolves with a Wyrm taint" (or Fera)
- Details TBD
Mage to wraith
- Buried Secrets page 27: Possible, but their Avatar doesn't cross the Shroud with them
- Details TBD
Changeling to wraith
- Buried Secrets page 27: Only possible if they were killed by cold iron
- Details TBD
Demon to wraith
Probably disallowed
Mummy to wraith
- A mummy who dies but will be resurrected is not re-statted as a wraith in the interim
- Details TBD
Add mortal+
Add ghoul
- Buy Ghoul merit (5 dots = 15 XP)
- Update Domitor, Faction, Clan
- Allocate 2 dots to disciplines (1 Potence, 1 in-clan)
- Ghouls raising disciplines above 1 requires 4+ dots in Domitor background (decoupled from Domitor's generation, '+rules ghouls')
- Supernaturals cannot be ghouled (+rules multiclass)
- Subrace:Kinfolk TBD
- Subrace:Kinain TBD
- Subrace:Possessed TBD
Add kinfolk
- Buy Kinfolk merit (4 dots = 12 XP)
- No inherent powers
- Non-Risen wraiths disallowed (requires a body)
- Subrace:Ghoul TBD
- Subrace:Possessed should take Skinchanger Kinship power instead
Add kinain
- Buy Kinain merit (4 dots = 12 XP)
- No inherent powers
- Subrace:Ghoul TBD
- Subrace:Possessed TBD
Add sorcerer/psychic
- Update Subrace to Sorcerer-Psychic, then use the procedure to add the merit corresponding to your old Subrace
Add possessed
TBD