Difference between revisions of "Character Generation/Mage"

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Please read [[Banned_Concepts#Shifter|Banned Concepts]] before going further with your app first.  
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=Important notes=
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* '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br>
  
'''Not Allowed'''
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* '''Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.'''
* '''KinMagi''': There is currently a moratorium on Kinfolk who are also Awakened Mages. Always intended to be a rarity, this obviously-popular combination of the Mage and Werewolf spheres has historically lead to more inter-sphere conflicts than any other single concept and has perhaps the highest body count of on-screen PVP kills in City of Hope history, and has thus been disallowed for the foreseeable future. Shifters do not generally do "divided loyalties" well, and Mages are always viewed as a threat to what Gaians hold sacred.
 
  
* '''Kinain Mage''': There is currently a moratorium on Kinain who are also Awakened Mages. 
 
 
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* '''Nephandi''': Nephandi apps are currently closed.
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'''Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor'''
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* Faction should be ''Traditions'', ''Technocracy'', or ''None''
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* If Tradition is Order of Hermes, also set ''Degree'' and ''House''
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* Tradition mages may also set ''Type'' (e.g. Reality Hacker)
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* Technocrats may also set ''Methodology'' (e.g. Genegineer)
  
Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
 
* Faction should be Traditions, Technocracy, or None
 
* Tradition mages may also set Type (e.g. Reality Hacker)
 
* Technocrats may also set Methodology (e.g. Genegineer)
 
  
Note: Applications for mages with the Kinfolk merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.
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'''Set +notes for Paradigm and [[Foci]]'''
 
 
Set +notes for paradigm and [[foci]]
 
 
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 
* Guide to the Traditions pages 58-65 has suggestions
 
* Guide to the Traditions pages 58-65 has suggestions
 
  
 
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Latest revision as of 12:42, 16 March 2024

Important notes

  • We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.

Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor

  • Faction should be Traditions, Technocracy, or None
  • If Tradition is Order of Hermes, also set Degree and House
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)


Set +notes for Paradigm and Foci

  • If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
  • What is at least one thing that your Paradigm doesn't allow you to do?
  • Guide to the Traditions pages 58-65 has suggestions
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Spheres 6 7
Backgrounds 7 1
Arete 1 4 (max total 3)
Willpower 5 1 (max total 8)
Quintessence equal to Avatar +4 dots per freebie
(requires Prime sphere, max total 20)
(not replaced once spent)
Freebies 15

Spheres:

  • Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
  • Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
  • List of specialty spheres by Tradition / Convention

Backgrounds:

Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Pattern: at least one Resonance Trait should be of type Static
  • Essence = Primordial: at least one Resonance Trait should be of type Entropic
  • Essence = Questing: Resonance Trait(s) can be any of the above types
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples