House Rules/Changeling
"If you obey all the rules you miss all the fun."
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BanalitySee Banality BirthrightsThe Redcap birthright Dark Appetite, in combat:
The Satyr birthright +1 Stamina applies to both fae mien and mortal seeming. The Troll birthright +1 / +2 health levels applies only to fae mien, unless the troll calls upon the Wyrd or has Seeming's Blessing. (cf. page 168, Huge Size) Damage, soakingBecause Changeling does not have a revised edition, staff has made a house ruling for soaking chimerical and normal damage. This puts Fae at parity with other races. Normal Soaking: Changelings can soak Bashing and Lethal damage. They can not soak Aggravated damage. Chimerical Soaking: Changelings can soak Bashing and Lethal chimerical damage. They can not soak Aggravated chimerical damage. DrossStaff has implemented a new background for Changelings called: Dross. This background is a measure of a PC's chimerical wealth. This stat will be equivalent to the same level of: Resources, but for buying minor chimerical goods. A player can spend xp to buy Dross as per +rules XP Cost. This Dross can be destroyed to release its Glamour, provided that the Glamour is immediately used in a cantrip (CtD 216). Up to 1 point of Glamour per dot per month can be released this way. Mages can use Dross as Tass with a heavy dynamic / anti-restrictive resonance. This does not cover chimerical weapons, armor, or items with magic effects:
Holdings / TrodHoldings background:
Trod background:
See Also: Title KinainWe do not use the rules from Changeling: the Enchanted.
Characters that wish to be kinain in addition to something else must take this merit: Kinain (4 pt. Merit) Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised)
MiscellaneousRetinue background may include kithain NPCs at staff discretion. Members of House Leanhaun only need to commit Rhapsody once per month (WW7311/40,44) to avoid rapid aging, not once per week (WW7005/63). Echoes 5 (CtD 160) gives -2 difficulty on cantrips cast on any person not immune to the Mists (+rules The Mists). Art Affinity: Round down, not up. (Compare Sphere Natural, MtA 297) A vampire who drinks a changeling's blood becomes enchanted. (CtD 210, CtE 80) In the Dreaming, supernatural powers other than arts/realms generally malfunction (Dreams and Nightmares 31), except for a mage or sorcerer/psychic with compatible style (think "Grimm's Fairy Tales"). The MistsThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (CtD page 208)
The following are immune to the Mists:
See Also: Banality Nightmare DiceTitleTitle background:
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