Digital Web
For Royce inhabits a sci-fi universe where his every transaction and correspondence occurs at lightning speed across the vast electronic data-stream known as "cyberspace."
"I usually check a couple news sites first thing in the morning," Royce says as he instantaneously uplinks current events from across the globe on his brightly illuminated view-screen. "CNN.com and Huffington Post are pretty good."
The Digital Web is a zone within the Umbra based entirely within virtual reality, unusual in that many mortals have (limited) access to it (think Second Life and you're on the right track). It's also the unofficial home of the Virtual Adepts as a whole.
PCs merely accessing the Internet without any sort of VR interface don't need to worry about any of this.
Primary reference is Digital Web 2.0 page 110 ('Web Systems' charts). Additional references are listed below.
Contents
Access
Reference: DW2.0 pages 35-37
Sensory visitation
|
Astral immersion
|
Holistic immersion
|
Icons
Reference: DW2.0 page 99
- Basic creation: Intelligence + Computer vs 6, base is Appearance 1 Intimidation 0, each success gives +1 to one of those stats
- House rule: No minimum number of successes for new icons
- House rule: Can be extended, but each additional roll is +1 difficulty (cumulative)
- Each roll takes 3 to 5 minutes
- Changing faces:
- Adjusting details of appearance (e.g. hair color): Quick and automatically successful
- Adjusting traits: Manipulation + Computer vs 5, each success lets you adjust Appearance or Intimidation by 1
Travel
Reference: DW2.0 pages 100-102
- Finding your way (walking): Perception + Computer vs variable difficulty
- Hot Links (apart from the rare Restricted ones) are quick, easy, and painless, but sometimes one-way
- Popping (direct teleportation): Correspondence 3 (+2 difficulty to go to another Sector, +2 difficulty for unfamiliar areas, +2 difficulty if destination is Restricted)
- Normally takes at least two turns (one to scan, one to go); skipping the scan counts as 'unfamiliar areas'
- Fail = unknown Sector, or Restricted or occupied area (de-rezzed and booted out of the Net)
- Botch = Junkland, Haunt, etc. or painful crash
Sectors=
Reference: DW2.0 pages 102-103
Restricted Sector
Hacking:
- Extended Wits + Computer Hacking vs (7 to 10), accumulate 10 to 20 successes
- May be resisted by security systems, typically 5 to 10 dice vs 5
- May include puzzles or other challenges, e.g. (Perception or Intelligence) + (Cryptography or Enigmas or Linguistics or Psychology or Occult or Science)
- Faking an ID badge: Perception + Cryptography vs (7 to 10), typically requires an existing valid ID badge and a compatible fake icon created with 5+ successes
Corrupted Web
- ST discretion
- Nothing works normally, not even magic
- Getting out is harder than getting in
- Wits + Technology may occasionally help
Junklands
- Easy to enter and leave
- Spending time in one causes disorientation or loss of temporary Willpower (Willpower vs 7 or higher to resist)
Constraint Realms
- Any icon not fitting the 'dress code' is dumped
- Functionally Restricted for purpose of teleporting in or out
Haunts
- Junklands with some wraiths, and possibly some links to the Shadowlands
- Resonance of death (Jhor) seeps into everything
Trash Sectors
- Inaccessible unless you get dumped so badly that your body and mind become separated
Hung Sector
- Stuck in a time loop, requires Time magic to escape
Damage
Type | Description | Roll | Success | Failure | Botch |
---|---|---|---|---|---|
Net fatigue | Weariness | Willpower vs 6 | No effect | Neurosis / depression / nightmares | Nervous breakdown / Quiet |
Virus infection | Varies | ||||
Soft de-rez | Teleported elsewhere | No lasting harm unless you were dumped out of a restricted area (-1 to a mental attribute for one day) | |||
Hard de-rez | Pain | Stamina vs 7 | Disoriented | 1 level of lethal damage, -1 to a mental attribute | 2 levels, -2 |
Icon death | Intense pain, harm, possible death
|
Stamina vs 7 | Disorientation, damage (-1 level per success) | Coma, damage | Instant death |
Chaos dump | Death | Arete vs 8 | Survive | Death | Death |
Gauntlet ratings
Rating | Successes | Area |
---|---|---|
2 | 2 | Virgin Web |
4 | 2 | Haunt Sectors, Corrupted Web |
5 | 2 | Junklands |
6 | 3 | Webspace between Sectors |
7 | 4 | Average Sectors |
8 | 4 | Grid Sectors, Conduits |
9 | 5 | Constraint Realms |
10 | 5 | Restricted Sectors |
Umbral magic here opens gateways into Hellholes or the Shadowlands.
Whiteout severity
Successes | Mage who caused crash | Others | Sector |
---|---|---|---|
1 | Soft de-rez | ||
2 | Hard de-rez | ||
3 | Booted into another Sector, soft de-rez | Same (within 20 feet) | |
4 | Hard de-rez | Same (within 50 feet) | |
5 | Hard de-rez | Soft de-rez | |
6 | May be booted into Lost Sector (Junkland, Trash Sector) or chaos dumped | Hard de-rez | Fuzzes, offline for several seconds |
7+ | May be chaos dumped | Hard de-rez | Crashes, offline (duration depends on mage's Paradox), long-term damage |
10+ | Disappears | Hard de-rez | Trashed permanently |
Paradox pool | Duration of Sector crash |
---|---|
1-3 | Less than a minute |
4-6 | One to five minutes |
7-10 | One to six hours |
11-13 | One day |
14-16 | One week |
17-20 | One month or more, ST discretion |
20+ | Permanent |