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| | * Gain a Nightmare Die and an Imbalance | | * Gain a Nightmare Die and an Imbalance |
| | * Havoc occurs for a turn (details are ST discretion) | | * Havoc occurs for a turn (details are ST discretion) |
| − | * Next turn, suffer a Banality trigger | + | * Next turn, suffer a Banality trigger (C20 269: roll Glamour vs 8, fail = +1 temp Banality, botch = +N temp Banality where N is the number of ones rolled) |
| | * Can't spend Glamour or use arts for rest of scene | | * Can't spend Glamour or use arts for rest of scene |
| | |- | | |- |
| | | Fail (but not botch) || | | | Fail (but not botch) || |
| − | * Suffer a Banality trigger | + | * Suffer a Banality trigger (see above) |
| | * Can't use that art for rest of scene | | * Can't use that art for rest of scene |
| | |- | | |- |
Revision as of 22:30, 19 February 2020
Game mechanics
Game mechanics for casting any cantrip (CtD 204-206) - Hsien see separate section below
- Choose an art
- Choose a realm: if using any modifier/secondary realms, see below
- Determine dice pool: art's attribute + realm level that you have (even if you only need a lower level)
- Choose a bunk: above level 1 requires at least one separate action (Changeling Players Guide 157-160 lists some sample bunks, 178-179 for Nunnehi)
- Determine base difficulty: target's/caster's Banality (whichever is higher) + 4 - bunk level - Glamour spent, minimum 4, maximum 10
- -1 difficulty if the realm is your kith's affinity
- If the target doesn't have a Banality rating at all, then use caster's
- Determine Glamour cost: 1 for Wyrd cantrip and/or unenchanted target, 1 for no bunk, up to 5 to lower difficulty
- Roll dice
- Modifier realms (Scene/Time)
- +1 Glamour cost, +1 difficulty
- Scene to cast cantrip with physical effect (chimerical or Wyrd): +1 difficulty per extra target
- Secondary realms
- -1 difficulty per additional relevant realm
- Example: Mooching a sidhe's dagger when you have both Fae and Prop
Unleashing an Art (20th Anniversary edition, pages 196-197) is also allowed
- Spend 2 Glamour, gain a Nightmare Die, then roll Glamour + Nightmare Dice vs 7
| Number of successes |
IC results
|
| Botch |
- Gain a Nightmare Die and an Imbalance
- Havoc occurs for a turn (details are ST discretion)
- Next turn, suffer a Banality trigger (C20 269: roll Glamour vs 8, fail = +1 temp Banality, botch = +N temp Banality where N is the number of ones rolled)
- Can't spend Glamour or use arts for rest of scene
|
| Fail (but not botch) |
- Suffer a Banality trigger (see above)
- Can't use that art for rest of scene
|
| 1 to art level |
- Automatically invoke the Wyrd for (Glamour) turns, or spend a Willpower to make it last for rest of scene
- Fae mien becomes visible
- PC narrates effect of that art
|
| More than art level |
- PC's intent is fulfilled, but in a twisted or unintended way that adds complication or puts everyone nearby in danger
- Gain a Nightmare Die
- ST narrates effect of that art
- Automatically invoke the Wyrd for rest of scene
|
Common arts
| Chicanery (attribute: Manipulation)
|
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Fuddle
|

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Veiled Eyes
|
 
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Fugue
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Haunted Heart
|
   
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Captive Heart
|
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| Legerdemain (attribute: Dexterity)
|
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Gimmix
|

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Ensnare
|
 
|
Effigy
|
  
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Mooch
|
   
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Phantom Shadows
|
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| Primal (attribute: Stamina)
|
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Willow Whisper
|

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Eldritch Prime
|
 
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Oakenshield
|
  
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Heather Balm, Holly Strike
|
   
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Elder-Form
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| Soothsay (attribute: Intelligence)
|
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Omen
|

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Fair Is Foul and Foul Is Fair
|
 
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Tattletale
|
  
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Augury
|
   
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Fate Fire
|
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| Sovereign (attribute: Charisma)
|
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Protocol
|

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Dictum
|
 
|
Grandeur
|
  
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Weaver Ward
|
   
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Geas, Ban
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| Wayfare (attribute: Wits)
|
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Hopscotch
|

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Quicksilver
|
 
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Portal Passage
|
  
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Wind Runner
|
   
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Flicker Flash
|
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Less common arts
More comprehensive list of arts
| Chronos (Sidhe) (attribute: Perception)
|
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Wyrd
|

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Backward Glance
|
 
|
Dream Time
|
  
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Permanence
|
   
|
Reversal of Fortune
|
|
| Contempt (Shadow Court) (attribute: Wits)
|
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Mockery
|

|
Disobedience
|
 
|
Insolence
|
  
|
Devil's Advocate
|
   
|
Condemnation
|
|
| Delusion (Shadow Court) (attribute: Manipulation)
|
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Innocence
|

|
Facade
|
 
|
The Mists of Memory
|
  
|
The Depths of Will
|
   
|
The Darkest Heart
|
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| Discord (Adhene) (attribute: Dexterity)
|
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House of Mirrors
|

|
Hermes' Fleetness
|
 
|
Armilustra
|
  
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Whirling Dervish
|
   
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Life and Limb
|
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| Dream-craft (Sidhe) (attribute: Wits)
|
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Find the Silver Path
|

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The Merry Dance
|
 
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Anchor
|
  
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Dream-Riding
|
   
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Dream Weaving
|
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| Infusion (Nocker) (attribute: Intelligence)
|
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Harden
|

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Toughen
|
 
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FUBAR Generation
|
  
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Animantis
|
   
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Gilgul
|
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| Kryos (Merfolk) (attribute: Strength)
|
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Cold Shock
|

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Gelid Rime
|
 
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Frost Facsimile
|
  
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Crystal Prison
|
   
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Coldheart
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| Metamorphosis (commoner) (attribute: Stamina)
|
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Hidden Form
|

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Impersonate
|
 
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Go Ask Alice
|
  
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Merlin's Lessons
|
   
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Mythic Transformation
|
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| Pyretics (various) (attribute: Dexterity)
|
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Will-O-The-Wisp
|

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Willow Light
|
 
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Prometheus' Fist
|
  
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Burn and Boil
|
   
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Star Body
|
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| Skycraft (various) (attribute: Stamina)
|
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Thunderclap
|

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Compass Winds
|
 
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Dark Sky
|
  
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Stormcraft
|
   
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Call Lightning
|
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| Tale Craft (Eshu) (attribute: Charisma)
|
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Agemo's Blessing
|

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Flickering Firelight
|
 
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Murmur in the Crowd
|
  
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Sticks and Stones
|
   
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Moment of Truth
|
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| Aphrodisia (Merfolk and a few satyrs) (attribute: Charisma)
|
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Fancy
|

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Yearn
|
 
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Covet
|
  
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Crave
|
   
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Need
|
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| Aquis (Inanimae) (attribute: Intelligence or Perception)
|
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Aura Perception
|

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Hold
|
 
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Tempus Fugit
|
  
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Friction
|
   
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Healing Waters
|
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| Petros (Inanimae) (attribute: Strength or Stamina)
|
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Living Rock
|

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Stoneskin
|
 
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Ironarm
|
  
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Stasis
|
   
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Quake
|
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| Pyros (Inanimae) (attribute: Strength or Charisma)
|
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Flame
|

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Tortured Heart
|
 
|
Ares' Fist
|
  
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Strings of the Soul
|
   
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Inferno
|
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| Stratus (Inanimae) (attribute: Charisma or Dexterity)
|
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Marathon
|

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Conceal/Confuse
|
 
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Flight
|
  
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Illusion
|
   
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Phantasm
|
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| Verdage (Inanimae) (attribute: Charisma or Manipulation)
|
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Solarium
|

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Babel
|
 
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Coalesce
|
  
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Web of Life
|
   
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Mold
|
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- Shadow Court arts (Contempt, Delusion) may be learned by others, but are reasonable grounds for suspicion if ICly discovered by another kithain or kinain.
- Adhene arts (Discord, Oneiromancy - not the same as Oneiromancy from C20) may also be learned by others, but are grounds for risk escalation if ICly discovered by another kithain or kinain (2 for knowing, 3 for using).
- Dauntain agendas (Burnout, Stultify, Webcraft) are restricted to Dauntain.
20th Anniversary arts
- Dice pool may include either the art level (as in C20) or the attribute listed below.
- Existing arts remain unchanged (there is some overlap).
- General game mechanics for casting cantrips remain unchanged.
| Spring (attribute: Stamina)
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Awaken
|

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Verdant Reclamation
|
 
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Well of Life
|
  
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Faerie Ring
|
   
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Renewal
|
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| Summer (attribute: Charisma)
|
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Flicker-Flies
|

|
Enkindle
|
 
|
Aphrodisia
|
  
|
Vesta's Blessing
|
   
|
The Beltane Blade
|
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| Autumn (attribute: Manipulation)
|
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Creeping Shadows
|

|
Autumn Eyes
|
 
|
The Poisoned Apple
|
  
|
The Withering
|
   
|
Shivers
|
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| Winter (attribute: Strength)
|
|
Chill
|

|
Hardened Heart
|
 
|
Terror of the Long Night
|
  
|
Sculpt
|
   
|
Stasis
|
|
| Contract (attribute: Charisma)
|
|
Done Deal
|

|
Liar's Bell
|
 
|
Castigate
|
  
|
Casual Contract
|
   
|
Sanctified Words
|
|
| Dragon's Ire (attribute: Strength)
|
|
Burning Thew
|

|
Confounding Coils
|
 
|
Dragonscales
|
  
|
Holly-Strike
|
   
|
Tripping the Ire
|
|
| "Oneiromancy (art)" (attribute: Intelligence)
|
|
Dream Walk
|

|
Dream Craft
|
 
|
Dream Portal
|
  
|
Manifest
|
   
|
Dream Puppet
|
|
Hsien
Hsien game mechanics
Hsien: (Land of Eight Million Dreams pages 99, 105-110)
- Choose an art
- Choose whether the effect is Yin or Yang (page 97)
- Yin: Dark, passive, cold, moist, decaying, negative, defensive, material, female
- Yang: Light, active, hot, dry, growing, positive, offensive, male
- Determine successes needed
- Typically 1, sometimes 2*N to modify an attribute / ability / dice pool
- Modifiers = more successes needed (pages 106-107)
- Fortune = fewer successes needed (pages 108-110), minimum 1
- Rituals: see pages 111-112
- Spend Yugen (1 unless using a Cohort, pages 110-111)
- Roll art + relevant attribute (see below)
- Difficulty = 11 - (Yin or Yang, whichever is relevant) (page 97)
- Multiple hsien with the same art can use it together; dice pool includes all their art levels, but only the lead caster's attribute
- By default, the effect has a single target within about 10 yards and lasts for one turn
- Things that require more successes: more targets, conditional circumstances, longer duration, longer range, add damage (only to a level 4+ effect), greater magnitude of change and/or form
- Fortunes that each reduce required successes by 1 (to a minimum of 1): color, direction, Dzi Dzat (folded paper), festivals, kwannon-jin elemental affinity, Mu-jen (wooden men), poetry, season, sense, skills, Wani form
Wu Tan (Hsien arts)
| Element |
Yin |
Yang
|
| Wood |
Appearance |
Strength
|
| Metal |
Perception |
Dexterity
|
| Water |
Stamina |
Manipulation
|
| Fire |
Charisma |
Wits
|
| Earth |
Intelligence |
Intelligence
|
| General
|
|
The Prodigal Tongue
|

|
Command Elemental Vassals
|
 
|
Raiment of the Elements
|
  
|
Awaken the Elements
|
   
|
Master the Elements; Throne of Jade
|
|
| Di Tan (Earth Alchemy)
|
|
Entreat the Yellow Mandarins (Commune)
|

|
Command the Vassals of Tu Ti
|
 
|
|
  
|
|
   
|
|
|
| Hou Tan (Fire Alchemy)
|
|
The Flame Bears Witness (Elemental Soul)
|

|
|
 
|
The Fiery Claws of Ch'ih Ching-tsu (Elemental Fist)
|
  
|
|
   
|
|
|
| Tieh Tan (Metal Alchemy)
|
|
|

|
|
 
|
Paths of Iron (Paths of the Elements)
|
  
|
The Chisel of P'an Ku (Awaken the Elements)
|
   
|
|
|
| Shui Tan (Water Alchemy)
|
|
|

|
|
 
|
Entreat the Attendants of the Water Dragon (Nurture Elemental Soul)
|
  
|
Awaken the Black Tortoise (Awaken Jade)
|
   
|
|
|
| Lin Tan (Wood Alchemy)
|
|
|

|
|
 
|
Wood Fist (Elemental Fist)
|
  
|
Summon the Forest of Spears (Summon Element)
|
   
|
|
|
| Nei Tan (Internal Alchemy)
|
|
T'ai Su: The Great Primordial
|

|
T'ai I: The Great Change; Axis of Time; The Typhoon's Eye
|
 
|
T'ai Chi: The Great Pole
|
  
|
Hu T'un: Chaos
|
   
|
Wu Chi: No Limit - The Jade Key
|
|