Character Generation/Vampire
The following are disallowed or restricted. See Banned Vampire Concepts for more details.
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Important notes about Faction
Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the following points before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others.
'+census/group vampire' (and '+census/group ghoul') will give you a rough idea of current PC demographics.
CamarillaProspect is a Camarilla city. (Also includes the suburbs of Carlsbad and Idyllwild.) Considering making a Camarilla PC? Please read the Letter to Prospective Players to see what will fit well with the existing player base. All Camarilla PCs should set Faction = Camarilla, and must set a +note with their Letter of Introduction prior to approval. The Imperial Praxis of Greater Prospect requires all Kindred wishing to reside within Prospect, Carlsbad, or Idyllwild to be vouched for by a leader (Duke/Duchess, Harpy, Primogen, or Whip).
In the past, the Camarilla demanded a blood test of any new vampire in their domain that they were ICly aware of, as well as vampires who returned after a long absence. This was discontinued as of January 2021. See also: Camarilla PCs
SabbatTijuana is a Sabbat city. (Also includes pretty much anything else in Mexico.) Applications for Sabbat PCs are closed indefinitely. |
Anarch'Anarch' is defined (VtM 59) as "A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources equitably among the vampires therein."
The Anarchs have historically had a presence in the suburbs of Chula Vista and Imperial Beach, but have tended to fade out quickly due to lack of numbers. Anarchs wishing to participate within the Camarilla Domain should inquire at their Elysium. See also: Anarch PCs Independent'Independent' is reserved for the clans that are independent, or at least a significant part of them is: Assamite, Followers of Set, Gangrel, Giovanni, and Ravnos.
Giovanni are required to keep certain things 100% off-camera. See Banned Vampire Concepts for details. See also: Independent PCs Autarkis'Autarkis' is defined (VtM 60) as "A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a prince."
We haven't had much sustained activity from Autarkis, so it may be difficult to find other like-minded characters. See also: Autarkis PCs |
Getting Started
Choose Concept, Clan, Faction, Nature, Demeanor
- Camarilla:
- Pillar Clans are recommended.
- Brujah, Gangrel, Nosferatu are most needed.
- Assamites and Gangrel are considered Pillar Clans on this game. See explanation here.
- Assamite PCs need to have a +note to explain how/why they came to join the Camarilla vs being Independent.
- Anarch/Independent:
- Assamites and Gangrel still have large numbers that are Independent.
IMPORTANT: Set a +note named "Vitals" with the following information:
- Date of Birth
- Place of Birth
- Date of Embrace
- Place of Embrace
| Stat | Baseline (standard, covers anything not listed separately) | Baseline (Faction = Anarch may optionally use these values from GttAnarchs 80) | Freebies per additional dot |
|---|---|---|---|
| Attributes | 1 in each + 7/5/3 | 1 in each + 6/5/3 | 5 |
| Abilities | 13/9/5 | 12/8/5 | 2 |
| Disciplines | 3 in-clan | 4 in-clan | 7 (***common types only) |
| Backgrounds | 5 | 6 | 1 |
| Virtues | 1 in each + 7 (Path of Enlightenment: see below) |
standard | 2 (doesn't increase Willpower or Path Rating) |
| Willpower | equal to Courage | standard | 1 |
| Path Rating (Humanity or otherwise) | equal to Conscience (or Conviction) + Self-Control (or Instinct) | standard | 1 |
| Freebies | 15 | 18 |
- Note: Willpower may not exceed 8 in chargen
We don't use the alternate baselines/costs from Time of Thin Blood.
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*** House Rule: Disciplines with Freebies: Only those listed as Common Disciplines are available for purchase at cgen with freebies. This includes Caitiff.
If you're on a Path of Enlightenment:
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Backstory
These questions (VtM 108-109) are meant to be used as a springboard to fill out your character's backstory as much as possible. While we do not require a formal write-up, we do suggest you review these and consider which answers would lead to enjoyable RP for yourself and others. This will also help your character seem like an actual three-dimensional character, not just a laundry list of stats.
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How old are you?
What was unique about your childhood?
What kind of person were you?
What was your first brush with the supernatural?
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How did the Embrace change you?
Who was your Sire, and how did he treat you?
Were you presented to the Prince?
How did you meet the others in your coterie?
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Where is your haven?
Do you retain any connections to your mortal life?
What are your habitual feeding grounds?
What motivates you?
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