Plot: Web of Horrors/Details

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Revision as of 14:11, 28 September 2020 by Vivian (talk | contribs) (More info on the Digital Web.)
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This is a PRP meant primarily for PCs who can access the Digital Web. Though there will be some meatspace investigation, being able to head into the Digital Web is a must. I'd like to keep it to 6 people or less, but anyone who has the capacity to make it into the Digital Web is welcome (including through mundane VR).

This is a PRP that will last throughout the month of October. The first part will be investigation, both in the Digital Web and meatspace. I'm including a long lead-up time for scheduling purposes; not everyone involved needs to be in every scene as there's a lot one can do solo. The final part of the PRP will happen in the Digital Web and take place on the IC date of October 31st, but throughout the last OOC week of October (again, for scheduling purposes).

If you'd like to join in, please @mail Vivian with a list of times you can be available.

Types of Access

For the most part, I'll handwave rolls to get into the DW as long as you have the stats and ability. There are four primary ways someone can get access to the Digital Web, each with its own dangers and foibles.

  • Sensory Visitation: So basic a way to enter the Digital Web that even Sleepers can use it. All you need is a computer and a VR setup. It's also awkward as hell. Doing anything in the Web a lot harder; spacial reasoning is not-quite-right and anything you try to do takes extra concentration and effort. You also can't really affect anything in the Web, except through magick (although for the purposes of the plot I'll also allow static technomagic and certain Computer rolls to affect various things). On the plus side, it's also the safest option; physical injury is likely only limited to headaches and eyestrain and you still have some awareness of meatspace while Netrunning. By Storyteller fiat, +3 to all difficulties including magick casting rolls, but a correspondingly better rig will decrease this difficulty[1]. Intelligence = Strength; Wits = Dexterity.
  • Astral Immersion: Your mind leaves your body and floats off to the Realm of the Web. This requires Sphere Magick (Correspondence 2, coincidental) to work and a much more expensive and complex setup than Sensory Visitation. In this state, you have all of your faculties available and can directly interact with everything without having to use magick or complicated Computer rolls. However, this swings both ways; others can now affect you directly as well. You feel pain when injured and those injuries don't go away when you log out -- most of it stays with you as sore muscles, fatigue, headaches and the like. If the injury is bad enough, you get can get brain damage. Worse, some Mages could potentially mess with your physical body through the Web connection, even to the point of killing you. Intelligence = Strength; Wits = Dexterity and your physical body is dead to the world while jacked in.
  • Holistic Immersion: This is the Real Deal, the full Tron experience. Requires Life 4/Forces 2/Correspondence 2 (vulgar) effect and a pretty expensive, technically advanced rig. Holistic Immersion digitizes your body, converts it into pure information, and injects it into the Web. You literally are in the Digital Web. All your physical stats are the same and no one can screw with your physical body. However, being digitized means people can screw with your Icon. Anything that happens to your Icon happens to you. Getting killed here means buying the farm for realzies. By Storyteller fiat, -1 to all difficulties using this method[2].
  • Umbral Maneuvers: This is the brute-force, classical way to get anywhere outside of 'ol Terra. You Step Sideways and then just walk your way to an access point in the Digital Web. It's a bit more difficult than that, of course, and it takes a while to travel to the DW in the first place. As far as access goes, the same dangers and benefits of Hollistic apply but you don't get the -1 to difficulties -- you're not accessing the Digital Web the Right Way. I'm not going to bother with the RAW roll for this (Middle Umbra access followed by Dexterity + Athletics or Cosmology, difficulty 7) and the time length it takes to get to the DW using this method will only apply if it is important.

(See Digital Web 2.0 pp 37-38, 111)



  1. Digital Web 2.0 has the difficulty at +2, but I figure a higher initial difficulty then allowing better rigs to lower it is a good compromise for modern day. There's a big difference between cheap commodity VR glasses and a full dedicated VR room setup with a haptic feedback bodysuit.
  2. Digital Web 2.0 doesn't have this but there's not really any benefit to using this much more complicated Rote beyond being able to use your real physical stats. I figure you make things a little easier on yourself by accessing the DW the Way its Meant to be Played.