Difference between revisions of "Leah/Powers"

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<font color="00D304">===Fascinate===</font>
 
<font color="00D304">===Fascinate===</font>
* <font color="00D304">'''Tuning In'''</font> ~ <font color="white"> Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
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* <font color="00D304">'''Tuning In'''</font> ~ <font color="white"> Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.</font>
 
* <font color="00D304">'''Deja Vu'''</font> ~ <font color="white"> Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity. </font>
 
* <font color="00D304">'''Deja Vu'''</font> ~ <font color="white"> Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity. </font>
 
* <font color="00D304">'''Distraction'''</font> ~ <font color="white"> Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted.  2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.</font>
 
* <font color="00D304">'''Distraction'''</font> ~ <font color="white"> Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted.  2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.</font>

Revision as of 11:27, 18 October 2018

===Powers===

Leah's Powers

===Fascinate===

  • Tuning In ~ Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
  • Deja Vu ~ Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity.
  • Distraction ~ Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.

===Inhabit===

  • Sense Gremlin ~ Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
  • Surge ~ Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.

===Lifeweb===

  • Locate Fetter ~ Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
  • Sense Strand ~ Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.

===Puppety===

  • Detect Possession ~ Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
  • Skin Ride ~ Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.

===Usury===

  • Assessment ~ Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
  • Transfer ~ Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.