Difference between revisions of "Mage/Backgrounds"
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==Chantry== | ==Chantry== | ||
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==Contacts== | ==Contacts== |
Revision as of 12:00, 21 September 2020
Contents
- 1 Allies
- 2 Alternate Identity
- 3 Arcane
- 4 Avatar
- 5 Backup
- 6 Blessing
- 7 Cephalomorph
- 8 Cetaceomorph
- 9 Certification
- 10 Chantry
- 11 Contacts
- 12 Cult
- 13 Demesne
- 14 Destiny
- 15 Dracomorph
- 16 Dream
- 17 Enhancement
- 18 Fame
- 19 Familiar
- 20 Influence
- 21 Legend
- 22 Library
- 23 Mentor
- 24 Node
- 25 Past Lives
- 26 Rank
- 27 Requisitions
- 28 Resources
- 29 Retainers
- 30 Sanctum
- 31 Sauromorph
- 32 Secret Weapons
- 33 Spies
- 34 Wonder
Allies
Alternate Identity
- The Bitter Road page 113
- TBA
Arcane
- Add dice to your Stealth rolls
- Subtract dice from Perception or Investigation rolls against you
- Can be consciously dampened
- Does not apply while you're directly involved in combat or otherwise acting conspicuous
Avatar
- Can hold Quintessence up to this level without Prime
- Holding more requires Prime 1
- Taking more on your own requires Prime 3
- Can gain Quintessence up to this level by meditating at a node
- Perception + Meditation vs 7 once per hour, gain 1 per success
- Limited by the strength of the node
- Can spend up to this many dots of Quintessence per effect roll
Backup
- Guide to the Technocracy pages 179-180
- TBA
Blessing
- Guide to the Traditions pages 212-213
- TBA
Cephalomorph
- Progenitors Revised page 76
- TBA
Cetaceomorph
- Progenitors Revised page 78
- TBA
Certification
- The Bitter Road pages 113-114
- We use the "License to..." merit (Guide to the Technocracy page 165) instead
Chantry
Guide to the Traditions page 215. Generalized to Home Base for other types of PCs. See '+rules home base' for full details.
Contacts
- One contact per dot
Cult
Cult | |
---|---|
3-7 people | |
8-12 people | |
13-17 people | |
18-22 people | |
23-27 people |
- When casting a ritual with the entire cult gathered, add one success per dot.
Demesne
- Guide to the Traditions pages 216-217
- TBA
Destiny
- When facing death that goes against your destiny, roll Destiny vs 8 and regain 1 Willpower per success
Dracomorph
- Progenitors Revised page 79
- TBA
Dream
- Once per day, meditate on a subject
- Roll Perception + Dream to determine the strength of your insight
- Once per day after meditating, on an ability roll pertaining to that subject, substitute Dream for the ability
Enhancement
- Guide to the Technocracy pages 180-182
- TBA
Fame
- The Bitter Road pages 114-115
- TBA
Familiar
- Forged by Dragon's Fire
Influence
TBA
Legend
- Guide to the Traditions pages 219-220
- TBA
Library
TBA
Mentor
TBA
Node
- A mage may have access to multiple nodes.
- Large nodes (4+) are limited and subject to staff discretion.
Past Lives
- Guide to the Traditions page 220
- TBA
Rank
- The Bitter Road pages 115-117
- We do not allow this background
Requisitions
- Guide to the Technocracy pages 182-183
- TBA
Resources
TBA
Retainers
- The Bitter Road page 117
- One retainer per dot
Sanctum
- Guide to the Traditions pages 220-222
- All effects following your paradigm are coincidental
- If a normally vulgar effect reaches outside your sanctum (e.g. Correspondence), it suffers Paradox normally, though you do not
- If a normally vulgar effect is cast and then moved outside your sanctum, it erodes quickly
- All effects following a conflicting paradigm are vulgar
- Does not further reduce difficulty
- Each dot provides either size or location-specific Arcane, not both
Sauromorph
- Progenitors Revised page 80
- TBA
Secret Weapons
- Guide to the Technocracy pages 183-184
- TBA
Spies
- Guide to the Technocracy pages 184-185
- TBA
Wonder
TBA