Difference between revisions of "House Rules/Mummy"

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* If an enemy steals the phylactery, they may use it against you
 
* If an enemy steals the phylactery, they may use it against you
 
* They exist simultaneously in the living world and the Land of the Dead (Shadowlands), powered by the latter
 
* They exist simultaneously in the living world and the Land of the Dead (Shadowlands), powered by the latter
 +
* They have an additional magic effect (guidelines TBD)
  
 
=Sekhem=
 
=Sekhem=

Latest revision as of 22:36, 13 October 2025

Mummy.png
Mummy.png


House Rules
Mummy


"Sons of the pharaohs! Give me frogs! Flies! Locusts! Anything but you! Compared to you, the other plagues were a joy!"

-Dr. Bey


Balance

  • Increasing Balance is time-limited per '+rules minimum time'.

Character generation

  • One free spell or ritual at each hekau level, but only during chargen. (MtR 60 says 'one per', MtR 78 says 'two per'. We picked the former.)
  • Sekhem equals final Balance (after freebies) plus what your Vessel (if any) holds. It cannot be raised with freebies.

Cross-sphere

Vampire feeding from a mummy (based on MtR 145):

  • If the mummy loses N blood, then they also lose N Sekhem and the vampire gains 2*N blood.
  • The vampire also gains +N Humanity until the blood is spent.
    • Vampires on a Path of Enlightenment gain artificial Humanity (starting at 0) in addition to their Path of Enlightenment.
    • Attempting to violate this artificial Humanity: Roll (Instinct or Self-Control) vs (artificial Humanity). Fail = cannot bring yourself to commit the violation, which may trigger a degeneration check against your Path of Enlightenment.
  • Kuei-jin gain Yang Chi instead of blood.

Non-Egyptian mummies

Non-Egyptian mummies are allowed:

  • Capacocha, Teomallki, Wu T'ian, Cabiri, Ishmaelites, Others (MtR 217-227, MPG 71-97, MtR 2nd 33-38 and 75)
  • +sheet will generally use the standard Amenti names, regardless of what the character ICly calls them (MPG 104). 'Lifeforce' = Sekhem (MPG 111).
  • For Martial Arts, either hard style or soft style may be used.
  • Any pre-Revised differences in game mechanics will be adapted at staff discretion, e.g. 'must go back to Egypt' becomes 'must go back to Greece' or some other similarly distant place.
  • Children of Apophis (bane mummies) are not allowed as PCs, as there are only seven of them in the entire world.

Phylacteries

Reference: MPG 224-229

  • May be taken in chargen using Relic background
    • Creating one (or re-creating after destroyed in the living world) requires Sanctify Chattel (MPG 169)
  • May store up to (Balance * 10) Sekhem (aka Lifeforce, etc.)
    • Exceeding this limit causes it to explode, doing 1 level of lethal per stored Sekhem
  • May use stored Sekhem as if it was part of your normal pool
  • If an enemy steals the phylactery, they may use it against you
  • They exist simultaneously in the living world and the Land of the Dead (Shadowlands), powered by the latter
  • They have an additional magic effect (guidelines TBD)

Sekhem

Spending Sekhem on hekau:

  • All Sekhem spent on a spell must be spent at the instant it's cast.
  • Sekhem spent on a ritual may be spent at any time during the ritual.
  • Drawing Sekhem from a Vessel requires one turn of concentration each time.