Difference between revisions of "Draft expanded renown"

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imported>Apollonia
imported>Apollonia
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Listed below are all the Merits currently approved in the Database on City of Hope. That does not mean you cannot request one missing to be added.
#toc {
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You also may want to see this page for [[Flaws]].
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}
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This page is still under construction, check back as more is filled in. Merits on the table in Blue Background have been reviewedThose with white background - only book reference, if present, is correct for sure.
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}}<div style="float: right; padding-left: 25px; padding-bottom: 25px;">
 
__TOC__
 
</div>
 
 
{|
 
{|
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
* [[Fera Renown]]
+
'''A'''
* [[Renown|Garou Renown]]
+
* Ability Aptitude
* [[BSD Renown]]
+
* Acute Hearing
* [[Hengeyokai Renown]]
+
* Acute Senses
 +
* Acute Sense Of Smell   
 +
* Acute Sense Of Taste   
 +
* Acute Sense Of Touch
 +
* Acute Vision   
 +
* Adaptable Nature       
 +
* Addictive Blood         
 +
* Additional Discipline
 +
* Alcohol Tolerance 
 +
* Alternate Identity     
 +
* Alternate Sense         
 +
* Ambidextrous
 +
* Ancestor Ally           
 +
* Angelic Aura           
 +
* Angelic Gaze
 +
* Animal Magnetism       
 +
* Animal Speech           
 +
* Apostate
 +
* Approachable           
 +
* Art Affinity           
 +
* Atavastic
 +
* Atavistic Form         
 +
* Attuned Taste           
 +
* Auspicious Birth
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
| style="vertical-align: top; width: 20%; padding-right: 25px" |
* A [[Renown/Guide|Guide]] to submitting Renown Requests.
+
'''B'''
* A [[Renown_FAQ|Renown FAQ]] if you have questions about the system
+
* Backwards Mnesis
* A [[Character_Generation/Kinfolk|Cheatsheet]] for creating a Kinfolk
+
* Bad Taste               
 +
* Banespeak   
 +
* Battle Prowess         
 +
* Bean Counter
 +
* Beast Affinity         
 +
* Benevolent Blood       
 +
* Benevolent Domitor
 +
* Berserker               
 +
* Best Friend             
 +
* Bird's Eye
 +
* Bird-spirit Companion   
 +
* Birdseye               
 +
* Bite Of The Monitor
 +
* Blended Technique       
 +
* Blessing Of Atlas       
 +
* Blessing Of Ra
 +
* Blood Flaw Immunity     
 +
* Blush Of Health         
 +
* Boon
 +
* Born Leader
 +
* Bright                 
 +
* Bright Hue             
 +
* Broken Bond
 +
* Bruiser                 
 +
* Bullyboy               
 +
* Burning Aura
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''C'''
 +
* Caern Child
 +
* Cagebound               
 +
* Caged Folk             
 +
* Call To Friends
 +
* Calming Presence       
 +
* Calm Heart 
 +
* Camp Affinity           
 +
* Cast Iron Stomach       
 +
* Cat-like Balance       
 +
* Celestial Affinity
 +
* Celestial Guidance
 +
* Celestial Sensitivity     
 +
* Chimerical Craftsman   
 +
* Circumspect Avatar
 +
* Clan Friendship         
 +
* Claws                   
 +
* Clean Countenance
 +
* Clear Sighted           
 +
* Cloak Of The Seasons   
 +
* Code Of Honor
 +
* Cold                   
 +
* Coldly Logical 
 +
* Color Change       
 +
* Commanding Voice
 +
* Common Sense           
 +
* Communicate With Animals
 +
* Compassion
 +
* Compassionate           
 +
* Concentration           
 +
* Conditional Magic (merit)
 +
* Confidence             
 +
* Consanguineous Resistance
 +
* Constant Sending
 +
* Controllable Night Sight
 +
* Crack Driver           
 +
* Crack Shot             
 +
* Crawlerling Alteration
 +
* Culture Knack
 +
* Cyclic Magic           
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''D'''
 +
* Danger Sense           
 +
* Daredevil               
 +
* Darksight (merit)
 +
* Deadened Nerves         
 +
* Dead Friends 
 +
* Deathwalker         
 +
* Deceptive Aura
 +
* Destiny (merit)         
 +
* Detached               
 +
* Dexterous Toes
 +
* Diplomatic Immunity     
 +
* Discipline Prodigy
 +
* Disembodied Mentor
 +
* Distant Sire     
 +
* Divine Emissary
 +
* Double-jointed         
 +
* Double Draught         
 +
* Double Jeopardy
 +
* Dracon's Temperament
 +
* Dreams Of The Past     
 +
* Dual Nature             
 +
* Dual Perception
 +
* Dual Traditions         
 +
* Dynamic Personality     
 +
* Dynamo
 
| style="vertical-align: top; width: 20%" |
 
| style="vertical-align: top; width: 20%" |
* [[???|Main Shifter Page]]
+
'''E'''
* All [[Kinfolk_Gifts|Kinfolk Gifts]]
+
* Early Adopter           
* All [[Kinfolk_Rites|Kinfolk Rites]]
+
* Early Maturation       
 +
* Early Riser
 +
* Eat Food               
 +
* Educated Orphan         
 +
* Efficient Digestion
 +
* Eidetic Memory         
 +
* Embraced Without The Cup
 +
* Enchanting Voice       
 +
* Eternal Cherry Blossoms 
 +
* Eye For A Bargain
 +
* Eyes of Eshtarra
 
|}
 
|}
----
 
  
<div style="padding-left: 50px">
+
{|
{| style="border-bottom: none;"
+
| style="vertical-align: top; width: 20%; padding-right: 25px" |
|
+
'''F'''
[[File:Kinfolk2.png|150px]]
+
* Faerie Affinity         
| style="max-width:400px; text-align: center; font-size: 20pt; text-shadow: 5px 5px 8px purple; color:purple;" |
+
* Faerie Eternity         
"Night gathers, and now my watch begins."
+
* Faint Reflection
|
+
* Fair Glabro             
[[File:Kinfolk2.png|150px]]
+
* False Reflection
 +
* Family Allegiance       
 +
* Family Support
 +
* Famous Anchor           
 +
* Famous Liege           
 +
* Fangs
 +
* Farm Ties
 +
* Fascinating Gaze       
 +
* Faster                 
 +
* Fast Charger
 +
* Favored by Coyote
 +
* Fearlessness           
 +
* Feral Appearance       
 +
* Fetish (merit)
 +
* Fin Blades             
 +
* Flexible Heart         
 +
* Flirt
 +
* Fly Fingers             
 +
* Force Of Spirit         
 +
* Forgettable
 +
* Former Ghoul           
 +
* Foul Blood             
 +
* Friendly Face
 +
* Friend Of Sorcery       
 +
* Friend Of The Underground
 +
* Friend To Spiders
 +
* Full Of Life           
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''G'''
 +
* Gall                   
 +
* Gaping Maw 
 +
* Garou Companion         
 +
* Gender-Morph
 +
* Ghar
 +
* Ghost Sight             
 +
* Ghoul                   
 +
* Gifted Liar
 +
* Gift Of Babel           
 +
* Gift Of Ma'at           
 +
* Gift Of Seline
 +
* Gift Of Thoth           
 +
* Gift Of Tongues         
 +
* Gnosis (merit)
 +
* Gold Tolerance
 +
* Good Instincts         
 +
* Good Listener           
 +
* Good Looking
 +
* Good Night Vision       
 +
* Good Old Boy           
 +
* Good Relationship
 +
* Good Reputation         
 +
* Good Right-left Hook   
 +
* Graceful
 +
* Granite Skin           
 +
* Great Liar             
 +
* Green Thumb
 +
* Gregarious
 +
* Guardianship
 +
* Guardian Angel         
 +
* Gut Instincts           
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''H'''
 +
* Harmless               
 +
* Haven Affinity
 +
* Healing Touch         
 +
* Healthy Skepticism     
 +
* Hearing The Buzz
 +
* Hidden Diablerie       
 +
* Hidden Power
 +
* Hidden Talent 
 +
* High Caste         
 +
* Higher Purpose
 +
* Hivemind               
 +
* Hollow Leg
 +
* Homid Ancestor         
 +
* Homing Instinct         
 +
* Honeyed Tongue
 +
* Honored Birthright     
 +
* Honored Lineage         
 +
* Huge Size
 +
* Human Form             
 +
* Human Form (ananasi)   
 +
* Hypersensitivity
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''I/J'''
 +
* Immaculate Aura         
 +
* Immortal               
 +
* Immune To Wyrm Emanations
 +
* Immunity (merit)       
 +
* Imperial Ambassador     
 +
* Increased Pain Threshold
 +
* Independent Income     
 +
* Innate Vampiric Ability 
 +
* Inner Knight
 +
* Inner Sight
 +
* Innocent               
 +
* Inoffensive To Animals 
 +
* Insensible To Pain
 +
* Inspiration (merit)     
 +
* Intimidating Stance     
 +
* Inviolate
 +
* Iron Will               
 +
* Jack-of-all-trades     
 +
* Judge's Wisdom
 +
* Jupiter Rising
 +
* Jupiter Midsky
 +
| style="vertical-align: top; width: 20%" |
 +
'''K/L'''
 +
* Kinain                 
 +
* Kinfolk (merit)         
 +
* Lack Of Scent           
 +
* Large                   
 +
* Leech
 +
* Legendary Attribute   
 +
* Lesser Shaman
 +
* License To...          
 +
* Lightning Calculator
 +
* Light Sleeper           
 +
* Lilian Alteration       
 +
* Lizard Limbs
 +
* Long-distance Runner   
 +
* Longevity
 +
* Long Fingers           
 +
* Long Sleeper
 +
* Loud Voice 
 +
* Luck of the Road           
 +
* Luminous
 
|}
 
|}
</div>
 
  
----
 
 
{|
 
{|
=Local Sanctuaries=
+
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''M'''
 +
* Mad Science             
 +
* Magic Resistance       
 +
* Manifest Avatar
 +
* Manshape               
 +
* Mark Of Pure Blood 
 +
* Mars Rising
 +
* Mars Midsky   
 +
* Mastery Of Fire
 +
* Master Of Red Tape     
 +
* Medium       
 +
* Mercury Midsky         
 +
* Mercury Rising                 
 +
* Metamorph
 +
* Misplaced Heart
 +
* Mitanu's Tongue       
 +
* Mixed-morph             
 +
* Mnesis Of The Lost Ones
 +
* Mole                   
 +
* Moon-bound   
 +
* Mother's Insight         
 +
* Mother's Intuition
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''N'''
 +
* Natural Channel         
 +
* Natural Husk           
 +
* Natural Leader
 +
* Natural Linguist       
 +
* Natural Runner         
 +
* Natural Shallowing
 +
* Natural Shapeshifter   
 +
* Nature Linked           
 +
* Nexus
 +
* Nightsight (merit)     
 +
* Notable Heritage       
 +
* Notable Lineage
 +
* Noted Messenger         
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''O'''
 +
* Oasis                   
 +
* Occult Library         
 +
* Officially Dead
 +
* Old Pal                 
 +
* Open Road               
 +
* Oracle
 +
* Oracular Ability       
 +
* Organized         
 +
* Osiris' Gift
 +
* Other Half
 +
* Out Of Phase           
 +
* Oversized Fangs         
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''P'''
 +
* Pain Tolerance         
 +
* Pale Aura               
 +
* Paragon (merit)
 +
* Parlor Trick           
 +
* Past Life (merit)       
 +
* Patagia (merit)
 +
* Path Natural           
 +
* Pawn                   
 +
* Pelagic Harmony
 +
* Perfect Balance         
 +
* Perfect Liar           
 +
* Perfect Protocol
 +
* Phantom Fate           
 +
* Physical Abnormality
 +
* Photographic Memory   
 +
* Piscine
 +
* Pithus Alteration
 +
* Pitiable               
 +
* Poetic Heart           
 +
* Poison Resistance
 +
| style="vertical-align: top; width: 20%" |
 +
'''P/Q'''
 +
* Poker Face             
 +
* Powerful Gaze           
 +
* Precocious
 +
* Precognition (merit)   
 +
* Prehensile Tongue       
 +
* Prestigious Mentor
 +
* Prestigious Sire       
 +
* Priscine               
 +
* Projectile Vomiting     
 +
* Promethean Clay
 +
* Prophetic Ability       
 +
* Protege                 
 +
* Proxy Kissed
 +
* Psychic Ritual         
 +
* Puddle                 
 +
* Pure Blood
 +
* Purity (merit) 
 +
* Quick Learner       
 +
|}
  
{|class="wikitable" style="text-align: center;" width="25%"
+
{|
! style="min-width: 100px" | Name
+
| style="vertical-align: top; width: 20%; padding-right: 25px" |
! style="min-width: 200px" | What
+
'''R'''
! style="min-width: 200px" | Type
+
* Ratkin Buddies         
! style="min-width: 200px" | Breed
+
* Recognize Garou         
! style="min-width: 200px" | Contact
+
* Regeneration (merit)
|-
+
* Rep                     
|[[Kinfolk_House|Kinfolk House]]
+
* Reptile Buddy           
|Home, hub, and relaxation zone for Kinfolk
+
* Reputation
|Gaian, shifter and kin
+
* Resemble Kindred       
|Garou, but any welcome
+
* Resigned Spirit         
|[[Nascha]]
+
* Resistant Pattern
|-
+
* Resonant Passion 
|Hangout's name
+
* Retain Eggs
|What kind of place
+
* Retain Seed     
|Kin only? Shifter and kin?
+
* Revenant Disciplines   
|Garou kin only? Bastet kin only?
+
* Rip Van Winkle
|Who runs the place?
+
* Rising Star             
|-
+
* Ritual Congregation     
 +
* Rugged Bad Looks
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''S'''
 +
* Sabbat Survivor 
 +
* Sacred Crocodile 
 +
* Same-Bito Kin   
 +
* Sanctity               
 +
* Sanguine Incongruity
 +
* Scholar Of Enemies     
 +
* Scholar Of Others       
 +
* Scientific Mystic
 +
* Second Sight
 +
* Secret Death           
 +
* Seeming's Blessing     
 +
* Seldom Sleeps
 +
* Sense Of The Metal     
 +
* Sexual Reverie         
 +
* Sexy
 +
* Sex Appeal             
 +
* Shamanic Authority     
 +
* Shamanic Traditionalist
 +
* Shame
 +
* Shattered Avatar       
 +
* Silence (merit)
 +
* Silver Tolerance       
 +
* Sleep Unseen           
 +
* Slimy
 +
* Smooth (merit)
 +
* Song Owner         
 +
* Soothing Voice         
 +
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 +
'''S'''
 +
* Spark Of Life
 +
* Speaker With The Dead   
 +
* Special Gift           
 +
* Speedy Hammer
 +
* Sphere Natural         
 +
* Spirit's Mark (merit)   
 +
* Spirit Magnet
 +
* Spirit Mentor           
 +
* Spirit Sight (merit)   
 +
* Step Sideways (merit)
 +
* Stigmata of the Wyrm
 +
* Stone Skin             
 +
* Stormwarden             
 +
* Strength Of Psyche
 +
* Strength Of Shadows     
 +
* Strong Claws           
 +
* Strong Lungs
 +
* Struggling             
 +
* Struggling Awake       
 +
* Style Sleeper
 +
* Supernatural Companion 
 +
* Supporter               
 +
* Supportive Family
 +
* Surreal Beauty         
 +
* Swarm Attractor         
 +
* Sweet Blood
 +
* Swim Sideways
 +
* Sympathetic Bond       
 +
| style="vertical-align: top; width: 20%; padding-riaght: 25px" |
 +
'''T'''
 +
* Techgnosi               
 +
* Temperature Control     
 +
* Terrible Footsteps
 +
* The Fire Within         
 +
* The Flow Of Ki         
 +
* Thunder's Child
 +
* Time Sense             
 +
* Touch Of Life           
 +
* Tough Hide
 +
* Tradition Herald       
 +
* Tranquil Soul           
 +
* True Faith
 +
* True Love               
 +
* True Symbiote
 +
* Tunnel Vision (merit)   
 +
* Twin Link               
 +
* Twin Souls
 +
| style="vertical-align: top; width: 20%" |
 +
'''U/V/W/Y'''
 +
* Umbral Affinity         
 +
* Unaging                 
 +
* Unbondable
 +
* Unforgettable Taste     
 +
* Unobtrusive             
 +
* Unpossessed
 +
* Untamable               
 +
* Unusually Fertile       
 +
* Useful Knowledge
 +
* Veiled To Garou        
 +
* Venerable               
 +
* Venomous
 +
* Venomous Attack
 +
* Venus Rising
 +
* Venus Midsky       
 +
* Virulent Strike         
 +
* Voice Of A Songbird
 +
* Wayfarer's Feet         
 +
* Way With Words         
 +
* Weak Shadow
 +
* Weather Sense           
 +
* Werewolf Companion     
 +
* Wholecloth
 +
* Wild Talent (merit)     
 +
* Winged (merit)   
 +
* Winter Garou      
 +
* Wolf Sight
 +
* Wyld Allies   
 +
* Yathamaya       
 +
* Years Of Wisdom     
 
|}
 
|}
  
=Can Kinfolk Gain Renown?=
 
 
'''Yes!'''
 
 
Kinfolk don't get a lot of renown for their deeds, but that's why they're called 'unsung heroes'. As Metis are often the thankless beasts of burden, so Kinfolk are the bridges often taken for granted. As a kinfolk to a Shifter-Breed, you may gain renown. This bestows upon you no power what so ever beyond acting as a proof of practice resume for Shifters, or for bragging rights.
 
 
* '''If your Faction ''(found at the top of your sheet)'' is <font color=green>Gaian</font>''', renown may be added to your sheet. The Gaian way of life is the way you follow, the religious and spiritual beliefs of your Shifter-Breed are yours as well, and the 'spiritual rumor mill' that is Renown is what you place your stock in.
 
 
* '''If your Faction is <font color=red>Wyrm</font>''', the exact same thing applies to you as well.
 
 
* '''If your Faction is anything other than Gaian or Wyrm ''(such as Traditions in the case of Kinmagi)''''', then renown will not be added to your sheet. Your character follows a path other than that of Gaia or the Wyrm, has religious and spiritual beliefs that differ from the Shifter way, and the opinions of the spirits or status among werecreatures aren't what concern you most. While your deeds are mentioned socially, you lack the renown 'resume', so to speak, or the solid bragging rights of one who stands with the Nation/Wyrm/Catkind/Etc.
 
** However as a kinfolk, it may still be important to your Shifter-Breed that your deeds are recognized, if not rewarded. Your participation in Shifter plots will be noted on a holder-bit, to be accessed by tale-singers of your type and announced at Moots, Taghairms, etc.
 
 
=Sample Renown Awards=
 
 
'''Note:''' These are not uniformly objective. They may be rejected/reduced/increased based on circumstances.
 
 
'''Note:''' These are not exhaustive. If something doesn't seem to fit here, or isn't found in this list, but still serves one of these types and the purpose of the Breed you belong to, then go ahead and submit a request.
 
 
'''The following types have been tinted for ease of reading and browsing:'''
 
 
*These awards and penalties are directly from the established renown list, with changes limited to modernizing.
 
 
Items in '''Black''' are positive renown awards.
 
 
<span class="renown-loss">Items in Red</span> are negative renown penalties
 
 
*These awards and penalties have been either created from scratch, or taken from lists and more heavily reworded for Kinfolk use.
 
 
<span class="homebrew-gain">Items in Blue </span> are positive home-brew renown awards
 
 
<span class="homebrew-loss">Items in Purple</span> are negative home-brew renown penalties
 
 
 
'''Sources:''' Kinfolk: Unsung Heroes book - Page 63
 
 
=All Kinfolk=
 
 
=Ananasi=
 
 
[[image:Ananasi2.png|100px|left]]
 
* A [[Ananasi_Renown|Main Ananasi Page]]
 
* A [[???|Main Gaian Page]]
 
* A [[Wyrm|Main Wyrm Page]]
 
{| class="plain people"
 
| style="vertical-align: top; width: 20%;" |
 
<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
 
<DynamicPageList>
 
  notcategory=Wyrm
 
  category=Kinfolk
 
  category=Ananasi
 
  category=Active PCs
 
  noresultsheader=''none''
 
  ordermethod=categorysortkey
 
  order=ascending
 
</DynamicPageList>
 
</div>
 
  
|}
+
=Physical, Social, Mental=
===Combat and Encounters===
 
  
{|class="wikitable sample" style="text-align: center;"
+
{| class="wikitable sortable" border="1"
! class="sample-activity" | Activity!! class="sample-category" | Cunning!! class="sample-category" | Obedience!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
 
 
|-
 
|-
|Being asked to fight alongside Ovid or Ananasi
+
! Merit
|1
+
! Cost
|
+
! Type
|
+
! Source
 +
! Details
 
|-
 
|-
|...And the fight was particularly tough for the Kin
+
|style="background-color:lightblue" | '''Acute Hearing'''
|1
+
|style="background-color:lightblue" | 1
|
+
|style="background-color:lightblue" | Physical
|
+
|style="background-color:lightblue" | WW2300
 +
|style="background-color:lightblue" | ''Synopsis:'' Your hearing is exceptionally sharp.  <br>
 +
''System:'' The difficulties for all tasks involving the use of this particular sense are reduced by two.  <br>
 +
''Notes:'' This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296
 
|-
 
|-
|Surviving an Incapacitating Wound
+
| '''Acute Senses'''
|1
+
| 1
|
+
| Physical
|
+
| WW4600
 +
| ''Synopsis:'' One of your five senses (touch, taste, sight, hearing, smell) is incredibly sharp.<br>
 +
''System:'' -2 difficulty on rolls involving the specified sense.<br>
 +
''Notes:'' This merit signifies only one sense. The sense must be clarified via +note on your character.<br>
 +
''Book Ref:'' Mage: The Ascension (Revised), pg.#291
 
|-
 
|-
|<span class="homebrew-gain">Protecting a helpless Ananasi</span>
+
|style="background-color:lightblue" | '''Acute Sense Of Smell'''
|<span class="homebrew-gain">1</span>
+
|style="background-color:lightblue" | 1
|<span class="homebrew-gain">1</span>
+
|style="background-color:lightblue" | Physical
|
+
|style="background-color:lightblue" | WW2300
 +
|style="background-color:lightblue" | ''Synopsis:'' Your sense of smell is exceptionally sharp.  <br>
 +
''System:'' The difficulties for all tasks involving the use of this particular sense are reduced by two.  <br>  
 +
''Notes:'' This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296
 
|-
 
|-
|<span class="renown-loss">Attacking a much more powerful force without aid</span>
+
|style="background-color:lightblue" | '''Acute Sense Of Taste'''
|
+
|style="background-color:lightblue" | 1
|
+
|style="background-color:lightblue" | Physical
|<span class="renown-loss"> -3</span>
+
|style="background-color:lightblue" | WW2300
 +
|style="background-color:lightblue" | ''Synopsis:'' Your sense of taste is exceptionally sharp.  <br>
 +
''System:'' The difficulties for all tasks involving the use of this particular sense are reduced by two.  <br>  
 +
''Notes:'' This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296
 
|-
 
|-
|<span class="homebrew-loss">Joining Ovid or Ananasi in battle and being ill-prepared</span>
+
|style="background-color:lightblue" | '''Acute Sense Of Touch'''
|<span class="homebrew-loss"> 1</span>
+
|style="background-color:lightblue" | 1
|
+
|style="background-color:lightblue" | Physical
|<span class="homebrew-loss"> 1</span>
+
|style="background-color:lightblue" | WW2300
|Markedly weaker, lack of combat skills or magic, etc.
+
|style="background-color:lightblue" | ''Synopsis:'' Your sense of touch is exceptionally sharp.  <br>
 +
''System:'' The difficulties for all tasks involving the use of this particular sense are reduced by two.  <br>
 +
''Notes:'' This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296
 
|-
 
|-
|}
+
|style="background-color:lightblue" | '''Acute Vision'''
 
+
|style="background-color:lightblue" | 1
====Magic and the Triat====
+
|style="background-color:lightblue" | Physical
 
+
|style="background-color:lightblue" | WW2300
{|class="wikitable sample" style="text-align: center;"
+
|style="background-color:lightblue" | ''Synopsis:'' Your vision is exceptionally sharp. <br>
! class="sample-activity" | Activity!! class="sample-category" | Cunning!! class="sample-category" | Obedience!! class="sample-category" | Wisdom!! class="sample-comments" | Comments
+
''System:'' The difficulties for all tasks involving the use of this particular sense are reduced by two.  <br>
 +
''Notes:'' This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296
 
|-
 
|-
|<span class="homebrew-gain">Assisting an Ananasi in serving their Faction</span>
+
|style="background-color:lightblue" | '''Ambidextrous'''
|
+
|style="background-color:lightblue" | 2
|<span class="homebrew-gain">1</span>
+
|style="background-color:lightblue" | Physical
|
+
|style="background-color:lightblue" | WW2300<br>
 +
WW3806<br>
 +
WW4600<br>
 +
WW6007<br>
 +
WW7300<br>
 +
|style="background-color:lightblue" | ''Synopsis:'' You have a high degree of off-hand dexterity and can perform tasks with the "wrong" hand at no penalty.<br>
 +
''System:'' You must still use the rules for taking multiple actions, but will not suffer a difficulty penalty if, say, you use two weapons or are forced to use your off hand.<br>
 +
''Book Ref:'' Vampire The Masquerade (Revised Edition), pg.#296<br>
 +
Players Guide to Garou, pg.#159<br>
 +
Mage: The Ascension (Revised), pg.#288<br>
 +
Wraith Players Guide, pg.#21<br>
 +
Changeling The Dreaming (2nd Edition), pg.#158<br>
 
|-
 
|-
|Being asked to participate in a Rite
+
| '''Animal Magnetism'''
|
+
| 1
|1
+
| Social
|2
+
| WW3108<br>
 +
WW7300
 +
| ''Synopsis:'' You have that special kind of way with other people that makes them want you.<br>
 +
''System:''  -2 difficulty on seduction and similar rolls. <br>
 +
''Notes:'' <br>
 +
''Book Ref:''  Werewolf Players Guide (2nd Edition), pg.#13<br>
 +
Changeling The Dreaming (2nd Edition), pg.#158
 
|-
 
|-
|Discovering fetishes, talens, or lore
 
|
 
|
 
|1-3
 
|-
 
|<span class="renown-loss">Attacking a much more powerful force without aid</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|<span class="homebrew-loss">Joining Ovid or Ananasi in battle and being ill-prepared</span>
 
|<span class="homebrew-loss"> -1</span>
 
|<span class="homebrew-loss"> -1</span>
 
|<span class="homebrew-loss"> -1</span>
 
|Markedly weaker, lack of combat skills, weapons, or magic, etc.
 
|-
 
|}
 
  
=Bastet=
 
  
{| class="plain people"
+
=Shifter=
| style="vertical-align: top; width: 20%; padding-right: 25px" |
 
|[[image:Bastet3.png|100px]]<br />'''[[:Category:Bastet|Bastet Kinfolk]]'''
 
<div style="column-count:5;-moz-column-count:5;-webkit-column-count:5">
 
<DynamicPageList>
 
  notcategory=Wyrm
 
  category=Kinfolk
 
  category=Bastet
 
  category=Active PCs
 
  noresultsheader=''none''
 
  ordermethod=categorysortkey
 
  order=ascending
 
</DynamicPageList>
 
</div>
 
| style="vertical-align: top; width: 20%" |
 
* A [[Bastet_Renown|Main Bastet Page]]
 
* A [[???|Main Gaian Page]]
 
* A [[Wyrm|Main Wyrm Page]]
 
|}
 
===Combat and Encounters===
 
  
{|class="wikitable sample" style="text-align: center;"
+
{| class="wikitable sortable" border="1"
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
 
 
|-
 
|-
|Being asked to fight alongside Shifters
+
! Merit
|1
+
! Cost
|
+
! Type
|
+
! Source
 +
! Details
 
|-
 
|-
|...And the fight was particularly tough for the Kin
+
|style="background-color:#FEBCC0" | '''Adaptable Nature'''
|1
+
|style="background-color:#FEBCC0" | 2
|
+
|style="background-color:#FEBCC0" | Shifter
|
+
|style="background-color:#FEBCC0" | WW3110
 +
|style="background-color:#FEBCC0" | ''Synopsis:'' ''(Shantar)'' You accept change easily and adapt quickly to unfamiliar situations or alien circumstances. The most bizarre Umbral landscapes do not phase you, nor does it bother you to make sudden changes in plans or battle tactics. <br>
 +
''System:''  You can avoid any penalties associated with exposure to alien environments or drastic changes.<br>
 +
''Notes:'' <br>
 +
''Book Ref:'' Rage Across the Heavens, pg.#127
 
|-
 
|-
|Surviving an Incapacitating Wound
+
|style="background-color:lightblue" | '''Alcohol Tolerance'''
|1
+
|style="background-color:lightblue" | 1
|
+
|style="background-color:lightblue" | Get of Fenris
|
+
|style="background-color:lightblue" | WW3855
 +
|style="background-color:lightblue" | ''Synopsis:'' The Fianna pride themselves on their brewing, but the Get are still able to show the Fianna a thing or two about drinking. <br>
 +
''System:'' With a successful Stamina roll (difficulty 7), a Garou with this Merit can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, though not against poisons. Naturally, a werewolf with this level of tolerance has a much more difficult time getting drunk, which may spoil her fun a bit.<br>
 +
''Notes:'' <br>
 +
''Book Ref:'' Tribebook: Get of Fenris (Revised Edition), pg.#85
 
|-
 
|-
|<span class="homebrew-gain">Protecting a helpless Bastet</span>
 
|<span class="homebrew-gain">1</span>
 
|<span class="homebrew-gain">1</span>
 
|
 
|-
 
|<span class="renown-loss">Attacking a much more powerful force without aid</span>
 
|
 
|
 
|<span class="renown-loss"> -3</span>
 
|-
 
|<span class="homebrew-loss">Joining Shifters in battle and being ill-prepared</span>
 
|<span class="homebrew-loss"> 1</span>
 
|
 
|<span class="homebrew-loss"> 1</span>
 
|Markedly weaker, lack of combat skills or magic, etc.
 
|-
 
|}
 
  
====Magic and the Triat====
+
=Vampire=
  
{|class="wikitable sample" style="text-align: center;"
+
{| class="wikitable sortable" border="1"
! class="sample-activity" | Activity!! class="sample-category" | Ferocity!! class="sample-category" | Honor!! class="sample-category" | Cunning!! class="sample-comments" | Comments
+
|-
 +
! Merit
 +
! Cost
 +
! Type
 +
! Source
 +
! Details
 
|-
 
|-
|<span class="homebrew-gain">Assisting a Bastet in serving their Bastet-Purpose</span>
+
| '''Addictive Blood'''
|
+
| ?
|<span class="homebrew-gain">1</span>
+
| Physical
|
+
| WW2360
|Helping to steal secrets, finding magic, etc.
+
| ''Synopsis:'' <br>
 +
''System:'' <br>  
 +
''Notes:'' <br>
 +
''Book Ref:'' Clanbook Followers of Set (Revised Edition), pg.#39
 
|-
 
|-
|Being asked to participate in a Rite
+
|style="background-color:lightblue" | '''Additional Discipline'''
|
+
|style="background-color:lightblue" | 5
|1
+
|style="background-color:lightblue" | Supernatural
|2
+
|style="background-color:lightblue" | WW2302
 +
|style="background-color:lightblue" | ''Synopsis:'' You can take one additional Discipline (Storyteller discretion) as if it were a Clan Discipline. All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once.<br>
 +
''System:'' <br>
 +
''Notes:'' <br>
 +
''Book Ref:'' Guide to the Camarilla, pg.#79
 
|-
 
|-
|Discovering fetishes, talens, or lore
+
|style="background-color:lightblue" | '''Alternate Identity'''
|
+
|style="background-color:lightblue" | 3
|
+
|style="background-color:lightblue" | Social
|1-3
+
|style="background-color:lightblue" | WW2302
 +
|style="background-color:lightblue" | ''Synopsis:'' In addition to your normal identity, you've taken up an alternate role that allows you to run with another group or sect of vampires.  This other self has a believable history and backstory that can stand up to at least cursory checks, and he is accepted at face value (more or less) by his associates.  However, your sire, Allies, Contacts, etc, don't know that you maintain this second identity, and treat this "stranger" accordingly.<br>
 +
''Book Ref:'' Guide to the Camarilla, pg.#76
 
|-
 
|-
 
|}
 
 
=Corax=
 
 
=Garou=
 
 
=Gurahl=
 
 
=Mokole=
 
 
=Nuwisha=
 
 
=Ratkin=
 
 
=Rokea=
 

Revision as of 17:26, 25 September 2019

Listed below are all the Merits currently approved in the Database on City of Hope. That does not mean you cannot request one missing to be added.

You also may want to see this page for Flaws.

This page is still under construction, check back as more is filled in. Merits on the table in Blue Background have been reviewed. Those with white background - only book reference, if present, is correct for sure.


A

  • Ability Aptitude
  • Acute Hearing
  • Acute Senses
  • Acute Sense Of Smell
  • Acute Sense Of Taste
  • Acute Sense Of Touch
  • Acute Vision
  • Adaptable Nature
  • Addictive Blood
  • Additional Discipline
  • Alcohol Tolerance
  • Alternate Identity
  • Alternate Sense
  • Ambidextrous
  • Ancestor Ally
  • Angelic Aura
  • Angelic Gaze
  • Animal Magnetism
  • Animal Speech
  • Apostate
  • Approachable
  • Art Affinity
  • Atavastic
  • Atavistic Form
  • Attuned Taste
  • Auspicious Birth

B

  • Backwards Mnesis
  • Bad Taste
  • Banespeak
  • Battle Prowess
  • Bean Counter
  • Beast Affinity
  • Benevolent Blood
  • Benevolent Domitor
  • Berserker
  • Best Friend
  • Bird's Eye
  • Bird-spirit Companion
  • Birdseye
  • Bite Of The Monitor
  • Blended Technique
  • Blessing Of Atlas
  • Blessing Of Ra
  • Blood Flaw Immunity
  • Blush Of Health
  • Boon
  • Born Leader
  • Bright
  • Bright Hue
  • Broken Bond
  • Bruiser
  • Bullyboy
  • Burning Aura

C

  • Caern Child
  • Cagebound
  • Caged Folk
  • Call To Friends
  • Calming Presence
  • Calm Heart
  • Camp Affinity
  • Cast Iron Stomach
  • Cat-like Balance
  • Celestial Affinity
  • Celestial Guidance
  • Celestial Sensitivity
  • Chimerical Craftsman
  • Circumspect Avatar
  • Clan Friendship
  • Claws
  • Clean Countenance
  • Clear Sighted
  • Cloak Of The Seasons
  • Code Of Honor
  • Cold
  • Coldly Logical
  • Color Change
  • Commanding Voice
  • Common Sense
  • Communicate With Animals
  • Compassion
  • Compassionate
  • Concentration
  • Conditional Magic (merit)
  • Confidence
  • Consanguineous Resistance
  • Constant Sending
  • Controllable Night Sight
  • Crack Driver
  • Crack Shot
  • Crawlerling Alteration
  • Culture Knack
  • Cyclic Magic

D

  • Danger Sense
  • Daredevil
  • Darksight (merit)
  • Deadened Nerves
  • Dead Friends
  • Deathwalker
  • Deceptive Aura
  • Destiny (merit)
  • Detached
  • Dexterous Toes
  • Diplomatic Immunity
  • Discipline Prodigy
  • Disembodied Mentor
  • Distant Sire
  • Divine Emissary
  • Double-jointed
  • Double Draught
  • Double Jeopardy
  • Dracon's Temperament
  • Dreams Of The Past
  • Dual Nature
  • Dual Perception
  • Dual Traditions
  • Dynamic Personality
  • Dynamo

E

  • Early Adopter
  • Early Maturation
  • Early Riser
  • Eat Food
  • Educated Orphan
  • Efficient Digestion
  • Eidetic Memory
  • Embraced Without The Cup
  • Enchanting Voice
  • Eternal Cherry Blossoms
  • Eye For A Bargain
  • Eyes of Eshtarra

F

  • Faerie Affinity
  • Faerie Eternity
  • Faint Reflection
  • Fair Glabro
  • False Reflection
  • Family Allegiance
  • Family Support
  • Famous Anchor
  • Famous Liege
  • Fangs
  • Farm Ties
  • Fascinating Gaze
  • Faster
  • Fast Charger
  • Favored by Coyote
  • Fearlessness
  • Feral Appearance
  • Fetish (merit)
  • Fin Blades
  • Flexible Heart
  • Flirt
  • Fly Fingers
  • Force Of Spirit
  • Forgettable
  • Former Ghoul
  • Foul Blood
  • Friendly Face
  • Friend Of Sorcery
  • Friend Of The Underground
  • Friend To Spiders
  • Full Of Life

G

  • Gall
  • Gaping Maw
  • Garou Companion
  • Gender-Morph
  • Ghar
  • Ghost Sight
  • Ghoul
  • Gifted Liar
  • Gift Of Babel
  • Gift Of Ma'at
  • Gift Of Seline
  • Gift Of Thoth
  • Gift Of Tongues
  • Gnosis (merit)
  • Gold Tolerance
  • Good Instincts
  • Good Listener
  • Good Looking
  • Good Night Vision
  • Good Old Boy
  • Good Relationship
  • Good Reputation
  • Good Right-left Hook
  • Graceful
  • Granite Skin
  • Great Liar
  • Green Thumb
  • Gregarious
  • Guardianship
  • Guardian Angel
  • Gut Instincts

H

  • Harmless
  • Haven Affinity
  • Healing Touch
  • Healthy Skepticism
  • Hearing The Buzz
  • Hidden Diablerie
  • Hidden Power
  • Hidden Talent
  • High Caste
  • Higher Purpose
  • Hivemind
  • Hollow Leg
  • Homid Ancestor
  • Homing Instinct
  • Honeyed Tongue
  • Honored Birthright
  • Honored Lineage
  • Huge Size
  • Human Form
  • Human Form (ananasi)
  • Hypersensitivity

I/J

  • Immaculate Aura
  • Immortal
  • Immune To Wyrm Emanations
  • Immunity (merit)
  • Imperial Ambassador
  • Increased Pain Threshold
  • Independent Income
  • Innate Vampiric Ability
  • Inner Knight
  • Inner Sight
  • Innocent
  • Inoffensive To Animals
  • Insensible To Pain
  • Inspiration (merit)
  • Intimidating Stance
  • Inviolate
  • Iron Will
  • Jack-of-all-trades
  • Judge's Wisdom
  • Jupiter Rising
  • Jupiter Midsky

K/L

  • Kinain
  • Kinfolk (merit)
  • Lack Of Scent
  • Large
  • Leech
  • Legendary Attribute
  • Lesser Shaman
  • License To...
  • Lightning Calculator
  • Light Sleeper
  • Lilian Alteration
  • Lizard Limbs
  • Long-distance Runner
  • Longevity
  • Long Fingers
  • Long Sleeper
  • Loud Voice
  • Luck of the Road
  • Luminous

M

  • Mad Science
  • Magic Resistance
  • Manifest Avatar
  • Manshape
  • Mark Of Pure Blood
  • Mars Rising
  • Mars Midsky
  • Mastery Of Fire
  • Master Of Red Tape
  • Medium
  • Mercury Midsky
  • Mercury Rising
  • Metamorph
  • Misplaced Heart
  • Mitanu's Tongue
  • Mixed-morph
  • Mnesis Of The Lost Ones
  • Mole
  • Moon-bound
  • Mother's Insight
  • Mother's Intuition

N

  • Natural Channel
  • Natural Husk
  • Natural Leader
  • Natural Linguist
  • Natural Runner
  • Natural Shallowing
  • Natural Shapeshifter
  • Nature Linked
  • Nexus
  • Nightsight (merit)
  • Notable Heritage
  • Notable Lineage
  • Noted Messenger

O

  • Oasis
  • Occult Library
  • Officially Dead
  • Old Pal
  • Open Road
  • Oracle
  • Oracular Ability
  • Organized
  • Osiris' Gift
  • Other Half
  • Out Of Phase
  • Oversized Fangs

P

  • Pain Tolerance
  • Pale Aura
  • Paragon (merit)
  • Parlor Trick
  • Past Life (merit)
  • Patagia (merit)
  • Path Natural
  • Pawn
  • Pelagic Harmony
  • Perfect Balance
  • Perfect Liar
  • Perfect Protocol
  • Phantom Fate
  • Physical Abnormality
  • Photographic Memory
  • Piscine
  • Pithus Alteration
  • Pitiable
  • Poetic Heart
  • Poison Resistance

P/Q

  • Poker Face
  • Powerful Gaze
  • Precocious
  • Precognition (merit)
  • Prehensile Tongue
  • Prestigious Mentor
  • Prestigious Sire
  • Priscine
  • Projectile Vomiting
  • Promethean Clay
  • Prophetic Ability
  • Protege
  • Proxy Kissed
  • Psychic Ritual
  • Puddle
  • Pure Blood
  • Purity (merit)
  • Quick Learner

R

  • Ratkin Buddies
  • Recognize Garou
  • Regeneration (merit)
  • Rep
  • Reptile Buddy
  • Reputation
  • Resemble Kindred
  • Resigned Spirit
  • Resistant Pattern
  • Resonant Passion
  • Retain Eggs
  • Retain Seed
  • Revenant Disciplines
  • Rip Van Winkle
  • Rising Star
  • Ritual Congregation
  • Rugged Bad Looks

S

  • Sabbat Survivor
  • Sacred Crocodile
  • Same-Bito Kin
  • Sanctity
  • Sanguine Incongruity
  • Scholar Of Enemies
  • Scholar Of Others
  • Scientific Mystic
  • Second Sight
  • Secret Death
  • Seeming's Blessing
  • Seldom Sleeps
  • Sense Of The Metal
  • Sexual Reverie
  • Sexy
  • Sex Appeal
  • Shamanic Authority
  • Shamanic Traditionalist
  • Shame
  • Shattered Avatar
  • Silence (merit)
  • Silver Tolerance
  • Sleep Unseen
  • Slimy
  • Smooth (merit)
  • Song Owner
  • Soothing Voice

S

  • Spark Of Life
  • Speaker With The Dead
  • Special Gift
  • Speedy Hammer
  • Sphere Natural
  • Spirit's Mark (merit)
  • Spirit Magnet
  • Spirit Mentor
  • Spirit Sight (merit)
  • Step Sideways (merit)
  • Stigmata of the Wyrm
  • Stone Skin
  • Stormwarden
  • Strength Of Psyche
  • Strength Of Shadows
  • Strong Claws
  • Strong Lungs
  • Struggling
  • Struggling Awake
  • Style Sleeper
  • Supernatural Companion
  • Supporter
  • Supportive Family
  • Surreal Beauty
  • Swarm Attractor
  • Sweet Blood
  • Swim Sideways
  • Sympathetic Bond

T

  • Techgnosi
  • Temperature Control
  • Terrible Footsteps
  • The Fire Within
  • The Flow Of Ki
  • Thunder's Child
  • Time Sense
  • Touch Of Life
  • Tough Hide
  • Tradition Herald
  • Tranquil Soul
  • True Faith
  • True Love
  • True Symbiote
  • Tunnel Vision (merit)
  • Twin Link
  • Twin Souls

U/V/W/Y

  • Umbral Affinity
  • Unaging
  • Unbondable
  • Unforgettable Taste
  • Unobtrusive
  • Unpossessed
  • Untamable
  • Unusually Fertile
  • Useful Knowledge
  • Veiled To Garou
  • Venerable
  • Venomous
  • Venomous Attack
  • Venus Rising
  • Venus Midsky
  • Virulent Strike
  • Voice Of A Songbird
  • Wayfarer's Feet
  • Way With Words
  • Weak Shadow
  • Weather Sense
  • Werewolf Companion
  • Wholecloth
  • Wild Talent (merit)
  • Winged (merit)
  • Winter Garou
  • Wolf Sight
  • Wyld Allies
  • Yathamaya
  • Years Of Wisdom


Physical, Social, Mental

Shifter

Merit Cost Type Source Details
Acute Hearing 1 Physical WW2300 Synopsis: Your hearing is exceptionally sharp.

System: The difficulties for all tasks involving the use of this particular sense are reduced by two.
Notes: This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Acute Senses 1 Physical WW4600 Synopsis: One of your five senses (touch, taste, sight, hearing, smell) is incredibly sharp.

System: -2 difficulty on rolls involving the specified sense.
Notes: This merit signifies only one sense. The sense must be clarified via +note on your character.
Book Ref: Mage: The Ascension (Revised), pg.#291

Acute Sense Of Smell 1 Physical WW2300 Synopsis: Your sense of smell is exceptionally sharp.

System: The difficulties for all tasks involving the use of this particular sense are reduced by two.
Notes: This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Acute Sense Of Taste 1 Physical WW2300 Synopsis: Your sense of taste is exceptionally sharp.

System: The difficulties for all tasks involving the use of this particular sense are reduced by two.
Notes: This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Acute Sense Of Touch 1 Physical WW2300 Synopsis: Your sense of touch is exceptionally sharp.

System: The difficulties for all tasks involving the use of this particular sense are reduced by two.
Notes: This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Acute Vision 1 Physical WW2300 Synopsis: Your vision is exceptionally sharp.

System: The difficulties for all tasks involving the use of this particular sense are reduced by two.
Notes: This Merit can be combined with the Discipline Auspex to produce superhuman sensory acuity.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296

Ambidextrous 2 Physical WW2300

WW3806
WW4600
WW6007
WW7300

Synopsis: You have a high degree of off-hand dexterity and can perform tasks with the "wrong" hand at no penalty.

System: You must still use the rules for taking multiple actions, but will not suffer a difficulty penalty if, say, you use two weapons or are forced to use your off hand.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#296
Players Guide to Garou, pg.#159
Mage: The Ascension (Revised), pg.#288
Wraith Players Guide, pg.#21
Changeling The Dreaming (2nd Edition), pg.#158

Animal Magnetism 1 Social WW3108

WW7300

Synopsis: You have that special kind of way with other people that makes them want you.

System: -2 difficulty on seduction and similar rolls.
Notes:
Book Ref: Werewolf Players Guide (2nd Edition), pg.#13
Changeling The Dreaming (2nd Edition), pg.#158

Vampire

Merit Cost Type Source Details
Adaptable Nature 2 Shifter WW3110 Synopsis: (Shantar) You accept change easily and adapt quickly to unfamiliar situations or alien circumstances. The most bizarre Umbral landscapes do not phase you, nor does it bother you to make sudden changes in plans or battle tactics.

System: You can avoid any penalties associated with exposure to alien environments or drastic changes.
Notes:
Book Ref: Rage Across the Heavens, pg.#127

Alcohol Tolerance 1 Get of Fenris WW3855 Synopsis: The Fianna pride themselves on their brewing, but the Get are still able to show the Fianna a thing or two about drinking.

System: With a successful Stamina roll (difficulty 7), a Garou with this Merit can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, though not against poisons. Naturally, a werewolf with this level of tolerance has a much more difficult time getting drunk, which may spoil her fun a bit.
Notes:
Book Ref: Tribebook: Get of Fenris (Revised Edition), pg.#85

Merit Cost Type Source Details
Addictive Blood ? Physical WW2360 Synopsis:

System:
Notes:
Book Ref: Clanbook Followers of Set (Revised Edition), pg.#39

Additional Discipline 5 Supernatural WW2302 Synopsis: You can take one additional Discipline (Storyteller discretion) as if it were a Clan Discipline. All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once.

System:
Notes:
Book Ref: Guide to the Camarilla, pg.#79

Alternate Identity 3 Social WW2302 Synopsis: In addition to your normal identity, you've taken up an alternate role that allows you to run with another group or sect of vampires. This other self has a believable history and backstory that can stand up to at least cursory checks, and he is accepted at face value (more or less) by his associates. However, your sire, Allies, Contacts, etc, don't know that you maintain this second identity, and treat this "stranger" accordingly.

Book Ref: Guide to the Camarilla, pg.#76