Difference between revisions of "The Perilous/Infobox"

From City of Hope MUSH
Jump to navigation Jump to search
imported>Phantasmavore
 
Line 8: Line 8:
  
 
*'''Captain''' : [[Ferdinand|The Eminence of Blades]]
 
*'''Captain''' : [[Ferdinand|The Eminence of Blades]]
*'''Commander''': [[Carolyn|The Scathach]]
+
*'''Commander''': [[Ethan|Ethan]]
*'''Engineer(s)''': [[Gidget|The Chief]], [[Millie|Ms. Fix-It]]
+
*'''Chief Engineer''': VACANT
*'''Science Officer''': [[Christina|RETIRED]]
+
*'''Ship's Medic''': VACANT
*'''Chief Medic''': [[Wormwood|RETIRED]]
+
*'''Emissary''': VACANT
*'''Emissary''': [[Irene|RETIRED]]
 
  
 
----
 
----

Latest revision as of 23:24, 26 March 2020

== "There is a tide in the affairs of men, Which taken at the flood, leads on to fortune. Omitted, all the voyage of their life is bound in shallows and in miseries. On such a full sea are we now afloat. And we must take the current when it serves, or lose our ventures." ==



The Perilous is a Level 5, Gnosis 8 variation of the ratkin 'Mystery Machine' fetish. Other than taking the form of a ship rather than that of a van, it functions in much the same manner:

  • It can run on pure Gnosis. Praying or meditating inside the interior of the ship will keep it running for a full day for each point spent.
  • The ship is also difficult to track; the captain can activate the fetish, invoking the Gift: Silent Running to obscure it up to three times a day.
  • The inside of the ship has been blessed so that those within can meditate safely. For anyone inside, lower the difficulty of all meditation or Rapture rolls by 1.
  • The spirit of the ship has also been awakened; it is fully visible in the Umbra while traveling through the physical world.
  • Flashing the signal lantern will allow the captain to take the ship into the Umbra; this requires each passenger on board to spend a point of Gnosis, Quintessence, Mana, etc. The captain must then make a successful Gnosis roll against the difficulty of the local Gauntlet.
  • While in the spirit world, the captain may activate the Charm: Airt Sense to prevent the ship from getting lost.