Difference between revisions of "House of Keys/Hooks"

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__NOTOC__
==Mortal==
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=Mortal=
 
*Campus Rp
 
*Campus Rp
**Secret Society: What goes behind closed doors - generally stays there. News clippings and university records from 1927 report that a "Key Society" finished constructing the building that year but no mention was made as to who the society was nor its purpose. The fascia stones were reportedly imported from Egypt with the foundation blocks brought in from Cambridge. Local builders and architects made quite a noise about its construction for they were not offered the chance to put a bid in for the project nor know any of those who completed it.  
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**<b>Secret Society:</b> What goes behind closed doors - generally stays there. News clippings and university records from 1927 report that a "Key Society" finished constructing the building that year but no mention was made as to who the society was nor its purpose. The fascia stones were reportedly imported from Egypt with the foundation blocks brought in from Cambridge. Local builders and architects made quite a noise about its construction for they were not offered the chance to put a bid in for the project nor know any of those who completed it. To date, no one's been able to even find where the building is and it's suspected that it was demolished decades ago.  
  
<b>Rumors</b>
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=Supernatural=
*The Key House has three wondrous keys within it that gave the OTC its power and influence within campus and beyond.
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===General Perks===
*The OTC is a cult worshiping some Egyptian god - rumors have circulated wildly of a large statue within the center of the building with an altar for sacrifices.  
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* Library: The House of Keys is known for its archives, an impressive collection of supernatural Lore.  
**Some have speculated that the glass dome over the center can be mechanically opened to let in the light of the full moon - necessary for their secret rituals.
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** The archives can be used as a rationale to purchase various lores (which can be very handy for things like Alchemy / Enchantment).
*The OTC recently lost many of its members to forces unknown.
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* Secrecy: Not as open as some nor restricted as others, it's a safe space for meeting, teaching and temporary housing for those in need.  
**No cops were called, no statement issued by the campus but SOMETHING happened during the last full moon and now the number of suspected Key Holders on campus has dropped to only a handful.  
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*Cabal Incubation: One of the main purposes of the Chapter House is to assist in the creation of Cabals; groups of Magi and Sorcerers that work together for common purpose.  
*OTC members are given a key necklace to be worn on their person at all times; it's how they can get into the building and past their security.
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===Mage===
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*Traditions Hall: It's a holding and outpost of the Traditional magi within the city.
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* This is a Traditions and Tradition-Aligned space so Nephandi and Technocracy won't be accepted.
  
==Supernatural==
 
===Mage===
 
*Traditions Hall: It's a holding and outpost of the Traditional magi within the city. Not as open as some nor restricted as others, it's a safe space for meeting, teaching and temporary housing for those in need.
 
*Cabal Incubation: One of the main purposes of the Chantry is to assist in the creation of Cabal; groups of Magi and Sorcerers that work together for common purpose.
 
 
===Sorcerer===
 
===Sorcerer===
*Teaching Chantry: The purpose of the group is to help educate its members in various lores, mystical arts and the necessary skills required in life.  
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*Teaching Chantry: The purpose of the group is to help educate its members in various lores, mystical arts and the necessary skills required in life.
*Hangout: Someplace that's safe to discuss matters that most people wouldn't understand, condone or be able to contribute to the topic.
 
 
===Others===
 
===Others===
*Changeling: Hiding from the Banality-filled world? Need a dose of Harry Potter to get ya through the next few days? Let's talk.  
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This is open to Sorcerers, Psychics, Mages and their allies who are not Nephandi or Technocracy. It is expected that the Veil, Shade, Masquerade, etc, will be kept.
*Ghoul: On the run from your master? Willing to do dishes? Something can be worked out.
 
*Shifter: Not feeling the vibe of your tribe? Wanting a change and think you could call a bunch of reality-benders your new fam? It's not impossible.  
 
  
==Influences==
 
This is just a list of the fictional themes present in the group:
 
*<b>Being Human</b>: A werewolf, a vampire and a ghost share a flat. What could possibly go wrong with this?
 
*<b>Stargate Atlantis</b>: You arrive in a mystical stronghold only to find that the batteries are almost dead. There's plenty of opportunity to explore this ancient space but be careful that you don't wake something up.
 
*<b>The Magicians</b>: The various groups on the campus could easily be seen as traditions or cabals.
 
 
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Latest revision as of 04:45, 16 October 2025

Mortal

  • Campus Rp
    • Secret Society: What goes behind closed doors - generally stays there. News clippings and university records from 1927 report that a "Key Society" finished constructing the building that year but no mention was made as to who the society was nor its purpose. The fascia stones were reportedly imported from Egypt with the foundation blocks brought in from Cambridge. Local builders and architects made quite a noise about its construction for they were not offered the chance to put a bid in for the project nor know any of those who completed it. To date, no one's been able to even find where the building is and it's suspected that it was demolished decades ago.

Supernatural

General Perks

  • Library: The House of Keys is known for its archives, an impressive collection of supernatural Lore.
    • The archives can be used as a rationale to purchase various lores (which can be very handy for things like Alchemy / Enchantment).
  • Secrecy: Not as open as some nor restricted as others, it's a safe space for meeting, teaching and temporary housing for those in need.
  • Cabal Incubation: One of the main purposes of the Chapter House is to assist in the creation of Cabals; groups of Magi and Sorcerers that work together for common purpose.

Mage

  • Traditions Hall: It's a holding and outpost of the Traditional magi within the city.
  • This is a Traditions and Tradition-Aligned space so Nephandi and Technocracy won't be accepted.

Sorcerer

  • Teaching Chantry: The purpose of the group is to help educate its members in various lores, mystical arts and the necessary skills required in life.

Others

This is open to Sorcerers, Psychics, Mages and their allies who are not Nephandi or Technocracy. It is expected that the Veil, Shade, Masquerade, etc, will be kept.