Difference between revisions of "Specialties"
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(→Skills: Added to crafts) |
(added to Herbalism and Toxicology) |
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| Herbalism | | Herbalism | ||
| <!-- approved --> | | <!-- approved --> | ||
| + | * Medicinal | ||
* Natural Drugs / Narcotic / Halluciongenic | * Natural Drugs / Narcotic / Halluciongenic | ||
* Potions | * Potions | ||
| Line 2,022: | Line 2,023: | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
* Culinary | * Culinary | ||
| − | |||
* Poisonous | * Poisonous | ||
|- | |- | ||
| Line 2,973: | Line 2,973: | ||
| Toxicology | | Toxicology | ||
| <!-- approved --> | | <!-- approved --> | ||
| + | * Animal Poisons | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
Revision as of 15:13, 22 April 2025
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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