Difference between revisions of "Leah/Powers"

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* <font color="00D304">'''Sense Gremlin'''</font> ~ <font color="white"> Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font>
 
* <font color="00D304">'''Sense Gremlin'''</font> ~ <font color="white"> Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.</font>
 
* <font color="00D304">'''Surge'''</font> ~ <font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font>
 
* <font color="00D304">'''Surge'''</font> ~ <font color="white"> Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.</font>
* <font color="00D304">'''Ride The Electron Highway'''</font> ~ <font color="white"> Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean. - Navigating through a telephone system Wits + Alertness vs 5.
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* <font color="00D304">'''Ride The Electron Highway'''</font> ~ <font color="white"> Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean - to communicate with others. - Navigating through a telephone system Wits + Alertness vs 5.
  
 
<font color="00D304">===Lifeweb===</font>
 
<font color="00D304">===Lifeweb===</font>

Revision as of 22:13, 18 October 2018

===Powers===

Leah's Powers

===Fascinate===

  • Tuning In ~ Roll Performance + Fascinate vs WP. Each success indicates an hour in which the PC can't concentrate and hears the tune.
  • Deja Vu ~ Roll Charisma + Fascinate vs WP. Each success brings about feelings of familiarity.
  • Distraction ~ Roll Manipulation + Fascinate vs WP. Each success brings about an urgent distraction. Per success - 1) Target is momentarily distracted. 2) Target turns away for a turn. 3) Target's thoughts are elsewhere for at least three turns. 4) The target 's attention is complete diverted. 5) The target suddenly remembers urgent business elsewhere.

===Inhabit===

  • Sense Gremlin ~ Roll Perception + Inhabit vs 6. One success allows the user to detect if a wraith is inhabiting a machine. Three success allows the user to detect if the machine has been inhabited in the near past.
  • Surge ~ Roll Wits + Inhabit vs shroud. The number of successes equals the amount of things that may be affected at once.
  • Ride The Electron Highway ~ Roll Intelligence + Inhabit vs shroud. Roll Intelligence + Computers to look around. Roll Manipulation + Computers vs 4) for local net. 6) if on a node across the country. 8) If they are across the ocean - to communicate with others. - Navigating through a telephone system Wits + Alertness vs 5.

===Lifeweb===

  • Locate Fetter ~ Roll Perception + Lifeweb vs 6. Number of successes equates the number of Perception + Alertness dice that may be used to scan the surrounding area. The player may roll Intelligence + Lifeweb to determine how far her fetter is and general direction.
  • Sense Strand ~ Perception + Lifeweb vs (8 for wraith. vs (6 to determine if an object is a fetter.

===Puppety===

  • Detect Possession ~ Dexterity + Puppetry vs (7. To detect if there is a current possession. vs (9 for past possessions. - Resist detection w/ Appearance + Subterfuge vs 7 or Appearance + Puppetry vs 6.
  • Skin Ride ~ Dexterity + Puppetry vs Willpower of target. Successes indicate the amount needed by another wraith to wrest her out of the host's body.

===Usury===

  • Assessment ~ Perception + Usury vs 6. Amount of successes detail the targets Stamina, Health and Corpus.
  • Transfer ~ Manipulation + Usury vs pathos of wraith to give. To steal its difficulty of targets willpower. Each success grants 1 pathos.
  • Early Withdrawal ~ Manipulation + Usury vs WP. Number of successes equals the amount of Health/Levels Corpus stolen.

===Chains of Life + Fetters===~ A fetter may reduce the difficulty for an Arcanos. Roll Rating of Fetter vs 6. Each success lowers the difficulty of an Arcanos. Arcanos can never be lower than 4.

  • Vlad ~ 4 ~ A very evil ferret and Leah's conduit.
  • The Hive ~ 2 ~ Where we all fall down.
  • Motorcycle ~ 1 ~ It purrs between my thighs.
  • Lock Picking Set ~ 1 ~ It was unlocked officer, I swear!
  • Snuff Film ~ 2 ~ That's totally a fake. Right?

===Shroud=== ~ is usually 9. At night or in certain cities it can drop to 8-7. Haunts reduce shroud ratings. Shroud can never go below 4.