Difference between revisions of "Draft expanded renown"

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imported>Apollonia
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===Philodox===
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===Concealing and Gathering===
 
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===Galliard===
 
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Revision as of 00:42, 14 December 2018

This is a test page and means absolutely nothing right now.

Mokole.png

Some kinda snappy line

Mokole.png


Local Sanctuaries

Where What Type Contact
Sunhome Solar Forge Mixed Fera Robert or Paul
Another place Another function Mokole Only Your mom
Another place Another function All Shifter Your face

Active PCs

By tribe

Mokole2.png
Mokole
Kinfolk3.png
Kinfolk

No pages meet these criteria.

The Duties

  • Cull the Fallen

The creatures of the Dissolver, Mokole who have fallen or broken the Duties, and Gaia-wrecking humans are fair game. The corollary of this Duty is the obligation to avoid unlawful prey. Likewise, Mokole do not hunt Garou or other shapeshifters wantonly.

Reality - Mokole cant keep killing humans, or so many reptile Kin will be killed in return that more Mokole cant be born. Garou, thinking that the Mokole themselves are Dissolver-spawn, have slain so many of the Dragon Breed that missions against the Dissolver are rare. The Mokole have enough problems of their own.


  • Let No Shade Accuse You

At all costs, avoid breeding with other Mokole. When judging, judge fairly. When making war, remember the death that it brings. Accept a surrender when you can. There are not enough Mokole left to waste. Moderation is the way to bring justice to Mokole society.

Reality - Mokole seldom breed with other Mokole, and regret it when they do because of the Innocents, who harry any Mokole in the Umbra. Mating rites ensure that Mokole have suitable Kin partners. Mokole often deal leniently with violations of the Duties, as so few Mokole remain that the harsher punishments would only weaken Sun's children further. Duels are almost unknown anymore save in Mnesis.


  • Guard the Wallow

Children, Kin, and old or sick Mokole as well as the sacred sites and objects of the Dragon Breed need protection. The laws of sanctuary mandate refuge for the needy. Likewise, respect another wallow's territory and Memory, including the wallows of Nagah and Corax. As for the wolves, stay away. The Setting Suns never ask how many foes there are. Only where they are.

Long ago, rivalry between Mokole and between clutches ended in violence. Nowadays, the rarity of Mokole means that the lives of the Dragon Breed are too precious. To kill a clutchmate is the ultimate horror. Warding Mokole have recently asked whether, as Gaia dies, non-Mokole shapeshifters could also be clutchmates.

Reality - The Setting Suns are still ready to die on a heap of the slain to save the clutch. Merely fighting isn't enough, though. Mokole now have to manage things like acquiring legal title to land and protected status for their reptile Kin. Strangers are more and more commonly accepted as it becomes painfully obvious that the Mokole need help just to survive. Killing a clutchmate is still punished by death. Unlike the Garou, the Mokole enforce tending a relative's sickness rather than forbidding it. The hurt and sick can be tended more easily in the wallow than on the trail with a wolfpack.


  • The Veil Must Not Be Lifted

The Veil ensures the Mokole's survival, and their existence must be kept secret. Likewise, the lore of Mnesis is for those who can use it, and is to be kept for its rightful owners.

Reality - The Delirium helps out a lot here. As the Mokole drop in number, even the other shapeshifters begin to believe that they are extinct. In most chronicles, a non-Mokole character will need Mokole Lore even to know that the Dragon Breed exist at all.


  • Test the Clutch

The tricksters see what other Mokole don't. They prepare their clutchmates for the unexpected by being it themselves. Many tales mention the elaborate practical jokes and teaching pranks of the No-Suns. There are tales, dances, and shapeshifting plays that convey the wisdom of the Midnight Suns in a way that everyone can understand and enjoy.

Reality - The Shining perform their function gladly, to the chagrin of their clutchmates.


  • All are of Gaia

Know that Kinfolk, humans, reptiles, and other Awakened are here for a reason. You have a place, and so do they. Respect the Crowning, listen to the Concealing, follow the Gathering. Leaders may be questioned, but authority does not come from winning a fight. Honor the Eighth Sun, who enable Mokole to survive. Make sure that all resources, including food, are distributed fairly and in proportion. Heal the sick, help the wounded, allow the dying spirit to pass on into Gaia's Memory.

Reality - The mokole do not understand why many Garou treat their Kinfolk so brutally. Mokole are much more concerned with having children than the Garou, but their attitude is that mating is there to be enjoyed. The Zhong Lung are the most dedicated to the 'play of clouds and rain', and have made endless 'pillow books' and 'springtime pictures' about the art of love. Both same-sex and opposite-sex love have their places in Mokole society, although opposite-sex Mokole couples must not exist.

The decimation of the Mokole in the Wars of Rage means that the old hierarchies are gone. Few clutches have a Crowning, and many Mokole are without a clutch at all - they are born to 'clutches' of Kinfolk who wait lifetimes for a true Mokole to come.

Food and money were distributed more equally in the old days when human Kin were tribal. Nowadays, as social inequality worsens in the tropical nations where they live, observance of this Duty is fading. Mnesis helps a great deal in making this Duty real, however. Mokole know the pain of childbirth, the bite of hunger, and the lash of slavery. Almost all Mokole have Mnesis from members of the opposite sex, from humans and reptiles. This makes them unusually understanding (as residents of the World of Darkness go).


  • Remember

Sun made you Mokole for a reason. You are part of the Memory of Gaia. Don't forget this.

Reality - Many mokole are too busy fighting for their lives to worry about Gaia's great plan. However, their mere existence and the perpetuation of the Dragon Breed are enough to assure that Gaia has a memory.

Rank Requirements

Shining

Rank Any Combination
1 (Hatchling) 3
2 (Son/Daughter) 9
3 (Brother/Sister) 14
4 (Father/Mother) 19
5 (Grandfather/Grandmother) 24


Unshading and Crowning

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 4 2
3 (Brother/Sister) 3 6 3
4 (Father/Mother) 4 8 4
5 (Grandfather/Grandmother) 5 10 5


Concealing and Gathering

Rank Glory Honor Wisdom
1 (Hatchling) 1 1 1
2 (Son/Daughter) 2 2 4
3 (Brother/Sister) 3 3 6
4 (Father/Mother) 4 4 8
5 (Grandfather/Grandmother) 5 5 10

Galliard

Rank Glory Honor Wisdom
1 (Cliath) 2 1
2 (Fostern) 4 2
3 (Adren) 4 2 4
4 (Athro) 7 2 6
5 (Elder) 9 5 9

Ahroun

Rank Glory Honor Wisdom
1 (Cliath) 2 1
2 (Fostern) 4 1 1
3 (Adren) 6 3 1
4 (Athro) 9 4 2
5 (Elder) 10 9 4

If a player is approved at Rank 0 and then goes through their First Year to Rank 1, then they gain gifts and renown as usual for Rank 1 and their Breed/Tribe, assuming they have earned their first Rank.

  • These gifts don't cost XP.
  • Any previous renown unconnected to the Rite of Passage is retained on top of the rank baseline.

Sample Renown Awards

Note: These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.

Note: These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the Mokole's purpose, then go ahead and submit a request.

The following types have been tinted for ease of reading and browsing:

  • These awards and penalties are directly from the established renown lists, with changes limited to specifying the Mokole breed.

Items in Black are positive renown awards.

Items in Red are negative renown penalties

  • These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for the Mokole breed.

Items in blue are positive home-brew renown awards

Items in purple are negative home-brew renown penalties


Sources: Players Guide to the Changing Breeds pages 170-173, WtA 2nd ed pages 190-193