Character Generation/Vampire
Important notes about Faction
Age
The Character Creation system in the books is built to make a character that is an average of 50 years old. If you intend to be older than 100 years then you need some way to flesh out your character to be more potent than someone embraced recently. Please see +policy XP Transfer or consult with Staff regarding other options. "I was in torpor." is no longer a valid answer.
Not Allowed
Daughters of Cacophony - We are not currently allowing more DoCs into the game --- there are already too many. From Vampire Storytellers Companion (Revised), p. 9, "The Daughters have no formal organization - their numbers are so few and far between that any given location is unlkely to be home for more than one or two of them (if any)."
Camarilla
Considering making a Camarilla PC? Click and Read this first.
Vetting System
- In the past, the Camarilla demanded a blood test of any new vampire in their domain that they're ICly aware of. (Also vampires who return after a long absence.) This has changed as of January 2021.
- Instead, all Kindred that wish to reside within Prospect must secure a Duke/Duchess, Harpy, Primogen, or Whip to vouch for them. It must be a PC. This should be done before you have your introduction in Court.
- Typically you will have a two-week grace period, if the PC remains in their domain longer without finding someone this will lead to ICC. That can include anything from being asked to live in a different fief than Prospect, asked to leave the Domain of Greater Prospect all together, or even escalated to risk 2 or 3 depending on what else you were or weren't doing.
- Alternate Identity merit will not automatically defeat this. If you think you have a valid plan, run it by staff first to save headaches all around.
- '+rules sniping' applies as usual.
- IC social tactics (e.g. bribery) apply as usual.
Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the following points before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others.
- Prospect is a Camarilla city. (Also includes suburbs of Carlsbad and Idyllwild.) See the sidebar about blood tests.
- Tijuana is a Sabbat city. (Also includes pretty much anything else in Mexico.)
- 'Independent' is generally limited to the clans that are independent (or at least a significant part of them is): Assamite, Followers of Set, Gangrel, Giovanni, Ravnos. It's only appropriate for other PCs if they're collaborating with one of those groups (you should OOCly discuss this with an Independent PC leader ahead of time). PCs self-identifying as independent of any group whatsoever should be Autarkis instead (see below).
- 'Autarkis' is defined (VtM 60) as "A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a prince."
- The Prince, and the Camarilla in general, really don't like Autarkis (especially since many of them in the past have been rude right out of the gate). The Sabbat may harbor similar feelings. Identifying yourself as an Autarkis to one of these groups may get you attacked. Not identifying yourself may also get you attacked (but only if one of them ICly figures out what you are).
- The Camarilla also claims legal jurisdiction over all vampires, even those who disagree with their claim. How much/little effort they put into enforcing this claim depends on the situation.
- Many Autarkis are so old and powerful that they can fight off most enforcers sent their way. This is not true of your chargen-level character.
- We haven't had much sustained activity from Autarkis, so it may be difficult to find other like-minded characters. That could change at any time, but it's been a trend for several years.
- 'Anarch' is defined (VtM 59) as "A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources equitably among the vampires therein."
- If you specifically self-identify with the Anarch Free State, then set Faction = Anarch.
- If you merely espouse an Anarch philosophy but otherwise self-identify with the Camarilla (perhaps intending to reform it from within), then set Faction = Camarilla.
- We haven't had much sustained activity from Anarchs, either. Again, that could change at any time, but it's been a trend.
- '+census/group vampire' (and '+census/group ghoul') will give you a rough idea of current PC demographics.
- If you want to OOCly discuss ideas with PC leaders, check the following links: Camarilla / Sabbat / Independent / Autarkis / Anarch
Choose Concept, Clan, Faction, Nature, Demeanor
- Sabbat apps are currently limited to packs of at least three PCs
- Laibon: Use 'Clan' for your Legacy
Stat | Baseline (standard, covers anything not listed separately) | Baseline (Faction = Sabbat) | Baseline (Faction = Anarch may optionally use these values from GttAnarchs 80) | Baseline (Laibon) | Freebies per additional dot |
---|---|---|---|---|---|
Attributes | 1 in each + 7/5/3 | standard | 1 in each + 6/5/3 | standard | 5 |
Abilities | 13/9/5 | standard | 12/8/5 | standard | 2 |
Disciplines | 3 in-clan | 4 in-clan | 4 in-clan | 4 in-clan | 7 (may be out of clan) |
Backgrounds | 5 | 0 | 6 | 3 | 1 |
Virtues | 1 in each + 7 (Path of Enlightenment: see below) |
1 in each + 5 (Path of Enlightenment: see below) |
standard | 3 in Courage, 10 in Orun (Heaven) / Aye (Earth) | 2 (can't spend on Orun/Aye, doesn't increase Willpower or Path Rating) |
Willpower | equal to Courage | standard | standard | standard | 1 |
Path Rating (Humanity or otherwise) | equal to Conscience (or Conviction) + Self-Control (or Instinct) | standard | standard | n/a, Laibon deal with Orun/Aye instead | 1 |
Freebies | 15 | standard | 18 | standard |
We don't use the alternate baselines/costs from Time of Thin Blood. Status Traits for Camarilla vampires:
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If you're on a Path of Enlightenment:
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