Difference between revisions of "Draft Policies"

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This page is for policies that are likely to be formally added, but content is still being workshopped by staff.
 
This page is for policies that are likely to be formally added, but content is still being workshopped by staff.
 
=Assume Good Faith, aka Hanlon's Razor=
 
 
=Dead Horse=
 
Occasionally, a specific topic of RP may cause so many headaches that staff may dictate how it gets resolved and insist that it not be pursued further.
 
 
This is a drastic measure and not to be used lightly. Examples of what will justify it:
 
* Severe OOC rudeness
 
* Attempting to barrel at high speed toward violation of another policy
 
 
Actual past example, of the 'super rude' variety: Player #1, feeling ICly scorned by #2 and #3, wanted to abduct them for a scene, show #2 video of #3 being killed, then reveal that the video was faked and vent about their feelings before letting them go. Had they OOCly explained up front (at least to staff) and been polite, it probably would have proceeded as desired. Instead, they yelled at players and staff alike that they needed to log into the game and do his thing Right Now. Staff intervened, declared that the relevant events had already ICly occurred as desired, and ordered everyone to drop the subject thereafter.
 
 
=Drama=
 
 
=Edgelord=
 
 
=Entrapment, aka Casus Belli=
 
Sometimes, Alice decides:
 
 
* Bob is a person of interest, but we're not sure what level he's on.
 
* Let's do X, and if and only if Bob responds by doing Y, then we intend to escalate (and possibly risk-escalate) to Z.
 
 
Provided that Alice has reasonable IC motives and legit IC info, this is okay. However, the following is almost certainly '''not okay''':
 
 
* Alice and/or one of her buddies tries to set things up so that Bob thinks that '''not''' doing Y will screw him over.
 
 
This is not measured threat response, this is just '''bullying'''. Bob, upon realizing his situation, may just OOCly quit without Alice and company needing to go any further.
 
 
Z may include not only obvious direct measures like 'kill Bob' or 'lock Bob up', but also indirect measures like 'blackmail Bob into leaking more IC info'.
 
 
=Jumping the Gun=
 
If you +request something and staff hasn't done it yet, then don't RP as if it was done, even if you're absolutely sure that it will be approved.
 
* You may turn out to be wrong.
 
* Another player or staff unaware of the +request may notice and perceive wrongdoing.
 
 
Example: You want to join a faction and then RP with an existing member at one of their hideouts. You can still RP with them, just somewhere else.
 
 
If staff has done part of it but not all, then it's okay to RP the part that's done, unless staff advises otherwise.
 
 
=Let's You And Him Fight=
 
 
=Multi-faction=
 
 
=Slap Fight=
 
  
 
=Miscellaneous=
 
=Miscellaneous=
* Vampire: Risk implications of feeding on a PC
+
* General: In a situation requiring staff involvement, don't continue to add complications faster than staff can keep up.
* Shifter: Examples of what will reasonably draw a punishment rite, including risk escalation if needed
+
** It may not be obvious to a player that they're doing so. Staff should tell them explicitly.
 +
** If the player keeps doing it anyway, staff will likely apply +policy dead horse.
 +
** Race wars would compound this problem, another reason why staff strives to avoid them.
 +
* General: Repeatedly making unconfirmed and self-serving claims about what another person feels.
 +
** Even if you turn out to be right sometimes, this makes you look bad. Put the microphone down and let the other person speak for themselves. "Oh, they're super shy" is not an excuse.
 +
* General: Making mountains out of molehills is drama. We don't want this.
 +
** Violating '+policy village idiot' is a specific and common form.
 +
** Pushing for a course of action that would potentially lead to a race war.
 +
* General: When staff says they're discussing/working on something, don't continue to spam the job with justifications for your side.
 +
** The borderline between "I thought of a new thing" and spam is subjective and debatable.
 +
** At best, you'll get your way despite the spamming. At worst, you ''won't'' get your way ''because'' of the spamming.
 +
* General: If staff feels that a decision could reasonably go either way based on staff discretion, they also feel that "you were so annoying that we're picking the choice you didn't want" is a valid way to pick a choice. Don't be annoying on the assumption that "the squeaky wheel gets the grease"; sometimes the squeaky wheel gets removed/replaced instead.
 +
* Vampire: Risk implications of feeding.
 +
** On a PC, without their IC permission: Yes, it's a form of assault. That doesn't mean everyone else wants to commit to a potential messy war of attrition over it. It's okay to avoid the location where it happened, and ICly tell the vampire to knock it off (if you ICly know who it was and how to reach them), but don't expect to get risk escalation above 1.
 +
** In another PC's domain, without their IC permission: If they ICly learn about it, this is reasonable grounds for ICA=ICC.
 +
* Shifter: Examples of what will reasonably draw a punishment rite, including risk escalation if needed.
 +
** Renown crew will hopefully come up with a few good examples / general principles.

Latest revision as of 17:11, 18 July 2020

This page is for policies that are likely to be formally added, but content is still being workshopped by staff.

Miscellaneous

  • General: In a situation requiring staff involvement, don't continue to add complications faster than staff can keep up.
    • It may not be obvious to a player that they're doing so. Staff should tell them explicitly.
    • If the player keeps doing it anyway, staff will likely apply +policy dead horse.
    • Race wars would compound this problem, another reason why staff strives to avoid them.
  • General: Repeatedly making unconfirmed and self-serving claims about what another person feels.
    • Even if you turn out to be right sometimes, this makes you look bad. Put the microphone down and let the other person speak for themselves. "Oh, they're super shy" is not an excuse.
  • General: Making mountains out of molehills is drama. We don't want this.
    • Violating '+policy village idiot' is a specific and common form.
    • Pushing for a course of action that would potentially lead to a race war.
  • General: When staff says they're discussing/working on something, don't continue to spam the job with justifications for your side.
    • The borderline between "I thought of a new thing" and spam is subjective and debatable.
    • At best, you'll get your way despite the spamming. At worst, you won't get your way because of the spamming.
  • General: If staff feels that a decision could reasonably go either way based on staff discretion, they also feel that "you were so annoying that we're picking the choice you didn't want" is a valid way to pick a choice. Don't be annoying on the assumption that "the squeaky wheel gets the grease"; sometimes the squeaky wheel gets removed/replaced instead.
  • Vampire: Risk implications of feeding.
    • On a PC, without their IC permission: Yes, it's a form of assault. That doesn't mean everyone else wants to commit to a potential messy war of attrition over it. It's okay to avoid the location where it happened, and ICly tell the vampire to knock it off (if you ICly know who it was and how to reach them), but don't expect to get risk escalation above 1.
    • In another PC's domain, without their IC permission: If they ICly learn about it, this is reasonable grounds for ICA=ICC.
  • Shifter: Examples of what will reasonably draw a punishment rite, including risk escalation if needed.
    • Renown crew will hopefully come up with a few good examples / general principles.