Difference between revisions of "Specialties"
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(added to science) |
(Updated Intimidation and Animal Ken) |
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| <!-- approved --> | | <!-- approved --> | ||
* Fearlessness | * Fearlessness | ||
| + | * Fortune Manipulation | ||
* Interrogation | * Interrogation | ||
* Mesmerism (Bygone Power) | * Mesmerism (Bygone Power) | ||
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* Horses | * Horses | ||
* Predator Handling | * Predator Handling | ||
| + | * Shapeshifting | ||
* Vermin | * Vermin | ||
* Wolves | * Wolves | ||
Revision as of 22:10, 20 September 2025
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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