Difference between revisions of "House Rules/Glamour"

From City of Hope MUSH
Jump to navigation Jump to search
(Created page with "This is a recap of game mechanics for gaining Glamour. (Unless otherwise stated, 'Glamour' and 'Banality' refer to your temporary pool value.) =Reverie= * Summary: Inspire a...")
 
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
This is a recap of game mechanics for gaining Glamour. (Unless otherwise stated, 'Glamour' and 'Banality' refer to your temporary pool value.)
 
This is a recap of game mechanics for gaining Glamour. (Unless otherwise stated, 'Glamour' and 'Banality' refer to your temporary pool value.)
  
=Reverie=
+
=Threshold=
* Summary: Inspire a Dreamer to create something.
+
<div style="float: right">
* Reference: CtD 212-214 <!-- If/when we do a full conversion to C20, its rules start on page 260 -->
+
{{#css:
 
+
td, th { padding: 5px; }
Game mechanics:
+
td.musing { background-color: #cfc; }
 
+
th.musing { background-color: #9c9; }
At the beginning of a story, select a Dreamer (from Dreamers background or another PC) and a Musing Threshold (more info on page 214).
+
td.ravaging { background-color: #fcc; }
* Inspire Creativity
+
th.ravaging { background-color: #c99; }
* Create Hope
+
}}
* Create Love
+
{|
* Create Calm
+
! class="musing" | Musing Thresholds
* Foster Trust
+
! class="ravaging" | Ravaging Thresholds
* Helping Those in Need
 
* Foster Dreams
 
 
 
How long does it take to get to know the Dreamer well enough? Roll Perception + Kenning vs 8.
 
{| class="wikitable"
 
! Successes !! Duration
 
 
|-
 
|-
| 1 || 1 year
+
| class="musing" | Inspire Creativity
 +
| class="ravaging" | Exhaust Creativity
 
|-
 
|-
| 2 || 1 month
+
| class="musing" | Create Hope
 +
| class="ravaging" | Destroy Hope
 
|-
 
|-
| 3 || Couple weeks
+
| class="musing" | Create Love
 +
| class="ravaging" | Destroy Love
 
|-
 
|-
| 4 || Few days
+
| class="musing" | Create Calm
 +
| class="ravaging" | Create Anger
 
|-
 
|-
| 5+ || Instant
+
| class="musing" | Foster Trust
 +
| class="ravaging" | Break Trust
 +
|-
 +
| class="musing" | Help Those in Need
 +
| class="ravaging" | Exploit Dependence
 +
|-
 +
| class="musing" | Foster Dreams
 +
| class="ravaging" | Destroy Illusions
 
|}
 
|}
<!-- If/when C20 is adopted, Dreamers background adds one auto-success to this roll -->
+
</div>
 
+
See [[Threshold & Antithesis]] for details.
Spend some time inspiring them (hours to weeks/months), then roll Manipulation + Empathy vs 6 (ST may adjust based on time spent).
+
* Reverie (The Path of Inspiration)
* Gain 1 Glamour per success.
+
* Rapture (The Path of Self-Inspiration)
* Failure = go back to 'spend some time inspiring'.
+
* Ravaging (The Path of Theft)
* Botch = go back to 'get to know'.
+
* Revelry (The Path of the Kith)
 
+
* Rhapsody (The Path of Destruction)
After a success, how long does it take before the same Dreamer can be inspired again? Roll the Dreamer's attribute + ability (something appropriate to the nature of their creation), use the same table as the Kenning roll above. Then you can go back to 'spend some time inspiring'.
 
 
 
Repeatedly using Reverie in the same location (e.g. a Dreamer's loft or studio) infuses the area with Glamour, which may attract other Dreamers and changelings.
 
 
 
=Rapture=
 
* Summary: Inspire your own mortal side.
 
* Reference: CtD 214
 
 
 
Game mechanics:
 
 
 
How long do you need to work on your creation? Roll Kenning, same as for Reverie.
 
 
 
Roll an attribute + ability (something appropriate to the nature of your creation) vs (6 + permanent Banality - permanent Glamour, ST may adjust based on time spent).
 
* Gain 1 Glamour per success.
 
* 5+ succs = also gain 1 permanent Glamour.
 
 
 
Repeatedly using Rapture in the same location infuses the area with Glamour, same as for Reverie.
 
 
 
=Ravaging=
 
* Summary: Dump your Banality into a mortal, driving Glamour out of them.
 
* Reference: CtD 215
 
 
 
Game mechanics:
 
 
 
Establish some relationship with the target, usually loose friendship. Optionally select a Ravaging Threshold:
 
* Exhaust Creativity
 
* Destroy Hope
 
* Destroy Love
 
* Create Anger
 
* Break Trust
 
* Exploit Dependence
 
* Destroy Illusions
 
 
 
Roll permanent Banality vs 6.
 
* Gain 1 Glamour per success.
 
* Botch = gain 1 permanent Banality.
 
 
 
Target is unable to create/perform anything original/inspired for at least one day per Glamour stolen, and may gain some Banality or even be cut off from the Dreaming permanently.
 
 
 
=Rhapsody=
 
* Summary: Burn someone out on a magnum opus, then destroy it for its Glamour. You monster.
 
* Reference: CtD 215-216
 
 
 
Game mechanics:
 
 
 
Invest up to 5 Glamour in the target.
 
 
 
Roll the target's Manipulation + Expression (or another appropriate pool) + (amount of Glamour invested) vs 7.
 
* Gain 1 Glamour per success, doubled if Unseelie (or Shadow).
 
* Botch: Target gains 1 permanent Banality per 1 rolled, no one gains Glamour.
 
 
 
May be done by a group.
 
* Invest up to 5 Glamour total (not per participant).
 
* Each participant gets a portion of the gain proportional to their investment.
 
 
 
<!-- If/when C20 or just Revelry is adopted, add it here: Once per month, spend a scene doing your kith's schtick (list them in a table) to refill your Glamour to full -->
 
  
 
=Holdings=
 
=Holdings=
 
Each dot of Holdings background (CtD 148) produces 1 Glamour per dot per day.
 
Each dot of Holdings background (CtD 148) produces 1 Glamour per dot per day.
 
* This can be shared with your followers, NPC retinue, and/or chimerical items with a Glamour pool.
 
* This can be shared with your followers, NPC retinue, and/or chimerical items with a Glamour pool.

Latest revision as of 17:22, 28 September 2025

This is a recap of game mechanics for gaining Glamour. (Unless otherwise stated, 'Glamour' and 'Banality' refer to your temporary pool value.)

Threshold

Musing Thresholds Ravaging Thresholds
Inspire Creativity Exhaust Creativity
Create Hope Destroy Hope
Create Love Destroy Love
Create Calm Create Anger
Foster Trust Break Trust
Help Those in Need Exploit Dependence
Foster Dreams Destroy Illusions

See Threshold & Antithesis for details.

  • Reverie (The Path of Inspiration)
  • Rapture (The Path of Self-Inspiration)
  • Ravaging (The Path of Theft)
  • Revelry (The Path of the Kith)
  • Rhapsody (The Path of Destruction)

Holdings

Each dot of Holdings background (CtD 148) produces 1 Glamour per dot per day.

  • This can be shared with your followers, NPC retinue, and/or chimerical items with a Glamour pool.