Difference between revisions of "Character Generation/Vampire"

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 +
__NOTOC__
 +
 +
<div style="background-color: #fcc; padding: 10px">
 +
<center>'''Please read [[Banned_Concepts#Vampire|Banned Concepts]] before going further with your app first.''' </center>
 +
 +
=Important notes about Faction=
 +
<div style="background-color: #fffff0; padding: 10px; float: right; width: 300px; margin-left: 10px">
 +
==Camarilla==
 +
 +
Considering making a Camarilla PC?  Click and [[Letter_to_Prospective_Players|Read this first]].
 +
 +
Pillar Clans are encouraged.
 +
 +
==Vetting System==
 +
<center><b>ALL CAMARILLA PCS MUST MAKE A +note WITH THEIR [[Camarilla/New_Arrivals|LETTER OF INTRODUCTION]] PRIOR TO APPROVAL</b> - ([[Camarilla/New Arrivals|Examples]])</center>
 +
* In the past, the Camarilla demanded a blood test of any new vampire in their domain that they're ICly aware of. (Also vampires who return after a long absence.)  This has changed as of January 2021.
 +
* Instead, all Kindred that wish to reside within Prospect must secure a Duke/Duchess, Harpy, Primogen, or Whip to vouch for them.  It must be a PC.  This should be done before you have your introduction in Court.
 +
* Typically you will have a two-week grace period, if the PC remains in their domain longer without finding someone this will lead to ICC. That can include anything from being asked to live in a different fief than Prospect, asked to leave the Domain of Greater Prospect all together, or even escalated to risk 2 or 3 depending on what else you were or weren't doing.
 +
* Alternate Identity merit ''will not'' automatically defeat this. If you think you have a valid plan, run it by staff first to save headaches all around.
 +
* '+rules sniping' applies as usual.
 +
* IC social tactics (e.g. bribery) apply as usual.
 +
</div>
 +
Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the following points before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others.
 +
 +
* Prospect is a [[Camarilla]] city. (Also includes suburbs of Carlsbad and Idyllwild.) See the sidebar about Vetting.
 +
 +
* Tijuana is a [[Sabbat]] city. (Also includes pretty much anything else in Mexico.)
 +
 +
* 'Independent' is generally limited to the ''clans'' that are independent (or at least a significant part of them is): Assamite, Followers of Set, Gangrel, Giovanni, Ravnos. It's only appropriate for other PCs if they're collaborating with one of those groups (you should OOCly discuss this with an Independent PC leader ahead of time). PCs self-identifying as independent of any group whatsoever should be Autarkis instead (see below).
 +
 +
* 'Autarkis' is defined (VtM 60) as "A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a prince."
 +
 +
::<nowiki>**</nowiki> The Prince, and the Camarilla in general, ''really'' don't like Autarkis (especially since many of them in the past have been rude right out of the gate). The Sabbat may harbor similar feelings. Identifying yourself as an Autarkis to one of these groups may get you attacked. ''Not'' identifying yourself may also get you attacked (but only if one of them ICly figures out what you are).
 +
::<nowiki>**</nowiki> The Camarilla also claims legal jurisdiction over all vampires, even those who disagree with their claim. How much/little effort they put into enforcing this claim depends on the situation.
 +
::<nowiki>**</nowiki> Many Autarkis are so old and powerful that they can fight off most enforcers sent their way. This is ''not'' true of your chargen-level character.
 +
::<nowiki>**</nowiki> We haven't had much sustained activity from Autarkis, so it may be difficult to find other like-minded characters. That could change at any time, but it's been a trend for several years.
 +
 +
* 'Anarch' is defined (VtM 59) as "A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources equitably among the vampires therein."
 +
 +
::<nowiki>**</nowiki> If you specifically self-identify with the Anarch Free State, then set Faction = Anarch.
 +
::<nowiki>**</nowiki> If you merely espouse an Anarch philosophy but otherwise self-identify with the Camarilla (perhaps intending to reform it from within), then set Faction = Camarilla.
 +
::<nowiki>**</nowiki> The Anarchs most recently had been building up within the city of [[Chula Vista Free State|Chula Vista]].  Anarchs on this game have rarely had enough traction to do much and end up fading out.  It is not an active faction at this time.  Those that wish to participate within the [[Camarilla]] Domain should inquiry at their Elysium.
 +
 +
* '+census/group vampire' (and '+census/group ghoul') will give you a rough idea of current PC demographics.
 +
 +
* If you want to OOCly discuss ideas with PC leaders, check the following links: [[Imperial Praxis | Camarilla]] / [[Sabbat#Leaders | Sabbat]] / [[Independent#Vampires | Independent]] / [[Autarkis#Active_PCs | Autarkis]] / [[Anarch#Active_PCs | Anarch]]
 +
</div>
 +
 +
<div style="background-color: #FEAFA7; padding: 10px">
 +
==Age==
 +
The Character Creation system in the books is built to make a character that is an average of 50 years old. If you intend to be older than 100 years then you need some way to flesh out your character to be more potent than someone embraced recently. Please see +policy XP Transfer or consult with Staff regarding other options. "I was in torpor." is no longer a valid answer.
 +
 +
==Generation==
 +
At this time, apps for 8th & 9th Generation Vampires is CLOSED.  9th Generation is available IF you can be sired on game with a current active PC. Please see +policy XP Transfer or consult with Staff regarding other options.
 +
 +
==Not Allowed==
 +
* '''Daughters of Cacophony:''' New DoC apps are not being accepted. We already have a few and, per canon, there really should not be more than one or two of them in a city (if any).
 +
 +
* '''Kinain/Kinfolk:''' There is a moratorium on new apps for Vampires that are also kinfolk or kinain. 
 +
 +
</div>
 +
 +
==Getting Started==
 
Choose Concept, Clan, Faction, Nature, Demeanor
 
Choose Concept, Clan, Faction, Nature, Demeanor
* '''Regarding Factions''': Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
+
* Camarilla:  Pillar Clans are recommended.  Brujah, Gangrel, Nosferatu are most needed.
 +
* Anarch/Independent: Apps are open.
 +
* Sabbat apps are now closed.
 +
<!--* Laibon: Use 'Clan' for your Legacy-->
 +
 
 +
<div style="background-color: lightyellow; padding: 10px">
 +
'''IMPORTANT:''' Set a +note named ''"Vitals"'' with the following information:
 +
 
 +
# Date of Birth<br>
 +
# Place of Birth<br>
 +
# Date of Embrace<br>
 +
# Place of Embrace<br>
 +
</div>
 +
{{#css:
 +
th.alt-baseline { background-color: #ccc !important; }
 +
td.alt-baseline { background-color: #bbb !important; }
 +
td.alt-baseline-different { background-color: #cbb !important; color: #f00 !important; }
 +
}}
  
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"
! Stat !! Baseline !! Baseline (Faction = Sabbat) !! Baseline (Faction = Anarch, <br /> optional, GttAnarchs 80) !! Laibon !! Freebies per additional dot
+
! Stat !! Baseline (standard, covers anything not listed separately) !! class="alt-baseline" <!--| Baseline (Faction = Sabbat) !! class="alt-baseline" style="max-width: 250px" -->| Baseline (Faction = Anarch may optionally use these values from GttAnarchs 80) <!--!! class="alt-baseline" | Baseline (Laibon) -->!! Freebies per additional dot
 
|-
 
|-
| [[Attributes]] || 1 in each + 7/5/3 || 1 in each + 7/5/3 || 1 in each + 6/5/3 || 1 in each + 7/5/3 || 5
+
| [[Attributes]] || 1 in each + 7/5/3 <!--|| class="alt-baseline" | standard -->|| class="alt-baseline-different" | 1 in each + 6/5/3 <!--|| class="alt-baseline" | standard -->|| 5
 
|-
 
|-
| [[Abilities]] || 13/9/5 || 13/9/5 || 12/8/5 || 13/9/5 || 2
+
| [[Abilities]] || 13/9/5 <!--|| class="alt-baseline" | standard -->|| class="alt-baseline-different" | 12/8/5 <!--|| class="alt-baseline" | standard -->|| 2
 
|-
 
|-
| [[Disciplines]] || 3 in-clan || 4 in-clan || 4 in-clan || 4 in-clan || 7 (may be out of clan)
+
| [[Disciplines]] || 3 in-clan <!--|| class="alt-baseline-different" | 4 in-clan -->|| class="alt-baseline-different" | 4 in-clan <!--|| class="alt-baseline-different" | 4 in-clan -->|| 7 (***common types only)
 
|-
 
|-
| [[Backgrounds]] || 5 || 0 || 6 || 3 || 1
+
| [[Backgrounds]] || 5 <!--|| class="alt-baseline-different" | 0 -->|| class="alt-baseline-different" | 6 <!--|| class="alt-baseline-different" | 3 -->|| 1
 
|-
 
|-
| Virtues || 1 in each + 7 || 1 in each + 5 || 1 in each + 7 || 3 in Courage, <br /> 10 in Orun (Heaven) / Aye (Earth) || 2 (can't spend on Orun/Aye)
+
| Virtues || 1 in each + 7 <br /> (Path of Enlightenment: see below) <!--|| class="alt-baseline-different" | 1 in each + 5 <br /> (Path of Enlightenment: see below) -->|| class="alt-baseline" | standard <!--|| class="alt-baseline-different" | 3 in Courage, 10 in Orun (Heaven) / Aye (Earth) -->|| 2 (doesn't increase Willpower or Path Rating)
 
|-
 
|-
| Willpower || equal to Courage || same || same || same || 1
+
| Willpower || equal to Courage <!--|| class="alt-baseline" | standard -->|| class="alt-baseline" | standard <!--|| class="alt-baseline" | standard -->|| 1
 
|-
 
|-
| Path Rating <br /> (Humanity or [[Paths | otherwise]]) || equal to Conscience (or Conviction) <br /> + Self-Control (or Instinct) || same || same || n/a || 1
+
| Path Rating (Humanity or [[Paths | otherwise]]) || equal to Conscience (or Conviction) + Self-Control (or Instinct) <!--|| class="alt-baseline" | standard -->|| class="alt-baseline" | standard <!--|| class="alt-baseline-different" | n/a, Laibon deal with Orun/Aye instead -->|| 1
 
|-
 
|-
| Freebies || 15 || 15 || 18 || 15
+
| Freebies || 15 <!--|| class="alt-baseline" | standard -->|| class="alt-baseline-different" | 18 <!--|| class="alt-baseline" | standard-->
 
|}
 
|}
  
* Nosferatu, Gargoyle, Samedi don't get any dots in Appearance
 
* Gargoyle: 1 free dot in "Flight (discipline)"
 
* Dominate Malkavian: set Type = Dominate Malkavian
 
  
[[Paths | Paths of Enlightenment]]:
+
{|
* Check which virtues it uses
+
| style="vertical-align: top; padding-right: 50px" |
* If Conviction is used, it replaces Conscience and doesn't get a free dot
 
* If Instinct is used, it replaces Self-control and doesn't get a free dot
 
* Path Rating cannot exceed 5 in chargen
 
* Willpower must be at least 5
 
  
 
{| class="wikitable"
 
{| class="wikitable"
! Generation !! Blood Pool
+
! Generation Rating !! Blood Pool !! Generation background <br /> (normal) <!--!! Generation background <br /> (Laibon)-->
 
|-
 
|-
| 15th || 6
+
| 15th || 6 || (flaw) <!--|| (flaw)-->
 
|-
 
|-
| 14th || 8
+
| 14th || 8 || (flaw) <!--|| 0-->
 
|-
 
|-
| 13th || 10
+
| 13th || 10 || 0 <!--|| 1-->
 
|-
 
|-
| 12th || 11
+
| 12th || 11 || 1 <!--|| 2-->
 
|-
 
|-
| 11th || 12
+
| 11th || 12 || 2 <!--|| 3-->
 
|-
 
|-
| 10th || 13
+
| 10th || 13 || 3 <!--|| 4-->
 
|-
 
|-
|  9th || 14
+
|style="background-color:red" |  9th || 14 || 4 <!--|| 5-->
 
|-
 
|-
|  8th || 15
+
|style="background-color:red" |  8th || 15 || 5 <!--|| not available-->
 +
|}
 +
 
 +
We don't use the alternate baselines/costs from Time of Thin Blood.
 +
 
 +
 
 +
Backgrounds:
 +
* Status is no longer allowed.
 +
 
 +
 
 +
[[Status Traits]] for Camarilla vampires:
 +
* If you're 8th Generation, do '''+bulkstat Confirmed:1|Established:1|Privileged:1'''
 +
* If you're 9th or 10th Generation, do '''+selfstat Confirmed=1'''
 +
* These will not appear on +sheet, use '''+traits/view''' instead
 +
 
 +
| style="vertical-align: top" |
 +
 
 +
* Nosferatu, Gargoyle, Samedi don't get any dots in Appearance
 +
* Gargoyle: 1 free dot in "Flight (discipline)"
 +
* Dominate Malkavian: set Type = Dominate Malkavian
 +
* If unsure, check for [[Vampire Clan Weakness]]
 +
 
 +
<nowiki>***</nowiki> '''House Rule: Disciplines with Freebies:''' Only those listed as Common Disciplines are available for purchase at cgen with freebies.  This includes Caitiff.
 +
 
 +
&nbsp;
 +
 
 +
<div style="background-color: #f66; width: 500px; padding: 5px">
 +
If you're on a [[Paths | Path of Enlightenment]]:
 +
* Check which virtues it uses
 +
* If Conviction is used, it replaces Conscience and doesn't get a free dot
 +
* If Instinct is used, it replaces Self-control and doesn't get a free dot
 +
* Path Rating cannot exceed 5 in chargen
 +
* Willpower must be at least 5
 +
</div>
 +
 
 
|}
 
|}
  
 
[[Category:Vampire]]
 
[[Category:Vampire]]

Revision as of 21:46, 11 April 2024


Please read Banned Concepts before going further with your app first.

Important notes about Faction

Camarilla

Considering making a Camarilla PC? Click and Read this first.

Pillar Clans are encouraged.

Vetting System

ALL CAMARILLA PCS MUST MAKE A +note WITH THEIR LETTER OF INTRODUCTION PRIOR TO APPROVAL - (Examples)
  • In the past, the Camarilla demanded a blood test of any new vampire in their domain that they're ICly aware of. (Also vampires who return after a long absence.) This has changed as of January 2021.
  • Instead, all Kindred that wish to reside within Prospect must secure a Duke/Duchess, Harpy, Primogen, or Whip to vouch for them. It must be a PC. This should be done before you have your introduction in Court.
  • Typically you will have a two-week grace period, if the PC remains in their domain longer without finding someone this will lead to ICC. That can include anything from being asked to live in a different fief than Prospect, asked to leave the Domain of Greater Prospect all together, or even escalated to risk 2 or 3 depending on what else you were or weren't doing.
  • Alternate Identity merit will not automatically defeat this. If you think you have a valid plan, run it by staff first to save headaches all around.
  • '+rules sniping' applies as usual.
  • IC social tactics (e.g. bribery) apply as usual.

Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the following points before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others.

  • Prospect is a Camarilla city. (Also includes suburbs of Carlsbad and Idyllwild.) See the sidebar about Vetting.
  • Tijuana is a Sabbat city. (Also includes pretty much anything else in Mexico.)
  • 'Independent' is generally limited to the clans that are independent (or at least a significant part of them is): Assamite, Followers of Set, Gangrel, Giovanni, Ravnos. It's only appropriate for other PCs if they're collaborating with one of those groups (you should OOCly discuss this with an Independent PC leader ahead of time). PCs self-identifying as independent of any group whatsoever should be Autarkis instead (see below).
  • 'Autarkis' is defined (VtM 60) as "A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a prince."
** The Prince, and the Camarilla in general, really don't like Autarkis (especially since many of them in the past have been rude right out of the gate). The Sabbat may harbor similar feelings. Identifying yourself as an Autarkis to one of these groups may get you attacked. Not identifying yourself may also get you attacked (but only if one of them ICly figures out what you are).
** The Camarilla also claims legal jurisdiction over all vampires, even those who disagree with their claim. How much/little effort they put into enforcing this claim depends on the situation.
** Many Autarkis are so old and powerful that they can fight off most enforcers sent their way. This is not true of your chargen-level character.
** We haven't had much sustained activity from Autarkis, so it may be difficult to find other like-minded characters. That could change at any time, but it's been a trend for several years.
  • 'Anarch' is defined (VtM 59) as "A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources equitably among the vampires therein."
** If you specifically self-identify with the Anarch Free State, then set Faction = Anarch.
** If you merely espouse an Anarch philosophy but otherwise self-identify with the Camarilla (perhaps intending to reform it from within), then set Faction = Camarilla.
** The Anarchs most recently had been building up within the city of Chula Vista. Anarchs on this game have rarely had enough traction to do much and end up fading out. It is not an active faction at this time. Those that wish to participate within the Camarilla Domain should inquiry at their Elysium.
  • '+census/group vampire' (and '+census/group ghoul') will give you a rough idea of current PC demographics.

Age

The Character Creation system in the books is built to make a character that is an average of 50 years old. If you intend to be older than 100 years then you need some way to flesh out your character to be more potent than someone embraced recently. Please see +policy XP Transfer or consult with Staff regarding other options. "I was in torpor." is no longer a valid answer.

Generation

At this time, apps for 8th & 9th Generation Vampires is CLOSED. 9th Generation is available IF you can be sired on game with a current active PC. Please see +policy XP Transfer or consult with Staff regarding other options.

Not Allowed

  • Daughters of Cacophony: New DoC apps are not being accepted. We already have a few and, per canon, there really should not be more than one or two of them in a city (if any).
  • Kinain/Kinfolk: There is a moratorium on new apps for Vampires that are also kinfolk or kinain.

Getting Started

Choose Concept, Clan, Faction, Nature, Demeanor

  • Camarilla: Pillar Clans are recommended. Brujah, Gangrel, Nosferatu are most needed.
  • Anarch/Independent: Apps are open.
  • Sabbat apps are now closed.

IMPORTANT: Set a +note named "Vitals" with the following information:

  1. Date of Birth
  2. Place of Birth
  3. Date of Embrace
  4. Place of Embrace


Stat Baseline (standard, covers anything not listed separately) Baseline (Faction = Anarch may optionally use these values from GttAnarchs 80) Freebies per additional dot
Attributes 1 in each + 7/5/3 1 in each + 6/5/3 5
Abilities 13/9/5 12/8/5 2
Disciplines 3 in-clan 4 in-clan 7 (***common types only)
Backgrounds 5 6 1
Virtues 1 in each + 7
(Path of Enlightenment: see below)
standard 2 (doesn't increase Willpower or Path Rating)
Willpower equal to Courage standard 1
Path Rating (Humanity or otherwise) equal to Conscience (or Conviction) + Self-Control (or Instinct) standard 1
Freebies 15 18


Generation Rating Blood Pool Generation background
(normal)
15th 6 (flaw)
14th 8 (flaw)
13th 10 0
12th 11 1
11th 12 2
10th 13 3
9th 14 4
8th 15 5

We don't use the alternate baselines/costs from Time of Thin Blood.


Backgrounds:

  • Status is no longer allowed.


Status Traits for Camarilla vampires:

  • If you're 8th Generation, do +bulkstat Confirmed:1|Established:1|Privileged:1
  • If you're 9th or 10th Generation, do +selfstat Confirmed=1
  • These will not appear on +sheet, use +traits/view instead
  • Nosferatu, Gargoyle, Samedi don't get any dots in Appearance
  • Gargoyle: 1 free dot in "Flight (discipline)"
  • Dominate Malkavian: set Type = Dominate Malkavian
  • If unsure, check for Vampire Clan Weakness

*** House Rule: Disciplines with Freebies: Only those listed as Common Disciplines are available for purchase at cgen with freebies. This includes Caitiff.

 

If you're on a Path of Enlightenment:

  • Check which virtues it uses
  • If Conviction is used, it replaces Conscience and doesn't get a free dot
  • If Instinct is used, it replaces Self-control and doesn't get a free dot
  • Path Rating cannot exceed 5 in chargen
  • Willpower must be at least 5