Difference between revisions of "Urban Caern (January 2015)"

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=The Future Sept with No Name Yet=
 
=The Future Sept with No Name Yet=
  
This is the organizational page for the Urban Caern project.  This is considered OOC Information if you want to be updated this will have to be relayed ICLY to you.
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This is the Collaboration Project page for the Urban Caern project.  This is considered OOC Information if you want to be updated this will have to be relayed ICLY to you.
  
 
== People ==
 
== People ==

Revision as of 13:04, 27 January 2015


The Future Sept with No Name Yet

This is the Collaboration Project page for the Urban Caern project. This is considered OOC Information if you want to be updated this will have to be relayed ICLY to you.

People

Important figures in the planning of the project include, and are good people to contact:

  • Xaviar, who's heading up the project for now
  • Quinn, who's taken an active role in meetings an organization
  • George, who plans a project to find the City Father.
  • Trekome, as a relatively elder Glass Walker and Ahroun, will be critical in planning and executing the defense
  • Amy Kerry For making this place in the first place

Fera Which know about the Project and volunteered to help out

Currently we are accepting more fera in on it but only on a limited basis

Possessed helping out

Volenteers for Rite of Caern Building

If you want you name to go here please @mail Xaviar there is major Renown involved.

TPs

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Volenteer ST for TPs

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Places

  • 25 green Acres which should be designated as a Park which doesn't Exist Yet on the grid halfway before the eastern side of the Highway close to downtown.

Plans

Early plans involved creating grand distractions ahead of time, as a giant feint for when the time came to invoke the Rite. However, those plans have been discarded. The execution of the Rite will now be done with stealth in advance, so that when it happens, there will be (ideally) no warning of what's coming.

So there are three prongs of future efforts to be planned:

  • Gathering the Theurges with the spiritual strength to carry out the rite (that is, spending the XP and getting the dots)
  • Reaching out to the spirits (such as the City Father) to get help possibly
  • Gathering the strength to defend the Rite, and planning how it will be defended

Other, more mundane efforts are also important.

  • Planning the physical layout of the Bawn
  • Organizing any externally visible corporations or other interfaces with the surrounding city
  • Buying land

Places which these things can be discussed

  • Xaviar's Chemist Shop and Greenhouse on Market St. and Harbor Dr.
  • Caern Any place that isn't the main area and in the main area long as your alone
  • again as long as your alone and be cautious about it it is fine

Rooms

On:http://www.thebattery.org/projects/battery-urban-farm/

This is an example of the current idea

Population:Garou/Fera/Kinfolk

Brawn/Public Area: Urban Farm:This is where people plant seeds, learn how to farm and raise veggies and such.

Urban Park With Fountain: This is your typical park area with a water motif and a campground area to play.

Outdoor Concert Ampitheater: For the Galliards to Teach music and have play

Urban Zen Garden:Sand and Rock Garden with a pond in the middle of it. This place people Teach Meditation

Chess Area: Game Play

Low Development Housing Area: This place is for Low income/Habitat for rehablitation area for the homeless to stay

Farmer's Market: Giving jobs to the homeless to allow for comforts

Caern:Bunker consists of 5 different rooms:

Cafeteria and Hearth:Where we all privately hangout and his the heart of the Caern

Gym:We all have our things here of Physical needs,This is where we also resolve challenges

Temple/Ritual Area:Under the Zen Garden with Hotsprings Spa

Offices and Bunk Area: This is where we will live and work for this project.

Attached Dock/Private Beach Area: While this isn't considered part of the Caern this is for our Ocean friends. If we have our clever kinfolk attach a door to a private dock with beach area outside the city by there own vulgar dynamic magical means.


  • Note: Under this is where to put the current idea for the Smoke and Barley Rooms and such if there are ideas there.

Rules

Rules:1.All ye of Gaia are welcome here, lest the do no harm.

Rule 2:The Veil must be protect not just for you, but for the Sheep as well.

Rule 3:Respect another's territory, this includes ideas, concepts, traditions, litany, and ways of life. One is not greater then the other just a different perspective. Should ye tresspass and attempt submission/domination of one's way, ye are to take it elsewhere.

Rule 4:All are equal in Gaia's eyes, no greater are you from him or her, exception of rank included those that have it are to be respected for there words and wisdom more then another.

Rule 5:Conflict is settled by challenge, the judgement of others are more then worthy to call 'Hold', if hold is called they are to establish worthy challenge between each other with witness. Should a challenge be met with all conflict and emotions of it should cease, should this be violated punishment will ensue.

Rule 6:Ye will not cause the Caern to be violated and Combat the Wyrm where ever it Dwells: This is known as the killing rule.

Rule 7: Frenzy will happen Safety first, if ye frenzy you may forfeit your life to the benefit of others

Rule 8:All Rules maybe how they are adjusted know them well follow them.

TimeLine

  • December 19th Started
  • December 23th Ideas came
  • December 28th Rooms and Brawn Ideas Made
  • Date of June 5th to be the expected time of Rite of Caern Building likely to be pushed forward

Currently Being Worked on

  • Amy Kerry Organizing for those that can't make meetings
  • Quinn Meeting Organizer so far they been on the Weekends at various ic places
  • Trekome Defense and Offense measures

New Ideas

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