+Equip Staff Guide
This is a guide for staff to create, distribute, and maintain +equip items.
Contents
Creation and setup
Can the PC buy or create the item?
- If they're buying it, do they have enough Resources to reasonably afford it?
- If they're creating an item without magic, see Dramatic Systems#Crafting devices.
- If they're improving an item without magic, see Dramatic Systems#Improve item.
- If they're creating a magic item or magically improving an item, see Creating Magical Items.
Pick a type and create the item
| Magic Type | # | When to use it |
|---|---|---|
| Wonder | 41 | Mage/Sorcerer items (not including Technocrats/technomancers) Anything else that doesn't clearly fit elsewhere |
| Fetish | 39 | Shifter items, including talens Mage/Sorcerer items if they create them that way |
| Treasure | 40 | Changeling items |
| Device | 42 | Technocrat/technomancer items |
| Relic | 45 | Demon items (Lore of Forge) |
If the item is exactly the same as another item that already exists, then do +equip/clone <ID number of existing item> and then skip to the next section.
Look at +equip/types and pick the one that most closely matches. Examples:
- For a melee weapon, pick Sword (20) or Knife (18) or Club (19) or whatever. A "katana" is just a sword with a cool name but no changes to game mechanics.
- For a firearm, pick Light Pistol (1) or Heavy Revolver (3) or Pump Shotgun (9) or whatever. Again, we do not customize game mechanics just because a real-world Glock has a slightly different number of bullets than what's listed in the template. (The number of combats where this actually matters is approximately zero.)
- For a magic item based on a non-magic item (e.g. a sword that is magically improved to do agg), pick the one that most closely matches the non-magic item.
- For a non-magic item with no close match, pick Anything (0).
- For a magic item that otherwise has no close match (e.g. a towel that is magically improved to emulate Arcane), pick one from the list on the right.
Now do +equip/new <type> to create the item. This will generate a random six-digit ID number for that specific sword/towel/whatever.
Customize the item
| Attribute | Explanation |
|---|---|
| Name | Whatever the PC calls it. Once they receive the item, they can change this on their own at any time. |
| Magic Type | Only if you picked a non-magic type earlier. Pick a name from the previous table. |
| Level | Only for items with unlimited uses (either forever or until some expiration date), e.g. fetishes. See Creating Magical Items. If a single-use charge also has a level, then don't include it here; include it in Effect instead. |
| Gnosis | Only for fetishes. See Creating Magical Items. |
| Charges | Only for single-use items, e.g. talens/potions. If they created 5 talens, then put "5" here. |
| Effect | What it does (e.g. reduce difficulty of an attribute or ability, emulate a power or merit) |
| Description | What it looks like. |
| Creator | Who created it. |
| Spirit | Only for fetishes/talens. Name/type of spirit imbued. |
| Ritual Used | Name/level of power used to create it, e.g. "Occult Wisdom Charm (level 3)" |
| Usable By | Only if limited to a specific person or category of people. |
| Limitations | Only if it has other limitations. |
| Reference | Book/page number of power used to create it, e.g. WW4254/71 (for Enchantment), WW4254/69 (for Alchemy), or book/page number of power or merit that it emulates. See +book/stat <name> |
If the item is not being customized, then skip to the next section.
If the item is being customized, then do +equip/set <item ID>=<attribute1>:<value1>|<attribute2>:<value2>|...
Example: A sword normally includes Dmg Type = L. For a sword that does agg, do +equip/set <item ID>=Dmg Type:A - when viewing this item, +equip will add a * to indicate that that attribute is different than usual for that type.
For a magic item, set all attributes from the list on the right.
This is a free-form system, so go ahead and set any other attributes that appear to be relevant.
For longer text, especially if you expect that there will be multiple copies of this item:
- Set a private +note on the Equipment Database: +note/private #3904/<title>=<text>
- Then do +equip/set <item ID>=Equipnote:<title>
- Now the player can do +equip/note <ID number> and it will show them that +note.
If the PC didn't specify something, then choose something for them, and ask them to let you know if they want it changed.
Distribution
Do +equip/chown <item ID>=<PC name>
If the creator is creating it for another PC, then ask whether they want to have it assigned to the recipient ahead of time, or wait until after they RP giving it to them.
If the previous owner RPs giving it to someone else, then do +equip/chown again.
- Exception: If it's a batch of single-use items, and the previous owner RPs giving some but not all of them to someone else, then do +equip/givecharges <item ID>=<number given<
If an item is destroyed, completely used up, or otherwise no longer usable:
- +equip/chown it to yourself (and make sure it's the right item)
- Do +equip/delete <item ID>
Miscellaneous
- +equip/who <PC name> lists items owned by that player.
- +equip/unowned lists items with no owner (in case you created one, but lost track of its ID before assigning it).
- +equip/ownergone lists items whose owner was idle-purged. You can use the +equip/delete procedure above to clean these up.
- +equip/search <text> lists items matching that text. This helps find items that should be copied or updated, but you don't know who owns them.