Difference between revisions of "Backgrounds"

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(fixed link to garou)
(updated with added note for Rites (background) for shifters as per staff request)
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*Numen (Player's Guide to the Garou p. 170)
 
*Numen (Player's Guide to the Garou p. 170)
 
*Pure Breed (Werewolf: The Apocalypse, Revised Ed. p. 121)
 
*Pure Breed (Werewolf: The Apocalypse, Revised Ed. p. 121)
*Rites (Werewolf: The Apocalypse, Revised Ed. p. 123), ''Note:'' Only available in character generation.  Must also have Rituals (Primary Knowledge) at level of highest Rite.
+
*Rites (background) (Werewolf: The Apocalypse, Revised Ed. p. 123), ''Note:'' Only available in character generation.  Must also have Rituals (Primary Knowledge) at level of highest Rite.  See the [[Character_Generation#Cheat_Sheets|character generation cheat sheet]] for additional details.
 
*Spirit Heritage (Player's Guide to the Garou p. 169)
 
*Spirit Heritage (Player's Guide to the Garou p. 169)
 
*Spirit Network (Book Of Auspices p. 58)
 
*Spirit Network (Book Of Auspices p. 58)

Revision as of 16:53, 27 September 2021

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Reference Lists



General

  • Allies: One NPC per dot, or fewer but more powerful NPCs
  • Contacts: One major NPC per dot, plus some minor NPCs (need not be detailed in advance)
  • Mentor: The more dots, the more powerful they are
  • Retainers/Followers: One NPC per dot (Not Available to Wraiths)

For race-specific types of NPC, see Background NPCs.

Resources
Dot-filled.png $500/month - $1,000 if liquidated - small savings - tiny apartment, cheap vehicle
Dot-filled.pngDot-filled.png $1,200/month - $8,000 if liquidated - middle class - apartment or condo, sturdy vehicle
Dot-filled.pngDot-filled.pngDot-filled.png $3,000/month - $50,000 if liquidated - large savings - small house, mid-sized vehicle
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png $9,000/month - $500,000 if liquidated - well off - large house, luxury vehicle
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png $30,000/month - $5,000,000 if liquidated - rich - mansion, limousine
Fame
Dot-filled.png Subculture
Dot-filled.pngDot-filled.png City
Dot-filled.pngDot-filled.pngDot-filled.png State
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png National
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Global
Influence
Dot-filled.png City
Dot-filled.pngDot-filled.png State
Dot-filled.pngDot-filled.pngDot-filled.png Regional
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png National
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Global
  • Influence dots can be allocated to multiple areas via +note (e.g. 3 total = 2 media + 1 criminal)
  • See Influence for much more detail on how to use this background
"Alternate Identity (background)"
Dot-filled.png Fake driver's license
Dot-filled.pngDot-filled.png One supporting document
Dot-filled.pngDot-filled.pngDot-filled.png Reasonable set of supporting documents
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Established identity
Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png Fully supported identity with history, government documentation, alibis and witnesses

The Alternate Identity background (1 to 5 dots, The Bitter Road 113) is for presenting an alternate identity to mortal society. Mundane research into the supporting paperwork requires Intelligence + Investigation vs (3 + background level) to identify it as fake.

The Alternate Identity merit (3 dots, Guide to the Camarilla 76) is for presenting an alternate identity to a supernatural faction. (House rule: 2 dots to pass as a different clan/etc. within your actual faction, 1 dot if passing as something low-status like Caitiff/Pander.) This is NOT GUARANTEED to hold up under the scrutiny of other PCs, and if it doesn't then you will not receive a refund of any sort. Some factions, including but not necessarily limited to the Camarilla and Gaian Garou, pro-actively investigate every single new PC as a matter of course.

You may not need either of these. See Alternate Identity house rules for full details.

  • Home Base: See 'Chantry' in the Mage section

Bygone

  • Years (Bygone Bestiary p. 106)

Changeling

Details: Changeling/Backgrounds

  • Chimera (Changeling: The Dreaming, 2nd Ed. p. 146)
  • Companion (Changeling Players Guide p. 57)
  • Dreamers (Changeling: The Dreaming, 2nd Ed. p. 147)
  • Dross (+rules Dross)
  • Fae Steed
  • Holdings (Changeling: The Dreaming, 2nd Ed. p. 148)
  • Retinue (Changeling: The Dreaming, 2nd Ed. p. 148)
  • Title (Changeling: The Dreaming, 2nd Ed. p. 149 for Western Kithain, Land of Eight Million Dreams p. 92 for Hsien)
  • Treasure (Changeling: The Dreaming, 2nd Ed. p. 149)
  • Trod (Book of Lost Dreams p. 45)

Shadow Court

  • Political Connections (Nobles: The Shining Host p. 74)
  • Prestige (Shadow Court p. 76)

Boggans

  • Warren (Kithbook: Boggans p. 76)

Eshu

  • Orisha Bond (Kithbook: Eshu p. 84)
  • Royal Lineage (Kithbook: Eshu p. 84)

Nockers

  • Golem (Kithbook: Nockers p. 55)

Sidhe

  • Scathach Status (Book of Lost Houses p. 104, 111)

Kinain

  • Feth Fiada (The Enchanted p. 72)

Inanimae

  • Husk (Inanimae: The Secret Way p. 67)
  • Regard (Inanimae: The Secret Way p. 67)

Demon

  • Eminence (Demon: the Fallen Core, p. 153)
  • Legacy ((Demon: the Fallen Core, p. 156)
  • Pacts (Demon: the Fallen Core, p. 156)
  • Paragon (Demon: the Fallen Core, p. 157)

Mage

Details: Mage/Backgrounds and House_Rules/Mage#Backgrounds

  • Arcane/Cloaking (Mage: The Ascension, Revised Ed. p. 118)
  • Avatar/Genius (Mage: The Ascension, Revised Ed. p. 118)
  • Blessing (Guide to the Traditions 212)
  • Chantry (Guide to the Traditions p. 215)
    • Construct: Use 'Home Base' instead.
  • Cray
  • Cult (Guide to the Traditions p. 214)
  • Demesne (Guide to the Traditions p. 216)
  • Destiny (Mage: The Ascension, Revised Ed. p. 119)
  • Dream/Hypercram (Mage: The Ascension, Revised Ed. p. 120)
  • Familiar Companion/Companion (Forged by Dragon's Fire)
  • Legend (Guide to the Traditions p. 219)
  • Library (Mage: The Ascension, Revised Ed. p. 121)
  • Node (Mage: The Ascension, Revised Ed. p. 122)
  • Past Lives (mage) (Guide to the Traditions p. 220)
  • Sanctum/Laboratory (Guide to the Traditions p. 220)
  • Spirit Ally (Traditionbook: Dreamspeakers, Revised p. 61)
  • Wonder/Device (Mage: The Ascension, Revised Ed. p. 123)

Sorcerer

  • Chole (Sorcerer, Revised Ed. p. 51)
  • Guide (Sorcerer, Revised Ed. p. 52)
  • Mana (Sorcerer, Revised Ed. p. 53)
  • Sanctuary

Technocracy

  • Backup (Guide to the Technocracy p. 179)
  • Enhancement (Guide to the Technocracy p. 180)
  • Patron (Guide to the Technocracy p. 182)
  • Requisitions (Guide to the Technocracy p. 182)
  • Secret Weapons (Guide to the Technocracy p. 183)
  • Spies (Guide to the Technocracy p. 184)

Progenitors

  • Cephalomorph (Progenitors Revised p. 76)
  • Cetaceomorph (Progenitors Revised p. 78)
  • Dracomorph (Progenitors Revised p. 79)
  • Sauromorph (Progenitors Revised p. 80)

Mummy

  • Ayllu (Mummy: The Resurrection p. 220)
  • Ba/Samapa/Contemplation (Mummy: The Resurrection p. 64)
  • Ka/Illi/Joss (Mummy: The Resurrection p. 65)
  • Memory/Tao (Mummy: The Resurrection p. 66)
  • Neteru ( Mummy: The Resurrection p. 113)
  • Tomb (Mummy: The Resurrection p. 66)
  • Vessel/Jade Talisman (Mummy: The Resurrection p. 67)

Shifter

  • Ancestors (Werewolf: The Apocalypse, Revised Ed. p. 120)
  • Familiar Spirit (Werewolf Players Guide, 2nd Ed. p. 34)
  • Fate (Player's Guide to the Garou p. 169)
  • Fetish (Werewolf: The Apocalypse, Revised Ed. p. 121)
  • Kinfolk (Werewolf: The Apocalypse, Revised Ed. p. 121)
  • Numen (Player's Guide to the Garou p. 170)
  • Pure Breed (Werewolf: The Apocalypse, Revised Ed. p. 121)
  • Rites (background) (Werewolf: The Apocalypse, Revised Ed. p. 123), Note: Only available in character generation. Must also have Rituals (Primary Knowledge) at level of highest Rite. See the character generation cheat sheet for additional details.
  • Spirit Heritage (Player's Guide to the Garou p. 169)
  • Spirit Network (Book Of Auspices p. 58)
  • Totem (Werewolf: The Apocalypse, Revised Ed. p. 123), see also house rules
  • Touched (Player's Guide to the Garou p. 171)

Kinfolk

  • Equipment (Kinfolk: Unsung Heroes p. 49)
  • Renown (Kinfolk: Unsung Heroes p. 51) - chargen only, requires +note describing IC circumstances

Kinfolk can also take most shifter backgrounds. Exceptions:

  • Fetish (must buy Fetish merit instead or have a PC give you one)
  • Rites (only shifters have this level of connection to the spirits)

Possessed

  • Consecrated (Possessed: a Player's Guide p. 102)
  • Cult (Possessed: a Player's Guide p. 103)
  • Symbiosis (Possessed: a Player's Guide p. 105)

Fera

Bastet

  • Den Realm (Player's Guide to the Changing Breeds p. 160) - requires Shifter Rank 3+
  • Jamak (Breedbook: Bastet p. 84)
  • Trinket (Breedbook: Bastet p. 85)

Corax

  • Other People's Secrets
  • Umbral Maps

Gurahl

  • Umbral Glade (Breedbook: Gurahl p. 88)

Kitsune

  • Batsu (Hengeyokai: Shapeshifters of the East p. 161)
  • Go-en Hengeyokai: Shapeshifters of the East p. 161)
  • Sempai (Hengeyokai: Shapeshifters of the East p. 162)

Mokole

  • Mnesis (Player's Guide to the Changing Breeds p. 162)
  • Wallow (Breedbook: Mokolé p. 54)

Ratkin

  • Colony (Breedbook: Ratkin p. 64)
  • Freak Factor (Breedbook: Ratkin p. 65)

Rokea

  • Remora (Breedbook: Rokea p. 63)

Vampire

  • Black Hand Membership (Guide to the Sabbat p. 93)
  • Clan Prestige (Vampire: The Masquerade First Edition Players Guide, p. 58)
  • Generation (Vampire: The Masquerade, Revised Ed. p. 131)
  • Herd (Vampire: The Masquerade, Revised Ed. p. 131)
  • Information Network (Clanbook: Nosferatu, Revised Ed. p. 69)
  • Occult Library (background) (Blood Magic: Secrets of Thaumaturgy p. 89)
  • Rituals (background) (Guide to the Sabbat p. 94)
  • Spirit Slave (Clanbook: Giovanni, Revised Ed. p. 67)
  • Status (Vampire: The Masquerade, Revised Ed. p. 133)

Ghoul

  • Domitor (background) (Ghouls: Fatal Addiction p. 82)

Kuei-jin

  • Artifact
  • Horoscope (Kindred of the East p. 86)
  • Jade Talisman (Kindred of the East p. 86)
  • Nushi (Kindred of the East p. 87)
  • Rites (Kindred of the East p. 87)

Wraith

  • Artifact (Wraith: The Oblivion, 2nd Ed. p. 128)
    • Can be bought any number of times (total goes on +sheet, XP cost is per item currently being acquired, '+rules magical items' caps apply as usual)
  • Eidolon (Wraith: The Oblivion, 2nd Ed. p. 129)
  • Haunt (Wraith: The Oblivion, 2nd Ed. p. 129)
  • Legacy (Wraith: The Oblivion, 2nd Ed. p. 130)
  • Living Family (Dark Kingdom of Jade p. 126)
  • Magisterial Office (Dark Kingdom of Jade p. 127)
  • Memoriam (Wraith: The Oblivion, 2nd Ed. p. 131)
  • Notoriety (Wraith: The Oblivion, 2nd Ed. p. 131)
  • Old Soul (Wraith Players Guide p. 39)
  • Relic (Wraith: The Oblivion, 2nd Ed. p. 132)
  • Remembrance
  • Wraith Family (Dark Kingdom of Jade p. 127)

Please file

  • Backers (Project Twilight p. 17)
  • Military
  • Past Elder Status
  • Past Weapons
  • Royal Title
  • Secret Pure Spirit