Difference between revisions of "Draft expanded renown"

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imported>Apollonia
imported>Apollonia
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</div>
  
This is a test page and means absolutely nothing right now. Go away!
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<center><font color=red style="font-size: 25pt;">'''This is a test page and means absolutely nothing right now.'''</font>
 +
</center>
  
 
* [[Fera Renown]]
 
* [[Fera Renown]]
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* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
 +
* A [[Character_Generation/Gurahl|Cheatsheet]] for building a Gurahl.
  
 
----
 
----
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{| style="border-bottom: none;"
 
{| style="border-bottom: none;"
 
|
 
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[[File:Corax2.png|100px]]
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[[File:Gurahl_color.png|100px]]
| style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px blue; color:blue;" |
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| style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px darkgreen; color:green;" |
WITNEEEEEESS!!
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I dunno yet
 
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[[File:Corax2.png|100px]]
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[[File:Gurahl_color.png|100px]]
 
|}
 
|}
 
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|A place
 
|A place
 
|of some sort
 
|of some sort
|Corax only
+
|Gurahl Only
 
|Who runs it
 
|Who runs it
 
|-
 
|-
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==Active PCs==
 
==Active PCs==
 
{| class="plain people"
 
{| class="plain people"
|[[image:corax2.png|100px]]<br />'''[[:Category:Corax|Corax]]'''
+
|[[image:corax2.png|100px]]<br />'''[[:Category:Gurahl|Gural]]'''
 
<DynamicPageList>
 
<DynamicPageList>
   category=Corax
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   category=Gurahl
 
   category=Gaian
 
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   notcategory=Kinfolk
 
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   order=ascending
 
   order=ascending
 
</DynamicPageList>
 
</DynamicPageList>
|[[image:Kinfolk3.png|100px]]<br />'''[[:Category:Corax|Corax Kinfolk]]'''
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|[[image:Kinfolk3.png|100px]]<br />'''[[:Category:Gurahl|Gurahl Kinfolk]]'''
 
<DynamicPageList>
 
<DynamicPageList>
 
   notcategory=Wyrm
 
   notcategory=Wyrm
 
   category=Kinfolk
 
   category=Kinfolk
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   category=Gurahl
 
   category=Active PCs
 
   category=Active PCs
 
   noresultsheader=''none''
 
   noresultsheader=''none''
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|}
 
|}
  
==Raven's Laws==
+
==Code of Ursa==
*'''There Are No Secrets'''
+
*'''Cherish the Cubs'''
:It's your duty to uncover every secret you can, even the unpleasant ones. Left alone in the dark, secrets fester, rot, and turn into some damn unpleasant things. It's our duty to uncover things that others want hidden, because odds are, if someone's taking the effort to hide some information, that information's dangerous. If you hear a rumor or catch a detail that nags at you, you had best follow up to the best of your ability or there'll be hell to pay. You never know if that lead  you ignore as being "too ridiculous' will turn into the thing that bites you in the ass.
+
''We thank you, Gaia, for sending us children''
 +
''May we be worthy to cherish and teach them.''
 +
''We will defend them, see that they honor you,''
 +
''Nourish and nurture them, heal them at need.''
 +
''This we do promise, this shall we do.''
 +
 
 +
:That stanza is only a portion of the verses dealing with this section of the Code of Ursa, but it's representative of the whole song. Gurahl take their rolls as parents and mentors very seriously. We feel it is our job to provide everything new cubs need, from food to spiritual guidance, to practical training. Then we step back and let the younglings see if they can handle things. By preparing young Gurahl for their futures as thoroughly as we can, we show that we cherish our young and acknowledge that they are our future as a race.
 
----
 
----
*'''Share What You Know'''
+
*'''Protect the Land'''
:Information does no good in a bottle. It doesn't matter if you know the three magic words that will save the world; as long as those words are locked in your brainbox, they're not doing anyone any good, including yourself. Odds are you're not going to be able to do a damn thing about most of the secrets you uncover, but that's not the point. After all, we're not here to take care of the messes, just to uncover them. That's why it's necessary to share what you know. Tell others, who can tell others, who can tell others who might be able to do something about whatever you've stumbled over.
+
''Smell the green and growing grass,''
:On a more somber note, the sooner you spread the word over what you know, the safer you are. If you're the only one who knows what the local Pentex subsidiary is up to, you're a prime target. If you tell three other Corax, who tell three more each, who tell a buttload of Garou, well, suddenly you're way down on the hit list priority.
+
''Feel the wind that sways the trees.''
:And if they do catch you, if word of what you found gets out, at least you didn't die in vain.
+
''Hear the heartbeat of the Earth,''
 +
''Taste the fruits of summer's breeze.''
 +
''Look upon the sun and moon,''
 +
''See the Totems in the stars.''
 +
''Know the Earth must turn and grow,''
 +
''The duty to protect is ours.''
 +
 
 +
:This edict is our primary responsibility and the reason for our existence. All else stems from it. Again, the words are obvious, perhaps because our first language doesn't leave much room for ambiguity. The land and all its creatures were given into our care by Gaia Herself. She made us the caretakers, the nurturers, the protectors of Her creation. We failed in that duty during the long centuries of our exile when we feared to show ourselves. We hope Gaia has forgiven us our cowardice. Now we have returned, and we hope to atone for our long absence. Whatever happens to us, we will not shirk our responsibility again.
 
----
 
----
*'''Teach Them What They'll Learn'''
+
*'''Heal the Sick'''
:Not everyone accepts the straight dope from us, or even likes us. And sometimes, the very folks who wont listen are the very same ones you need to get information to. In that case, Raven has Authorized the use of unnecessary and ridiculous force. More to the point, the methods don't matter - The information has to get through. It doesn't matter how. It doesn't matter if you have to get a whole pack of Garou howling for your blood or if you have to make yourself look like an idiot to get a Simba to listen - if they have to know, then it's your job to let them know. And you will do whatever it takes, dig, because there's damned little more important than making sure the right info gets to the right people.
+
''Mother Bear, send down your healing light.''
 +
''Hold forth your paw and lend your healing might.''
 +
''Little Bear, send laughter on the way.''
 +
''Give us your joy, chase pain and fear away.''
 +
''Bear of Death, please turn your face aside.''
 +
''Do not reach out, let this one here abide.''
 +
 
 +
:One of the greatest gifts given to us is the power to heal those who are sick or injured. It is the second most important aspect of being Gurahl. Unless a creature is so corrupted that there is no hope for him, we do not begrudge our healing to any. Even those Garou of the tribes most responsible for hunting and killing us deserve our help. Those who ask our help or those we find sick or injured in our travels are given our healing touch. Sometimes the task is arduous, requireing many days or even months of our care, but this is what Gaia asks of us. We do not ouse our special Gift of Gaia's Breath on anyone other than Gurahl, however. Only a very few of us have ever used it at all. We don't even know if it could be used on the other Changers, much less humans or animals. Until and unless Gaia commands us to try it in such a case, we do not do so. All other healing we can give someone, however, is given fully and with no bitterness or enmity - at least, that's the way it's supposed to be. We are a stubborn people, and many of us aren't so good at forgiveness.
 
----
 
----
*'''Protect the Eggs'''
+
*'''Nurture the Needy'''
:This one is a no-brainer. Eggs are our future. We're too few as it is. Defend a spirit egg with everything up to, but not including, your own life. We cant afford to lose a single one of us, even to save another, except under the most dire of circumstances. But a threat to an egg is intolerable. If you see anything going after a spirit egg, cowboy the bastard.
+
''Hey, brother, the cold winds blow,''
 +
''all the Earth is covered in snow.''
 +
''Hey, sister, the fields are bare,''
 +
''the forests are empty of even a hare.''
 +
''How will you live through winter's blight?''
 +
''What will you eat on this cold, harsh night?''
 +
''Brother, take my coat, I no longer need it,''
 +
''Sister, take my flesh, your children may eat it.''
 +
 
 +
:At one time, the Gurahl actually did what the song speaks of. In times of great need, they gave up their own flesh that their kinfolk and other human tribes might live. Giving the gift to those weaker than ourselves was a duty, a way of protecting and nurturing those under our care. So long as the bones could be gathered together, other Gurahl could bring the one who sacrificed herself back by invoking Gaia's Breath.
 +
:We still have the responsibility for trying to see that those within our protected areas and those whom we encounter in our travels have the sustenance they need. Another aspect of this law has been spoken many times and practiced by most werebears - the idea of nurturing others' spiritual sides as well. Many humans desperately seek for some sort of mystical or religious experience to give them hope. They want answers to their questions and guidance concerning what is right and how they should treat the Earth. We can help them through example and teaching them to listen to what Gaia is saying. The Spiritual aspect of nurturing was what gave most of the tribal bear cults their power by granting them greater understanding and a feeling of oneness with Gaia's creation
 +
:I know of no incident in modern times when a Gurahl has sacrificed himself as we used to do to feed or sustain those in need. Perhaps in this day of refrigeration and fast food restaurants, the literal giving of ourselves is no longer needed. Still, we never turn away a hungry soul, whether it desires sustenance or spiritual awakening.
 
----
 
----
*'''Remember Why You're Here'''
+
*'''Teach the Supplicant'''
:We're night the fighters. We're the scouts and the communications officers. Yeah it's temptng to be the one to save the day and rescue the girl, but we're not built for that and trying stupid heroics is a good way to get yourself killed. Your job is to get information and get out, preferably without the enemy seeing you. If you do get spotted, escape makes more sense than fighting, articularly since he can call on more reinforcements than you can. Before you throw a single punch, consider what you're up against and what your odds of walking away from the fight are. Nine times out of ten, that should be enough to send you scurring in the oposite direction as fast as you can go.
+
''Turn and learn, remember now''
:In the end, it's not important '''who''' gets the job done. It's important '''that''' the job gets done, and if the job is kicking ass, there are lots of other folks out there better at it than we are.
+
''Buri-Jaan will teach you how''
 +
''And in the fullness of your days''
 +
''Teach to other cubs our ways...''
 +
 
 +
:Soon after her First Change, each Gurahl recieves word of a mentor awaiting her. For the next year (at least), the elder werebear travels with the younger one, teaching her all he knows of Gurahl history, culture, societal norms and world view. The young one learns of Gaia and her plaice in Gaia's creation, how to guard and protect and the Gifts and rituals she must know to find acceptance within her tribe. This mentorship creates a very close bond that is never really severed, despite the fact that the pupil and teacher go their seperate ways once the intensive instruction period is over.
 +
:While many of us feel that the teaching of the young fulfills the requirements of this portion of the Code of Ursa, others argue a different case. These werebears believe that as Gaia's first-born they have a duty to teach their younger siblings, whether that teaching takes the form of lore, rituals, or the knowledge of Gifts.
 +
:Accordingly, we Gurahl were once far more free with our knowledge. Our charity enabled other Changing Breeds to profit from our lore and gain Gifts they would otherwise have been without. Still, many complained that we doled out our knowledge to sparingly. The Garou weren't they only ones who thought so, mind - just the most aggressive about forcing the issue. For our part, we didn't want to give out our secrets, before the other Changing kin were ready for them. Our refusal to share the Gift of Gaia's Breath ostensibly caused the War of Rage.
 +
:In consiquence, we Gurahl have tended to keep our wisdom to ourselves ever since that time, fearful of the time bomb we might be creating if we entrust dangerous knowledge to those not ready to handle it maturely. During modern times, we have shared mostly with the Corax, and then only minor Gifts and less important lore. Should anyone not Gurahl demonstrate to our satisfaction that she has attained the degree of responsibility and caring we deem necessary, this part of the code would allow us to infuse such a one with our most powerful knowledge. Until then, we hope that Ursa and Gaia understand our reticence.  
 
----
 
----
*'''Bear Witness'''
+
*'''Breed Wisely'''
:Every living soul has a story, and it's part of our mandate to save as many of those stories as we can. That's why we drink the eyes of the dead, after all. It's a great information source, sure, but it's also respect, and making sure some little bit of the corpse's story gets carried away by someone.
+
''Look with heart and mind and soul''
:The other part of this rule is that you cannot turn awway. Not now, not ever. No matter how brutal or horrifying what you're looking at might be - and I'm talking about anything from the killing fields of Kampuchea to the worst bits of Bed-Stuy - you have to see it all, so that when you tell the tale, you tell it ''right''. To do any less is disrespectful and dangerous.
+
''To find the one destined as your mate.''
:There's no cutting corners in this business.
+
''Look with eyes unclouded''
 +
''Look with eyes unshrouded''
 +
''Trust to luck and love and fate''
 +
''To find the one you'll have and hold.''
 +
 
 +
:Though we have lived long on the earth and our numbers have dwindled, the Gurahl produce no metis children. With our Kinfolk population shrinking with each passing day, you might wonder that we are able to avoid the sort of inbreeding that causes deformities. One reason we are so blessed is a ritual that allows us to find a suitable mate for ourselves, one whose characteristics will compliment our own and produce a strong child. the ritual points us in the right direction and opens our eyes to the possibilities.
 +
:Over the years, a few Gurahl have chosen to ignore the strictures that forbid us to breed with one another, yet even they produced no metis children. Any joining that might produce a metis is invarioably childless - either the union proves sterile, or any conception aborts. I believe that Gaia decreed this. Unlike the Garou, we are solitary protectors, sometimes overseeing vast reaches of some of the most hostile territory on Earth. We don't have the luxury of depending on a pack to fall back on; we have to take care of ourselves. If we cant do that due to infirmity, we cant protect Gaia's creation or help other creatures. So, knowing that a deformed werebear might easily become a dead werebear, our Mother spares us the pain and takes the infirm ones back before they're born.
 
----
 
----
*'''The Truth Matters'''
+
*'''Cleanse the Tainted'''
:Partial or inaccurate information gets people killed. You are not allowed to skimp on your observations for any reason, from your tender sensibilities to the fact that you're getting the heebie-jeebies. If you cant tell the story accurately, if you don't have the facts, then don't tell the story at all. Don't make things up to patch the holes, because that ''always'' leads to disaster.
+
''Bring the bough and make the circle,''
 +
''Spread the river's sands within.''
 +
''Bless the circle with pure water,''
 +
''Grind it with the mountain's stones.''
 +
''Welcome in the tainted person,''
 +
''We shall make him whole again,''
 +
''Mother, father, son or daughter,''
 +
''Strike them clean with Ursa's Bones.''
 +
 
 +
:As those meant to protect Gaia's creation, we have a duty to keep the world as pure as we possibly can. Whenever we encounter someone who is tainted with the feel of the Wyrm or made unclean through the intrusion of malignant or malicious spirits, we try to wash his spirit free of whatever infects it. We may do this through a process as simple as talking things over, or the cleansing might call for a powerful ritual.
 +
:Though we are no less repulsed by fomori than any other Changer, we know that not every one of them invited the invading Bane inside. Rather than killing the host, we have learned a ritual that allows the victims to throw off the shackles of the controling spirits and be themselves once more. In cases where illness or insanity can be cured, we do so willingly. If the Silver Fang leaders of the Garou would come and ask for our help, for example, we could cure them and be done with the jealousy.
 
----
 
----
*'''Everything's Part of the Cycle'''
+
*'''Guard the Secrets'''
:Don't judge anyone or anything out of context. Gaia had a plan when she put this rock together, and everything has a part in it. So don't jump to conclusions about whether someone or something is unnecessary until you figure out why they're doing what they're doing, and what purpose it serves in the grand scheme of things. After all, some day someone might just look at you, with your beak buried in a corpse's peepers, and decide that you were some gross bit of vermin barely worth the round of birdshot he buries in your ass to "protect the sanctity of the body" from your unholy depredations. In other words, judge not lest ye be judged.
+
''Shh! Shh!''
 +
''Do not whisper to the winds.''
 +
''Hush! Hush!''
 +
''Tell not your enemies or friends...''
 +
 
 +
:Once, when the world was younger (just as we were), many among us thought that it was our duty to teach all we knew to those who came after us. Few among us even considered what this portion of the Code of Ursa meant until the start of the War of Rage. Seeing the destructive jealousy and anger of the Garou when we told them they were yet too immature to have knowledge of Gaia's Breath, many of us realized for the first time why this stricture is part of the Code. We know how to guard our secrets, making certain that none of them leak out to cause trouble. Most Gurahl now believe that our refusal to share our secret lore is the main meaning of this command.
 +
:I think differently. Although I believe that we're meant to keep babies from playing with things they don't understand, I think one of the primary meanings of this passage is that we must keep our knowlege of many secret things safe so it will be accessible if we ever need it.  
 
----
 
----
*'''Don't Play Favorites'''
+
*'''Rights of the Elder'''
:We owe both Helios and Raven tremendous debts, and we show our respect every chance we get. This means whispering every secret we learn into the air, not to mention thanking both of them at every Pariament. Furthermore, it means recognizing that we're damn lucky to have the favor of two powers like that, and that we probably shouldn't do anything to screw that relationship up. So demonstrate proper reverence to both, kiddo. Play favorites with Helios and you just might get burned.
+
''Laughing cub or warrior bold,''
 +
''Whisperer of tales untold,''
 +
''Mighty mystic, judge of souls,''
 +
''Canny indeed are the old!''
 +
 
 +
:In many cultures, especially during the modern times, the young see elders and outmoded and useless. Among the Gurahl, we cherish our elders as fonts of knowledge. Our elders speak with the voice of experience, and they perform their duties aided by decades (in rare cases, centuries) of well-practiced rituals and Gifts. Those whom we considered elders often count many spirits among their allies and have traveled through each auspice, learning what each part of their personality has to offer. We revere such elders for their wisdom and experience, and we hope to profit from what they can share with us. All too often, however, our eldest remaine locked in slumber, unable to assist in the training of our younglings.
 +
:This portion of the Code of Ursa reminds us of the respect due our elders. In a very few cases, these Gurahl have survived since the War of Rage; some even fought in that sad conflict. Their longevity (and their unique viewpoint) entitle them to special treatment. Therefore, when we meet in council, any elders are accorded the privilages of the best seats, the finest food, and the right to speak first. They also claim the right to speak again after everyone else has done so. Their songs and poems command great attention and respect, while their works of art are considered featured items when we display our handicrafts. Should any elder claim the right to act as Buri-Jaan to a youngling, any other claimant steps aside, realizing the knowledge the elder can impart to the new Gurahl far exceeds her own. In essence, our elders are considered irreplaceable treasures. They are living repositories of first hand historical knowledge and of many spirits' Gifts unknown to younger Gurahl. It should be no surprise that we treat them like others treat royalty.
 
----
 
----
*'''Fly!'''
+
*'''Remember Your History'''
:You've been given an unimaginable gift: Wings. So use 'em! Fly, 'cause it's a dead certainty no one else in your family can. Experience everything you can. Talk to everyone you can. Learn as much as you can and look at things from as many angles as you can. Why? Because you can, that's why. As much fun as just getting airborne is, it's also symbolic of what we're doing here. If you can look at a problem from any other angle, say, from above, you have to do so. Don't let any of your talents or opportunities get wasted. Otherwise, why the hell did someone think you were worth wings to begin with?
+
''Year of flood, month of rain,''
 +
''season of the golden grain,''
 +
''birth of cubs, loss of mate,''
 +
''time when we became a state.''
 +
''Spring's awakening, summer's light,''
 +
''Through the raging wars we fight.''
 +
''Autumn's bounty, winter's pall,''
 +
''Youngling, I remember all.''
 +
 
 +
:Whoever said, 'Those who don't remember history are doomed to repeat it,' must have been a werebear. While it was never our duty to serve as Gaia's memory, as a people we are preoccupied with our history and that of the other Changing Breeds. Perhaps it's because so many of us slumbered for so long that we became reflective and introspective. Such states of mind lend themselves to historical assessments. Certainly, our concern with tradition is tied in thus as well.
 +
:Many Gurahl will tell you to remember your history. What they usually mean is to examine what we - as Gurahl, not as individuals - have experienced over time. What many such advisors actually mean is to remember what happened long ago in the War of Rage. They want all Gurahl to live with that sorry time as a constant companion - always waiting just out of sight to be dragged out whenever we deal with other shapeshifters. Sadly, this singular time has forever marked some of our eldest, making them less willing to extend their trust. They would warn you against doing so as well. While I understand their motives in trying to arm you against being too naive, I (and most others) think this portion of the Code goes far beyond that.
 +
:To me, this tenet is a command to recall all the experiences I (or other Gurahl) have been through. Only through doing so am I able to decide how best to handle certain situations. For example, if I remember hearing that Mabel Wears-Her-New-Coat-Hunting successfully used a certain rite in a particular situation, why should I risk something different? I already know from her tale of the event that her action was helpful; by emulating what she did, I will most likely be successful too. Through remembrance of others' experiences (our shared history), we can discover the answers to problems vexing us now.
 +
:A further interpretation of this admonishment is that it allows us to make quick judgements concerning things we may never have encountered before, but which we know others among us have. If you have never before met a Nuwisha, for example, you might not know how to react or respond to one. You might as yourself, 'Can I trust this creature? What does he really want from me?' Now, if you know a thing or two about what your grandfather went through when ''he'' dealt with a werecoyote, you'll have a little more foundation to go on.
 +
:My cautionary note to this is that you shouldn't be so caught up in history that you blind yourself to changes in the present. We Gurahl are sometimes so bound up in tradition that we fail to open the door when a new knock sounds on it.
 
----
 
----
*'''Laugh'''
+
*'''Punish the Guilty'''
:Or you'll cry. In the middle of all the bullshit that we have to put up with - and believe me, it's worse than you can imagine - you have to remember that we've been given some tremendous gifts. In spite of it all, kid, we're lucky - damn lucky. We get to ''fly'', after all.
+
''Look, look,''
:So laugh. Look for the humor in everything, because sure as spit it's there, and after drinking dead men's eyes and seeing the horrors this rock holds, you'll need it. A moment of laughter at the right time can tide you over through a bad patch, until you can get the wind behind you again and realize how sweet life really is.
+
''Look deeply into the heart and mind;''
==Categories==
+
''Judge, judge,''
 +
''Judge the actions that you find.''
 +
 
 +
:This part of the song goes on for quite a few more verses, most of them warning us to be certain of our facts before taking action, then laying out various responses to everything from rudeness to mass-mayhem. In some ways, it serves as a kind of touchstone for us, allowing us to see how Gurahl responded to wrongdoing (and its perpetrators) in the past.
 +
:And that regimentation is the main danger in obeying this part of the Code. Many conservative Gurahl seem unable to step outside the strict observance of punishments for wrongs committed and make their own decisions in the matter. If the song details a particular action to be taken against polluting rivers, for example, certain werebears - usually the elders - try to exact that specific retribution from the polluters, whether such actions are still effective nowadays or not. While public shaming and then tearing apart a well-poisoner might once have been the proper way to handle things, doing so today is more likely to get the Gurahl arrested.
 +
:I think the main value of this portion of the Code lies in reminding us that we ''are'' Gaia's protectors, and as such, we have a duty to punish those who harm her creation. Rather than slavishly following specifics, however, we need to decide how serious an offence is, then work out some sort of retribution which helps us rectify the wrong rather than just punishing the guilty. If an industrialist wants to build a factory on prime wetlands, for example, and he pays off the locals to do so, we don't kidnap him and drown him in a bog. That way just leave the door open for a different entrepreneur to come along and do the same thing. Instead, we wait until he invests millions in surveying the site, paying off bribes and gaining local permits, then we hit him with a lawsuit designed to tie him up in court for six years and cost him billions if his shady practices come out. We can always drown him later if things don't go our way.
 +
:On the other hand, if a young Gurahl is rude to her elders at the Autumn gathering, shunning just might be the answer after all.
 +
----
 +
*'''Avenge Wrongful Slaying'''
 +
''Why, hunter, did you slay my sister?''
 +
''She was heavy with her unborn sons.''
 +
''Why, hunter, do you cry so loudly''
 +
''when to you the death-bear comes?''
 +
 
 +
:Essentially, this is our way of saying, 'an eye for an eye'. Some of our younglings are shocked when they first hear this part of the Code. We spend so much time telling you about our nurturing hearts, our reliance on rituals, our artworks and our traditions, that we sometimes forget to mention this particular practice. While it's true we'd rather educate people about Gaia's creation and all our parts in it, sometimes, that just isn't enough. Wjen all other ways fail, it's time to let our anger dictate our actions. We have as much reason to vent our Rage as the Garou and we usually control ourselves much more rigidly, but often we end up responding in the same way.
 +
:'Wrongful slaying' used to mean killing females of child-bearing age or taking too many creatures or plants from a particular area. Nowadays, it means much more. In the modern world, few people have the need any more to actually hunt creatures for food or to gain warm furs to protect them from the cold. We have huge farms to provide us with everything from vegetables to orange juice, and pharmacuticles to heal our illnesses. Why would anyone want to take more than he needs, whether it's rare plants to ease pain or a deer used as meat for a family? I have never understood that sort of greed, nor do I understand the competitiveness among hunters that somes results in the killing of some of the best breeding stock among the so-called 'game animals'. Still, I comprehend hunters far more readily than those who kill for profit or to remove what they consider a nuisance. I don't understand thrill-killers at all.
 +
:Even worse are those who - apparently oblivious to the impact - wipe out entire ecological pockets to build something in the area. I mentioned the industrialist in regard to punishment, and that's exactly the sort of thing that might call for you to Rage after all. Circumstances may conspire to make it more effective for you to vent your ire rather than coldly going through the motions of a lawsuit. If the builder ignores warnings or rashly goes ahead and bulldozes the land to make his project inevitable in an 'it's done, so it's too late to complain about it now.' move, off the bastard. it's what you'll feel like doing, so go ahead. Just don't get caught.
 +
:In any case, you'll probably respond to each situation you encounter based on its severity and specifics. If something offends you or repulses you so deeply that your immediate response is the desire to tear apart whoever is responsible, then you should probably go ahead and let your Rage loose. No one says your rage has to be expended in killing anyone, if that's not your style. Tear her Rolls Royce into jacks and thimbles; she'll get the message. I once heard the tale of Jessamy Juniper-Eater, a Gurahl who lived during the time of the westward expansion. The legend tells about her explouts against the idiots who rode moving trains through the plains and shot buffalo as they moved along. Several of those shooters later awoke to find their rifles twisted into interesting shapes and the bloody print of a large bear paw left on their bedroom wall. Only a few ever dared kill buffalo again. Those that dared only did so once before Jessamy found them.
 +
:Some among us feel that these last two parts of the Code were added after the War of Rage. They argue that we became a more vindictive and angry race after fighting for our existence against fellow Changers, and that our Rage was not born of Gaia after all. These Gurahl claim that Rage was a curse from the Wyrm. While it gives us an edge in battle, it still corrupts us, diverting us from our original purpose as caregivers and healers. That's a debate that (pardon the pun) rages hotly among our more scholarly brethren. I believe that Gaia would not have expected us to act as protectors without giving us some ability to fight for Her. We may not have the same advantages as the Garou, but we certainly aren't helpless either. Our Rage gives us greater strength to take down a foe quickly or else gifts us with the stamina to see a fight through to the end rather than making us speedy power houses. Whether we would have it so or not, we possess a spark within us that makes us livid when we witness an outrage. I don't believe that makes us corrupt; I think it makes us morally responsible enough to act as the protectors of Gaia's creation.
 +
==Creeds==
 
{|  
 
{|  
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
===Glory===
+
===Honor===
'''Rules of the Glorious Corax'''
+
'''Honor's Precepts'''
*''Only fight when you have to, Corax aren't built to be infantry''
+
*''Remember well the old ways.''
*''If you have to fight, then fight to win. If you lose, you're dead. No one cares that you fought 'by the rules' at your funeral''
+
*''Respect those who teach and who learn from your teachings.''
*''No second chances. If you have a chance to finish an opponent, do it.''
+
*''Revere Gaia's creatures and treat them accordingly.''
Glory Renown is rare among the Corax, because Corax aren't built for Glorious deeds. It's much more common for a Corax to get someone else to do the dirty work of fighting for him than to stand up and get into a brawl himself; more sensible, too. However, on those rare occasions when a Corax does something worthy of Glory, the whole breed hears about it within a matter of days - and only some of that can be traced to the bragging of the newly minted Glorious Corax themselves.
+
Gurahl gain Honor through their devotion to the Code of Ursa and from dealing respectfully with others. The werebears place a great emphasis on tradition and formality, and those Gurahl who steadfastly preserve the ways given to them by Gaia and by the Great Bear revieve the approval of their peers. Gurahl also recieve honor for assisting their kinfolk in times of need, acting selflessly for the greater good of the breed and refusing to give way to petty feelings of vengence or hatred. Thus, a werebear who actively seeks to repair the rift between Gurahl and Garou gains considerable Honor for her attempt - regardless of its success.
Corax give Glory for getting into - and surviving - fights that absolutely have to be fought. A Corax who goes around picking fights and winning them through creative use of Gifts isn't like to gather much Glory. On the other hand, a raven who has to take out a trip of fomor guards in order to escape an office with some stolen files - they're likely to be covered in Glory if they make it out alive.
 
  
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
 
| style="vertical-align: top; width: 30%; padding-right: 25px" |
  
===Honor===
+
===Succor===
'''Laws of the Honorable Corax'''
+
'''Succor's Challenges'''
*''If you're going to do it, do it all the way. Trying to do something honorable and backing out halfway through is worse than not trying.''
+
*''Help is never wasted, even when it isn't wanted.''
*''Get witnesses. The worst thing is having your attempts at honor misinterpreted by those that weren't there. Keep the story straight.''
+
*''Everyone needs some sort of healing.''
*''Don't do it unless you're sure. Performing a selfless action and expecting a reward isn't selfless. Don't even try it unless you're doing what you're doing for the right reasons.''
+
*''Compassion is its own reward. Don't expect thanks.''
Honor among the Corax is reserved for those who have done something to benefit the Breed as a whole, or for Kinfolk. The latter is frankly more common, as the Corax hold their Kinfolk in high regard. Honor is also bestowed for acts of selflessness, particularly those performed on behalf of the Corax. Then again, there's no tradition limiting that sort of Renown to those helping the feathered folk...
+
The Gurahl acknowledge their place as Gaia's nurturers by awarding Renown for acts of healing and purification. Gurahl who reguarly give aid to those in need or who act to save lives garner respect and admiration from their fellow werebears. Succor also includes such endeavors as helping preserve endangered species, reclaiming spoiled or corrupted lands and providing front-line healing in the heat of combat. Many Gurahl consider Succor the most valuable and meaningful type of Renown.
  
 
| style="vertical-align: top; width: 30%" |
 
| style="vertical-align: top; width: 30%" |
 
===Wisdom===
 
===Wisdom===
'''Ways of the Wise Corax'''
+
'''Wisdom's Secrets'''
*''Get it fast. Old information is worthless.''
+
*''There is always more to learn.''
*''Get it accurate. Bad information is worse than useless.''
+
*''Hardships provide occasions for self-knowledge.''
*''Get out safely so you can tell someone. If you get killed without passing the information along, who the hell cares what you found out?''
+
*''Even your enemies can teach you something.''
Some say cats have no honor. With this set of circumstances in mind, Wisdom Renown is the one thing that really matters to the birds, but it's a very Corax-specific style of wisdom the birds venerate. In fact, the Corax definition of Wisdom is a little muddled with Knowledge - Corax who uncover great secrets and pass them along are showered with Wisdom Renown, while those birds who prudently (or wisely) don't go digging through dangerous garbage are routinely dismissed from consideration.
+
Gurahl value self-knowledge as highly as they regard knowledge of the Breed's place in the world. Those Gurahl who devote themselves to the study of lore and legends, or who attempt to gain an understanding of their dual nature, can earn the recognition of their peers. Discovering ancient relics or forgotten stories, recieving insights about the coming Apocalypse and creating new rites (or recovering ones that have been lost) result in the admiration of the Gurahl's peers.
  
 
|}
 
|}
Line 199: Line 298:
 
{|class="wikitable" style="text-align: center;" width="25%"
 
{|class="wikitable" style="text-align: center;" width="25%"
 
! style="min-width: 100px" | Rank
 
! style="min-width: 100px" | Rank
! Glory
+
! style="min-width: 100px" | Any Combination
! Honor
 
! Wisdom
 
 
|-
 
|-
|1 (Oviculum)
+
|1 (Kovi)
|
+
|4
|
 
|3
 
 
|-
 
|-
|2 (Neocornix)
+
|2 (Verden)
|
+
|8
|
 
|6
 
 
|-
 
|-
|3 (Ales)
+
|3 (Sorna)
|1
+
|12
|2
 
|8
 
 
|-
 
|-
|4 (Volucris)
+
|4 (Talchwi)
|2
+
|24
|3
 
|10
 
 
|-
 
|-
|5 (Corvus)
+
|5 (Matae)
|3
+
|32
|5
 
|10
 
 
|-
 
|-
 
|}
 
|}
  
If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed, assuming they have earned their first Rank.
+
If a player is approved at Rank 0 and then goes through their Gallivant year to gain Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed, assuming they have earned their first Rank.
 
* These gifts don't cost XP.
 
* These gifts don't cost XP.
 
* Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.
 
* Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.
Line 238: Line 325:
 
Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
 
Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
  
Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Corax's purpose, then go ahead and submit a request.  
+
Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Gurahl's purpose, then go ahead and submit a request.  
  
 
<span class="renown-loss">Items in red</span> are negative renown awards; they have been tinted for ease of browsing.
 
<span class="renown-loss">Items in red</span> are negative renown awards; they have been tinted for ease of browsing.
  
Source: Players Guide to the Changing Breeds pages 170-173  
+
Source: Players Guide to the Changing Breeds pages 170-173
 
 
===Combat and Encounters===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Besting someone (including a spirit) in a riddle contest
 
|
 
|
 
|3
 
|-
 
|Surviving an Incapacitating wound
 
|2
 
|
 
|
 
|-
 
|Surviving any toxic waste/flux attack
 
|2
 
|
 
|
 
|-
 
|<span class="renown-loss">Attacking a much more powerful force without aid</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|Allowing your allies to attack the enemy before engaging
 
|
 
|
 
|1
 
|-
 
|Wounding a powerful foe and prudently retreating
 
|1
 
|
 
|1
 
|-
 
|Avoiding combat entirely
 
|
 
|
 
|3
 
|-
 
|Creating a successful diversion
 
|
 
|
 
|3
 
|-
 
|Successfully performing an eye-pluck maneuver in an attempt to escape combat
 
|4
 
|
 
|
 
|-
 
|<span class="renown-loss">Summoning help when there is no real danger present</span>
 
|
 
|<span class="renown-loss"> -5</span>
 
|
 
|-
 
|Dying in defense to Gaia
 
|7
 
|7
 
|
 
|-
 
| colspan="5" | <center>'''Threats associated with the unbalanced Triat'''</center>
 
|-
 
|Assisting in the defeat of a minor threat
 
|1
 
|
 
|
 
|-
 
|Assisting in the defeat of an average threat
 
|2
 
|
 
|
 
|-
 
|Assisting in the defeat of a strong threat
 
|3
 
|
 
|
 
|-
 
|Assisting in the defeat of a very powerful threat
 
|4
 
|
 
|
 
|-
 
| colspan="5" | <center>'''Other supernatural threats'''</center>
 
|-
 
|Assisting in the defeat of a strong threat
 
|3
 
|
 
|
 
|-
 
|Assisting in the defeat of a very powerful threat
 
|4
 
|
 
|
 
|-
 
| colspan="5" | <center>'''Bonuses for either type of threat'''</center>
 
|-
 
|...when the threats were armed with gold
 
| +1
 
|
 
|<span class="renown-loss">-2</span>
 
|-
 
|<span class="renown-loss">...being captured by the enemy</span>
 
|<span class="renown-loss">-1</span>
 
|
 
|<span class="renown-loss">-1</span>
 
|}
 
===Detecting Threats of the Wyrm/Weaver/Wyld===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Revealing, with certain proof, that a human or kinfolk is tainted
 
|
 
|
 
|2
 
|-
 
|<span class="renown-loss">Falsely accusing a Kinfolk of being tainted</span>
 
|
 
|<span class="renown-loss"> -3</span>
 
|<span class="renown-loss"> -2</span>
 
|-
 
|Revealing, with certain proof, that an area or object is tainted
 
|
 
|
 
|3
 
|-
 
|Revealing, with certain proof, that a Changer is tainted
 
|
 
|
 
|6
 
|-
 
|<span class="renown-loss">Falsely accusing a Changer of being tainted</span>
 
|
 
|<span class="renown-loss"> -5</span>
 
|<span class="renown-loss"> -4</span>
 
|}
 
===Mystical===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Purifying a tainted object, person, or place
 
|
 
|1
 
|1
 
|-
 
|Summoning an Incarna avatar
 
|
 
|
 
|2
 
|-
 
|Traveling to any of the Umbral Realms and surviving
 
|3
 
|
 
|
 
|-
 
|Successfully completing a spirit quest in the umbra
 
|
 
|
 
|3
 
|-
 
|<span class="renown-loss">Failing to succeed in a spirit quest in the Umbra</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|Having and reporting a prophetic dream of great import
 
|
 
|
 
|5
 
|-
 
|Giving a prophetic warning that later comes true
 
|
 
|
 
|5
 
|-
 
|<span class="renown-loss">Having, but not reporting, a prophetic dream of great import</span>
 
|
 
|
 
|<span class="renown-loss">-5</span>
 
|-
 
|<span class="renown-loss">Ignoring omens, dreams, and the like for no good reason</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|<span class="renown-loss">Losing the Sun</span>
 
|
 
|<span class="renown-loss">2</span>
 
|<span class="renown-loss">3</span>
 
|}
 
====After following mystic signs and advice...====
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Discovering a talen
 
|
 
|
 
|1
 
|-
 
|Discovering a fetish
 
|
 
|
 
|2
 
|-
 
|Discovering ancient Changer lore
 
|
 
|
 
|3
 
|}
 
====Rites and Gifts====
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Hosting a Parliament
 
|
 
|2
 
|
 
|-
 
|<span class="renown-loss"> Being banished to the bottom branch during a Parliament</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|<span class="renown-loss">Suffering the Rite of Memory Theft</span>
 
|
 
|
 
|
 
|Target reduced to base Rank 1 renown, memory reverted to just after the First Change.
 
|-
 
|Swiping a Gift
 
|
 
|
 
|1
 
|-
 
|Creating a new Gift
 
|
 
|
 
|7
 
|-
 
|}
 
 
 
====Fetishes====
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Successfully creating talens
 
|
 
|
 
|1
 
|-
 
|Using a fetish for the good of the local Gaians
 
|
 
|
 
|2
 
|May depend on cleverly bringing and/or using an appropriate fetish, not just e.g. using the same fetish you always use
 
|-
 
|Creating a fetish
 
|
 
|
 
|4
 
|Limited to 2 rewards/month (or equivalent with talens); more fetishes/talens can be made, but the requests may not be submitted for the same month
 
|-
 
|Sacrificing a fetish for the good of the local Gaians
 
|
 
|
 
|4
 
|-
 
|<span class="renown-loss">Accidentally breaking a fetish or talen</span>
 
|
 
|
 
|<span class="renown-loss"> -1 to -5</span>
 
|
 
|-
 
|}
 
 
 
===Sacred Spaces===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Keeping a Changer 'holy-site' safe from humans through trickery or negotiation
 
|
 
|
 
|3
 
|e.g. 'holy-site' refering to: Garou Caerns, Bastet Den-Realms, etc.
 
|-
 
|Helping to prevent a Changer holy-site from being overrun by the unbalanced Triat
 
|3
 
|4
 
|
 
|-
 
|<span class="renown-loss">Accidentally allowing, through withholding information, a Changer holy-site to be overrun by the unbalanced Triat</span>
 
|
 
|<span class="renown-loss"> -3</span>
 
|<span class="renown-loss"> -7</span>
 
|-
 
|<span class="renown-loss">Deliberately allowing/enabling a Changer holy-site  to be violated by the unbalanced Triat</span>
 
|<span class="renown-loss"> -8</span>
 
|<span class="renown-loss"> -5</span>
 
|<span class="renown-loss"> -10</span>
 
|Most likely, your death is the actual outcome
 
|}
 
===Corax Relations and Society===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Teaching other Changers (depends on the depth of study)
 
|
 
|1 to 5
 
|3 to 5
 
|Teaching rites: 1H 3C per month, regardless of number of rites or students
 
|-
 
|For a homid Corax, surviving to age 75
 
|
 
|8
 
|10
 
|-
 
|For a corvid Corax, surviving to age 65
 
|
 
|8
 
|10
 
|-
 
|Maintaining loyal service to breed
 
|1/year
 
|3/year
 
|1/year
 
|Routinely approved if requested in a timely fashion
 
|-
 
|Maintaining loyal service to a camp
 
|1/year
 
|2/year
 
|1/year
 
|Routinely approved if requested in a timely fashion
 
|-
 
|Single-handedly being responsible for success in a common goal for the local Corax
 
|5
 
|2
 
|3
 
|-
 
|Acting selflessly for the greater good of the Corax
 
|
 
|3
 
|
 
|-
 
|}
 
====Behavior====
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Gaining a new source of information
 
|
 
|
 
|1
 
|-
 
|Giving good advice for important matters
 
|
 
|
 
|2
 
|-
 
|<span class="renown-loss">Giving bad advice for important matters</span>
 
|
 
|
 
|<span class="renown-loss"> -2</span>
 
|-
 
|Mediating a dispute fairly
 
|
 
|3
 
|
 
|-
 
|<span class="renown-loss">Mediating a dispute unfairly</span>
 
|
 
|<span class="renown-loss"> -4</span>
 
|
 
|-
 
|Keeping an important promise
 
|
 
|2
 
|
 
|-
 
|<span class="renown-loss">Failing to keep one’s promise</span>
 
|
 
|<span class="renown-loss"> -3</span>
 
|
 
|-
 
|Performing an outrageous and dangerous deed without being harmed
 
|5
 
|
 
|
 
|-
 
|<span class="renown-loss">Performing an outrageous and dangerous deed and being hurt, causing others to rescue you, thereby exposing them to danger</span>
 
|<span class="renown-loss">-5</span>
 
|
 
|
 
|-
 
|}
 
 
 
===Diplomacy===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Showing Devotion to the greater good
 
|
 
|1
 
|
 
|-
 
|Dealing respectfully with other Fera
 
|
 
|1
 
|
 
|-
 
|Healing another Changer (non pack-member) unselfishly
 
|
 
|1
 
|
 
|-
 
|}
 
===Information and Lies===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Attempting an information heist of Mission Impossible proportions that succeeds (and reporting it)
 
|2
 
|
 
|4
 
|-
 
|...without being detected
 
| +2
 
|
 
|
 
|-
 
|Being truthful to other Changers in the face of extreme adversity
 
|
 
|5
 
|
 
|Excludes Wyrmy Changers, obviously
 
|-
 
|Discovering useful information or a secret and sharing it
 
|
 
|
 
|1
 
|-
 
|Discovering a major secret or information of great importance and sharing it
 
|
 
|
 
|5
 
|-
 
|Discovering a vital secret or information of extreme importance and sharing it
 
|
 
|
 
|7
 
|-
 
|Stealing something of value from an enemy lair
 
|
 
|
 
|5
 
|-
 
|<span class="renown-loss">Not sharing a secret</span>
 
|
 
|
 
|<span class="renown-loss">-3</span>
 
|-
 
|<span class="renown-loss">Exposed as a liar</span>
 
|
 
|<span class="renown-loss">-3</span>
 
|<span class="renown-loss">-2</span>
 
|-
 
|<span class="renown-loss">Hurting other Corax through lying or withholding information</span>
 
|
 
|
 
|<span class="renown-loss">-5</span>
 
|-
 
|<span class="renown-loss">Being deceptive to other Changers</span>
 
|
 
|<span class="renown-loss"> -1</span>
 
|<span class="renown-loss"> -1</span>
 
|-
 
|<span class="renown-loss">Withholding information or lying to other Changers when the information is important</span>
 
|
 
|<span class="renown-loss"> -3</span>
 
|<span class="renown-loss"> -3</span>
 
|-
 
|<span class="renown-loss">Misinforming, exaggerating, embellishing, or misrepresenting information to other Corax</span>
 
|
 
|<span class="renown-loss"> -2</span>
 
|<span class="renown-loss">-4</span>
 
|-
 
|Protecting the Veil
 
|
 
|4
 
|
 
|-
 
|<span class="renown-loss">Harming or rending the Veil</span>
 
|
 
|<span class="renown-loss"> -5</span>
 
|
 
|-
 
|Repairing the Veil
 
|
 
|3
 
|1
 
|}
 
 
 
===Protection and Defense===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Protecting a helpless Changer
 
|
 
|4
 
|
 
|-
 
|<span class="renown-loss">Not protecting a helpless Changer</span>
 
|
 
|<span class="renown-loss"> -5</span>
 
|
 
|-
 
|Protecting a helpless human(s)
 
|
 
|3
 
|
 
|
 
* Includes human kinfolk
 
* Protecting a group: generally only one counts
 
* 'Helpless' depends on power level of target (especially if a PC) and attacker
 
|-
 
|<span class="renown-loss">Not protecting a helpless human(s)</span>
 
|
 
|<span class="renown-loss"> -2</span>
 
|
 
|-
 
|Protecting a helpless raven(s)
 
|
 
|3
 
|
 
|
 
* Includes raven kinfolk
 
|-
 
|<span class="renown-loss">Not protecting a helpless raven(s)</span>
 
|
 
|<span class="renown-loss"> -2</span>
 
|
 
|-
 
|Supporting an innocent being accused of a crime
 
|
 
|5
 
|
 
|-
 
|<span class="renown-loss">Supporting a guilty person accused of a crime</span>
 
|
 
|<span class="renown-loss"> -4</span>
 
|
 
|-
 
|}
 
 
 
===Kinfolk and Eggs===
 
{|class="wikitable sample" style="text-align: center;"
 
! class="sample-activity" | Activity!! class="sample-category" | Glory!! class="sample-category" | Honor!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
|-
 
|Maintaining good relations with nearby Kinfolk
 
|
 
|
 
|2
 
|-
 
|<span class="renown-loss">Having poor relations with nearby Kinfolk</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|Performing the Rite of the Fetish Egg
 
|
 
|4
 
|4
 
|Requires buying the mentioned rite, and sacrificing 3 permenant Gnosis
 
|-
 
|Becoming the Guardian of a Spirit Egg
 
|2
 
|2
 
|2
 
|-
 
|<span class="renown-loss"> Allowing, through negligence, a Spirit Egg to be taken or destroyed</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-10</span>
 
|-
 
|<span class="renown-loss">Allowing, through negligence, the death of a Spirit Egg's human or raven child</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-5</span>
 
|<span class="renown-loss">-10</span>
 
|-
 
|}
 

Revision as of 23:39, 10 December 2018

This is a test page and means absolutely nothing right now.

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I dunno yet

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Local Sanctuaries

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Gural
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Gurahl Kinfolk

Code of Ursa

  • Cherish the Cubs

We thank you, Gaia, for sending us children May we be worthy to cherish and teach them. We will defend them, see that they honor you, Nourish and nurture them, heal them at need. This we do promise, this shall we do.

That stanza is only a portion of the verses dealing with this section of the Code of Ursa, but it's representative of the whole song. Gurahl take their rolls as parents and mentors very seriously. We feel it is our job to provide everything new cubs need, from food to spiritual guidance, to practical training. Then we step back and let the younglings see if they can handle things. By preparing young Gurahl for their futures as thoroughly as we can, we show that we cherish our young and acknowledge that they are our future as a race.

  • Protect the Land

Smell the green and growing grass, Feel the wind that sways the trees. Hear the heartbeat of the Earth, Taste the fruits of summer's breeze. Look upon the sun and moon, See the Totems in the stars. Know the Earth must turn and grow, The duty to protect is ours.

This edict is our primary responsibility and the reason for our existence. All else stems from it. Again, the words are obvious, perhaps because our first language doesn't leave much room for ambiguity. The land and all its creatures were given into our care by Gaia Herself. She made us the caretakers, the nurturers, the protectors of Her creation. We failed in that duty during the long centuries of our exile when we feared to show ourselves. We hope Gaia has forgiven us our cowardice. Now we have returned, and we hope to atone for our long absence. Whatever happens to us, we will not shirk our responsibility again.

  • Heal the Sick

Mother Bear, send down your healing light. Hold forth your paw and lend your healing might. Little Bear, send laughter on the way. Give us your joy, chase pain and fear away. Bear of Death, please turn your face aside. Do not reach out, let this one here abide.

One of the greatest gifts given to us is the power to heal those who are sick or injured. It is the second most important aspect of being Gurahl. Unless a creature is so corrupted that there is no hope for him, we do not begrudge our healing to any. Even those Garou of the tribes most responsible for hunting and killing us deserve our help. Those who ask our help or those we find sick or injured in our travels are given our healing touch. Sometimes the task is arduous, requireing many days or even months of our care, but this is what Gaia asks of us. We do not ouse our special Gift of Gaia's Breath on anyone other than Gurahl, however. Only a very few of us have ever used it at all. We don't even know if it could be used on the other Changers, much less humans or animals. Until and unless Gaia commands us to try it in such a case, we do not do so. All other healing we can give someone, however, is given fully and with no bitterness or enmity - at least, that's the way it's supposed to be. We are a stubborn people, and many of us aren't so good at forgiveness.

  • Nurture the Needy

Hey, brother, the cold winds blow, all the Earth is covered in snow. Hey, sister, the fields are bare, the forests are empty of even a hare. How will you live through winter's blight? What will you eat on this cold, harsh night? Brother, take my coat, I no longer need it, Sister, take my flesh, your children may eat it.

At one time, the Gurahl actually did what the song speaks of. In times of great need, they gave up their own flesh that their kinfolk and other human tribes might live. Giving the gift to those weaker than ourselves was a duty, a way of protecting and nurturing those under our care. So long as the bones could be gathered together, other Gurahl could bring the one who sacrificed herself back by invoking Gaia's Breath.
We still have the responsibility for trying to see that those within our protected areas and those whom we encounter in our travels have the sustenance they need. Another aspect of this law has been spoken many times and practiced by most werebears - the idea of nurturing others' spiritual sides as well. Many humans desperately seek for some sort of mystical or religious experience to give them hope. They want answers to their questions and guidance concerning what is right and how they should treat the Earth. We can help them through example and teaching them to listen to what Gaia is saying. The Spiritual aspect of nurturing was what gave most of the tribal bear cults their power by granting them greater understanding and a feeling of oneness with Gaia's creation
I know of no incident in modern times when a Gurahl has sacrificed himself as we used to do to feed or sustain those in need. Perhaps in this day of refrigeration and fast food restaurants, the literal giving of ourselves is no longer needed. Still, we never turn away a hungry soul, whether it desires sustenance or spiritual awakening.

  • Teach the Supplicant

Turn and learn, remember now Buri-Jaan will teach you how And in the fullness of your days Teach to other cubs our ways...

Soon after her First Change, each Gurahl recieves word of a mentor awaiting her. For the next year (at least), the elder werebear travels with the younger one, teaching her all he knows of Gurahl history, culture, societal norms and world view. The young one learns of Gaia and her plaice in Gaia's creation, how to guard and protect and the Gifts and rituals she must know to find acceptance within her tribe. This mentorship creates a very close bond that is never really severed, despite the fact that the pupil and teacher go their seperate ways once the intensive instruction period is over.
While many of us feel that the teaching of the young fulfills the requirements of this portion of the Code of Ursa, others argue a different case. These werebears believe that as Gaia's first-born they have a duty to teach their younger siblings, whether that teaching takes the form of lore, rituals, or the knowledge of Gifts.
Accordingly, we Gurahl were once far more free with our knowledge. Our charity enabled other Changing Breeds to profit from our lore and gain Gifts they would otherwise have been without. Still, many complained that we doled out our knowledge to sparingly. The Garou weren't they only ones who thought so, mind - just the most aggressive about forcing the issue. For our part, we didn't want to give out our secrets, before the other Changing kin were ready for them. Our refusal to share the Gift of Gaia's Breath ostensibly caused the War of Rage.
In consiquence, we Gurahl have tended to keep our wisdom to ourselves ever since that time, fearful of the time bomb we might be creating if we entrust dangerous knowledge to those not ready to handle it maturely. During modern times, we have shared mostly with the Corax, and then only minor Gifts and less important lore. Should anyone not Gurahl demonstrate to our satisfaction that she has attained the degree of responsibility and caring we deem necessary, this part of the code would allow us to infuse such a one with our most powerful knowledge. Until then, we hope that Ursa and Gaia understand our reticence.

  • Breed Wisely

Look with heart and mind and soul To find the one destined as your mate. Look with eyes unclouded Look with eyes unshrouded Trust to luck and love and fate To find the one you'll have and hold.

Though we have lived long on the earth and our numbers have dwindled, the Gurahl produce no metis children. With our Kinfolk population shrinking with each passing day, you might wonder that we are able to avoid the sort of inbreeding that causes deformities. One reason we are so blessed is a ritual that allows us to find a suitable mate for ourselves, one whose characteristics will compliment our own and produce a strong child. the ritual points us in the right direction and opens our eyes to the possibilities.
Over the years, a few Gurahl have chosen to ignore the strictures that forbid us to breed with one another, yet even they produced no metis children. Any joining that might produce a metis is invarioably childless - either the union proves sterile, or any conception aborts. I believe that Gaia decreed this. Unlike the Garou, we are solitary protectors, sometimes overseeing vast reaches of some of the most hostile territory on Earth. We don't have the luxury of depending on a pack to fall back on; we have to take care of ourselves. If we cant do that due to infirmity, we cant protect Gaia's creation or help other creatures. So, knowing that a deformed werebear might easily become a dead werebear, our Mother spares us the pain and takes the infirm ones back before they're born.

  • Cleanse the Tainted

Bring the bough and make the circle, Spread the river's sands within. Bless the circle with pure water, Grind it with the mountain's stones. Welcome in the tainted person, We shall make him whole again, Mother, father, son or daughter, Strike them clean with Ursa's Bones.

As those meant to protect Gaia's creation, we have a duty to keep the world as pure as we possibly can. Whenever we encounter someone who is tainted with the feel of the Wyrm or made unclean through the intrusion of malignant or malicious spirits, we try to wash his spirit free of whatever infects it. We may do this through a process as simple as talking things over, or the cleansing might call for a powerful ritual.
Though we are no less repulsed by fomori than any other Changer, we know that not every one of them invited the invading Bane inside. Rather than killing the host, we have learned a ritual that allows the victims to throw off the shackles of the controling spirits and be themselves once more. In cases where illness or insanity can be cured, we do so willingly. If the Silver Fang leaders of the Garou would come and ask for our help, for example, we could cure them and be done with the jealousy.

  • Guard the Secrets

Shh! Shh! Do not whisper to the winds. Hush! Hush! Tell not your enemies or friends...

Once, when the world was younger (just as we were), many among us thought that it was our duty to teach all we knew to those who came after us. Few among us even considered what this portion of the Code of Ursa meant until the start of the War of Rage. Seeing the destructive jealousy and anger of the Garou when we told them they were yet too immature to have knowledge of Gaia's Breath, many of us realized for the first time why this stricture is part of the Code. We know how to guard our secrets, making certain that none of them leak out to cause trouble. Most Gurahl now believe that our refusal to share our secret lore is the main meaning of this command.
I think differently. Although I believe that we're meant to keep babies from playing with things they don't understand, I think one of the primary meanings of this passage is that we must keep our knowlege of many secret things safe so it will be accessible if we ever need it.

  • Rights of the Elder

Laughing cub or warrior bold, Whisperer of tales untold, Mighty mystic, judge of souls, Canny indeed are the old!

In many cultures, especially during the modern times, the young see elders and outmoded and useless. Among the Gurahl, we cherish our elders as fonts of knowledge. Our elders speak with the voice of experience, and they perform their duties aided by decades (in rare cases, centuries) of well-practiced rituals and Gifts. Those whom we considered elders often count many spirits among their allies and have traveled through each auspice, learning what each part of their personality has to offer. We revere such elders for their wisdom and experience, and we hope to profit from what they can share with us. All too often, however, our eldest remaine locked in slumber, unable to assist in the training of our younglings.
This portion of the Code of Ursa reminds us of the respect due our elders. In a very few cases, these Gurahl have survived since the War of Rage; some even fought in that sad conflict. Their longevity (and their unique viewpoint) entitle them to special treatment. Therefore, when we meet in council, any elders are accorded the privilages of the best seats, the finest food, and the right to speak first. They also claim the right to speak again after everyone else has done so. Their songs and poems command great attention and respect, while their works of art are considered featured items when we display our handicrafts. Should any elder claim the right to act as Buri-Jaan to a youngling, any other claimant steps aside, realizing the knowledge the elder can impart to the new Gurahl far exceeds her own. In essence, our elders are considered irreplaceable treasures. They are living repositories of first hand historical knowledge and of many spirits' Gifts unknown to younger Gurahl. It should be no surprise that we treat them like others treat royalty.

  • Remember Your History

Year of flood, month of rain, season of the golden grain, birth of cubs, loss of mate, time when we became a state. Spring's awakening, summer's light, Through the raging wars we fight. Autumn's bounty, winter's pall, Youngling, I remember all.

Whoever said, 'Those who don't remember history are doomed to repeat it,' must have been a werebear. While it was never our duty to serve as Gaia's memory, as a people we are preoccupied with our history and that of the other Changing Breeds. Perhaps it's because so many of us slumbered for so long that we became reflective and introspective. Such states of mind lend themselves to historical assessments. Certainly, our concern with tradition is tied in thus as well.
Many Gurahl will tell you to remember your history. What they usually mean is to examine what we - as Gurahl, not as individuals - have experienced over time. What many such advisors actually mean is to remember what happened long ago in the War of Rage. They want all Gurahl to live with that sorry time as a constant companion - always waiting just out of sight to be dragged out whenever we deal with other shapeshifters. Sadly, this singular time has forever marked some of our eldest, making them less willing to extend their trust. They would warn you against doing so as well. While I understand their motives in trying to arm you against being too naive, I (and most others) think this portion of the Code goes far beyond that.
To me, this tenet is a command to recall all the experiences I (or other Gurahl) have been through. Only through doing so am I able to decide how best to handle certain situations. For example, if I remember hearing that Mabel Wears-Her-New-Coat-Hunting successfully used a certain rite in a particular situation, why should I risk something different? I already know from her tale of the event that her action was helpful; by emulating what she did, I will most likely be successful too. Through remembrance of others' experiences (our shared history), we can discover the answers to problems vexing us now.
A further interpretation of this admonishment is that it allows us to make quick judgements concerning things we may never have encountered before, but which we know others among us have. If you have never before met a Nuwisha, for example, you might not know how to react or respond to one. You might as yourself, 'Can I trust this creature? What does he really want from me?' Now, if you know a thing or two about what your grandfather went through when he dealt with a werecoyote, you'll have a little more foundation to go on.
My cautionary note to this is that you shouldn't be so caught up in history that you blind yourself to changes in the present. We Gurahl are sometimes so bound up in tradition that we fail to open the door when a new knock sounds on it.

  • Punish the Guilty

Look, look, Look deeply into the heart and mind; Judge, judge, Judge the actions that you find.

This part of the song goes on for quite a few more verses, most of them warning us to be certain of our facts before taking action, then laying out various responses to everything from rudeness to mass-mayhem. In some ways, it serves as a kind of touchstone for us, allowing us to see how Gurahl responded to wrongdoing (and its perpetrators) in the past.
And that regimentation is the main danger in obeying this part of the Code. Many conservative Gurahl seem unable to step outside the strict observance of punishments for wrongs committed and make their own decisions in the matter. If the song details a particular action to be taken against polluting rivers, for example, certain werebears - usually the elders - try to exact that specific retribution from the polluters, whether such actions are still effective nowadays or not. While public shaming and then tearing apart a well-poisoner might once have been the proper way to handle things, doing so today is more likely to get the Gurahl arrested.
I think the main value of this portion of the Code lies in reminding us that we are Gaia's protectors, and as such, we have a duty to punish those who harm her creation. Rather than slavishly following specifics, however, we need to decide how serious an offence is, then work out some sort of retribution which helps us rectify the wrong rather than just punishing the guilty. If an industrialist wants to build a factory on prime wetlands, for example, and he pays off the locals to do so, we don't kidnap him and drown him in a bog. That way just leave the door open for a different entrepreneur to come along and do the same thing. Instead, we wait until he invests millions in surveying the site, paying off bribes and gaining local permits, then we hit him with a lawsuit designed to tie him up in court for six years and cost him billions if his shady practices come out. We can always drown him later if things don't go our way.
On the other hand, if a young Gurahl is rude to her elders at the Autumn gathering, shunning just might be the answer after all.

  • Avenge Wrongful Slaying

Why, hunter, did you slay my sister? She was heavy with her unborn sons. Why, hunter, do you cry so loudly when to you the death-bear comes?

Essentially, this is our way of saying, 'an eye for an eye'. Some of our younglings are shocked when they first hear this part of the Code. We spend so much time telling you about our nurturing hearts, our reliance on rituals, our artworks and our traditions, that we sometimes forget to mention this particular practice. While it's true we'd rather educate people about Gaia's creation and all our parts in it, sometimes, that just isn't enough. Wjen all other ways fail, it's time to let our anger dictate our actions. We have as much reason to vent our Rage as the Garou and we usually control ourselves much more rigidly, but often we end up responding in the same way.
'Wrongful slaying' used to mean killing females of child-bearing age or taking too many creatures or plants from a particular area. Nowadays, it means much more. In the modern world, few people have the need any more to actually hunt creatures for food or to gain warm furs to protect them from the cold. We have huge farms to provide us with everything from vegetables to orange juice, and pharmacuticles to heal our illnesses. Why would anyone want to take more than he needs, whether it's rare plants to ease pain or a deer used as meat for a family? I have never understood that sort of greed, nor do I understand the competitiveness among hunters that somes results in the killing of some of the best breeding stock among the so-called 'game animals'. Still, I comprehend hunters far more readily than those who kill for profit or to remove what they consider a nuisance. I don't understand thrill-killers at all.
Even worse are those who - apparently oblivious to the impact - wipe out entire ecological pockets to build something in the area. I mentioned the industrialist in regard to punishment, and that's exactly the sort of thing that might call for you to Rage after all. Circumstances may conspire to make it more effective for you to vent your ire rather than coldly going through the motions of a lawsuit. If the builder ignores warnings or rashly goes ahead and bulldozes the land to make his project inevitable in an 'it's done, so it's too late to complain about it now.' move, off the bastard. it's what you'll feel like doing, so go ahead. Just don't get caught.
In any case, you'll probably respond to each situation you encounter based on its severity and specifics. If something offends you or repulses you so deeply that your immediate response is the desire to tear apart whoever is responsible, then you should probably go ahead and let your Rage loose. No one says your rage has to be expended in killing anyone, if that's not your style. Tear her Rolls Royce into jacks and thimbles; she'll get the message. I once heard the tale of Jessamy Juniper-Eater, a Gurahl who lived during the time of the westward expansion. The legend tells about her explouts against the idiots who rode moving trains through the plains and shot buffalo as they moved along. Several of those shooters later awoke to find their rifles twisted into interesting shapes and the bloody print of a large bear paw left on their bedroom wall. Only a few ever dared kill buffalo again. Those that dared only did so once before Jessamy found them.
Some among us feel that these last two parts of the Code were added after the War of Rage. They argue that we became a more vindictive and angry race after fighting for our existence against fellow Changers, and that our Rage was not born of Gaia after all. These Gurahl claim that Rage was a curse from the Wyrm. While it gives us an edge in battle, it still corrupts us, diverting us from our original purpose as caregivers and healers. That's a debate that (pardon the pun) rages hotly among our more scholarly brethren. I believe that Gaia would not have expected us to act as protectors without giving us some ability to fight for Her. We may not have the same advantages as the Garou, but we certainly aren't helpless either. Our Rage gives us greater strength to take down a foe quickly or else gifts us with the stamina to see a fight through to the end rather than making us speedy power houses. Whether we would have it so or not, we possess a spark within us that makes us livid when we witness an outrage. I don't believe that makes us corrupt; I think it makes us morally responsible enough to act as the protectors of Gaia's creation.

Creeds

Honor

Honor's Precepts

  • Remember well the old ways.
  • Respect those who teach and who learn from your teachings.
  • Revere Gaia's creatures and treat them accordingly.

Gurahl gain Honor through their devotion to the Code of Ursa and from dealing respectfully with others. The werebears place a great emphasis on tradition and formality, and those Gurahl who steadfastly preserve the ways given to them by Gaia and by the Great Bear revieve the approval of their peers. Gurahl also recieve honor for assisting their kinfolk in times of need, acting selflessly for the greater good of the breed and refusing to give way to petty feelings of vengence or hatred. Thus, a werebear who actively seeks to repair the rift between Gurahl and Garou gains considerable Honor for her attempt - regardless of its success.

Succor

Succor's Challenges

  • Help is never wasted, even when it isn't wanted.
  • Everyone needs some sort of healing.
  • Compassion is its own reward. Don't expect thanks.

The Gurahl acknowledge their place as Gaia's nurturers by awarding Renown for acts of healing and purification. Gurahl who reguarly give aid to those in need or who act to save lives garner respect and admiration from their fellow werebears. Succor also includes such endeavors as helping preserve endangered species, reclaiming spoiled or corrupted lands and providing front-line healing in the heat of combat. Many Gurahl consider Succor the most valuable and meaningful type of Renown.

Wisdom

Wisdom's Secrets

  • There is always more to learn.
  • Hardships provide occasions for self-knowledge.
  • Even your enemies can teach you something.

Gurahl value self-knowledge as highly as they regard knowledge of the Breed's place in the world. Those Gurahl who devote themselves to the study of lore and legends, or who attempt to gain an understanding of their dual nature, can earn the recognition of their peers. Discovering ancient relics or forgotten stories, recieving insights about the coming Apocalypse and creating new rites (or recovering ones that have been lost) result in the admiration of the Gurahl's peers.

Rank Requirements

Rank Any Combination
1 (Kovi) 4
2 (Verden) 8
3 (Sorna) 12
4 (Talchwi) 24
5 (Matae) 32

If a player is approved at Rank 0 and then goes through their Gallivant year to gain Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed, assuming they have earned their first Rank.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Gurahl's purpose, then go ahead and submit a request.

Items in red are negative renown awards; they have been tinted for ease of browsing.

Source: Players Guide to the Changing Breeds pages 170-173