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| | # Choose a [[Realms|realm]]: if using any modifier/secondary realms, see below | | # Choose a [[Realms|realm]]: if using any modifier/secondary realms, see below |
| | # Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level) | | # Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level) |
| − | # Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi) | + | # Choose a [[Bunks|bunk]]: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi) |
| | # Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10 | | # Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10 |
| | #* -1 difficulty if the [[Realms|realm]] is your kith's affinity | | #* -1 difficulty if the [[Realms|realm]] is your kith's affinity |
Revision as of 13:35, 20 June 2018
Game mechanics
Game mechanics for casting any cantrip (CtD 204-206) - Hsien see separate section below
- Choose an art
- Choose a realm: if using any modifier/secondary realms, see below
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi)
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
- -1 difficulty if the realm is your kith's affinity
- If the target doesn't have a Banality rating at all, then use caster's
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
Common arts
| Chicanery (attribute: Manipulation)
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Fuddle
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Veiled Eyes
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Fugue
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Haunted Heart
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Captive Heart
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| Legerdemain (attribute: Dexterity)
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Gimmix
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Ensnare
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Effigy
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Mooch
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Phantom Shadows
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| Primal (attribute: Stamina)
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Willow Whisper
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Eldritch Prime
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Oakenshield
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Heather Balm, Holly Strike
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Elder-Form
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| Soothsay (attribute: Intelligence)
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Omen
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Fair Is Foul and Foul Is Fair
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Tattletale
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Augury
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Fate Fire
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| Sovereign (attribute: Charisma)
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Protocol
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Dictum
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Grandeur
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Weaver Ward
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Geas, Ban
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| Wayfare (attribute: Wits)
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Hopscotch
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Quicksilver
|
 
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Portal Passage
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Wind Runner
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Flicker Flash
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Less common arts
More comprehensive list of arts
| Chronos (Sidhe) (attribute: Perception)
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Wyrd
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Backward Glance
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Dream Time
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Permanence
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Reversal of Fortune
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| Contempt (Shadow Court) (attribute: Wits)
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Mockery
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Disobedience
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Insolence
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Devil's Advocate
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Condemnation
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| Delusion (Shadow Court) (attribute: Manipulation)
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Innocence
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Facade
|
 
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The Mists of Memory
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The Depths of Will
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The Darkest Heart
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| Discord (Adhene) (attribute: Dexterity)
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House of Mirrors
|

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Hermes' Fleetness
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Armilustra
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Whirling Dervish
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Life and Limb
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| Dream-craft (Sidhe) (attribute: Wits)
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Find the Silver Path
|

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The Merry Dance
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Anchor
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Dream-Riding
|
   
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Dream Weaving
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| Infusion (Nocker) (attribute: Intelligence)
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Harden
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Toughen
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FUBAR Generation
|
  
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Animantis
|
   
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Gilgul
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| Kryos (Merfolk) (attribute: Strength)
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Cold Shock
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Gelid Rime
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Frost Facsimile
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Crystal Prison
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Coldheart
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| Metamorphosis (commoner) (attribute: Stamina)
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Hidden Form
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Impersonate
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Go Ask Alice
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Merlin's Lessons
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Mythic Transformation
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| Pyretics (various) (attribute: Dexterity)
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Will-O-The-Wisp
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Willow Light
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Prometheus' Fist
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Burn and Boil
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Star Body
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| Skycraft (various) (attribute: Stamina)
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Thunderclap
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Compass Winds
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Dark Sky
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Stormcraft
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Call Lightning
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| Tale Craft (Eshu) (attribute: Charisma)
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Agemo's Blessing
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Flickering Firelight
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Murmur in the Crowd
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Sticks and Stones
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Moment of Truth
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| Aphrodisia (Merfolk and a few satyrs) (attribute: Charisma)
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Fancy
|

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Yearn
|
 
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Covet
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Crave
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Need
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| Aquis (Inanimae) (attribute: Intelligence or Perception)
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Aura Perception
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Hold
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Tempus Fugit
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Friction
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Healing Waters
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| Petros (Inanimae) (attribute: Strength or Stamina)
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Living Rock
|

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Stoneskin
|
 
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Ironarm
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Stasis
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Quake
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| Pyros (Inanimae) (attribute: Strength or Charisma)
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Flame
|

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Tortured Heart
|
 
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Ares' Fist
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Strings of the Soul
|
   
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Inferno
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| Stratus (Inanimae) (attribute: Charisma or Dexterity)
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Marathon
|

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Conceal/Confuse
|
 
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Flight
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Illusion
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Phantasm
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| Verdage (Inanimae) (attribute: Charisma or Manipulation)
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Solarium
|

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Babel
|
 
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Coalesce
|
  
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Web of Life
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Mold
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Hsien
Game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
Wu Tan (Hsien arts)
| Element |
Yin |
Yang
|
| Wood |
Appearance |
Strength
|
| Metal |
Perception |
Dexterity
|
| Water |
Stamina |
Manipulation
|
| Fire |
Charisma |
Wits
|
| Earth |
Intelligence |
Intelligence
|