Character Generation/Mummy
House Rule:
- Initial Attributes are 7/5/3
- Initial Abilities are 13/9/5
This differs from the book but is the same amount.
Standardizing Character Creation to that of other major template races.
For less common types, see bottom of page
- First Life: your tem-akh's original existence in ancient Egypt
- Second Life: your modern life before death
- Third Life: your modern life after death
Choose Concept, Nature, Demeanor, Amenti, Hamartia, Inheritance
| Amenti | Translation | Tem-akh | Purpose | Primary hekau path |
|---|---|---|---|---|
| Kher-minu | Tomb Watcher | Ka | The Defender Self | Amulets |
| Khri-habi | Scroll-bearer | Ba | The Bird Self | Alchemy |
| Mesektet | Night Sun | Sahu | The Eternal Self | Celestial |
| Sakhmu | Spirit Scepter | Khu | The Shining Self | Effigy |
| Sefekhi | Unbandaged One | Khaibit | The Shadow Self | Necromancy |
| Udja-sen | Judged One | any |
- Concept: Who you were/are in your Second/Third Life
- Hamartia: Failing in your Second Life that your tem-akh filled; similar to Regret for wraiths
- Inheritance: Who your tem-akh was in your First Life
| Stat | Baseline | Freebies per additional dot |
|---|---|---|
| Attributes | 1 in each + 7/5/3 | 5 |
| Abilities | 13/9/5 | 2 |
| "Balance (mummy)" | 1 | 4 (max total 3) |
| Sekhem | equal to Balance (Vessel: use +mysheet) | house rule: n/a |
| Hekau | 3 (including at least 1 in Amenti's primary path, can't exceed Balance) | 5 |
| Spells/Rituals | one free spell or ritual at each level of each baseline hekau | 1 |
| Backgrounds | 5 | 1 |
| Willpower | 5 | 1 |
| Freebies | 15 (including at least 5 on attributes, abilities, backgrounds, and/or Willpower) |
(MtR 60 says "one spell or ritual per level", MtR 78 says "two per". We picked the former.)
Backgrounds include Arcane, Ba, Companion, Ka, Legacy, Memory, Vessel, Tomb
- Teomallki: Memory is common but not required, Lesser Resurrection is not required (MPG 73-74 takes precedence over MtR 222)
- Wu T'ian: High Mentor is uncommon, Ka is not allowed but you still get the "incorruptible" benefits from level 0 (MtR 225, 65)
Things you should know about your character (pages 71-73)
- How did you die, and what kind of impact did your death have on you?
- How did you reach the Lands of Faith?
- Who performed the Great Rite for you?
- Who taught you?
- How do you see your duty to Osiris and Ma'at?
- How do you deal with the mortal world?
- What do you believe?
Capacocha / Teomallki
Use Direction instead of Balance
| Suyu | Translation | Primary hekau path |
|---|---|---|
| Chaskimallki | Word Bearers | Respiro (MPG 134) |
| Intimallki | Sun Spears | Saudade (MPG 128) |
| Pachamallki | Stone Pillars | Sarandu (MPG 121) |
| Uchumallki | Smoke Dancers | Alitu (MPG 117) |
Wu T'ian
Use Quest instead of Balance
| Wu T'ian | Translation | Purpose | Primary hekau path |
|---|---|---|---|
| Wu Feng | Family of the Phoenix | The Vibrant Self | Feng Tan (MPG 139) |
| Xian Lung | Immortal Dragons | The Resilient Self | Lung Tan (MPG 146) |
Others
Cabiri etc. are treated as equivalent to Egyptian mummies for purpose of chargen mechanics