Institute

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Headmaster.

Professors: Dream Division; Feral Division; Undead division.

Those are knowledge-based personnel in charge of information.

Agents, referred to as Scholars: each agent trained against a particular enemy (agents may learn from each other on their own time). Thus you have a great Vampire agent, a Wraith agent, etc.

Students - Agents in training.


Institute Methods: Make this very... Scientology fascist; eliminate target's distractions; possibly hold family captive (hostage situation in return for service); ensure proper loyalty and training via mental and physical conditioning (torture). Surgeries are possible for 'upgrades.'

Make sure players are set "Institute_OK" Institute Risk rules are going to be such: Anyone who has dealings with the institute is Free From PK; Anyone who is set Institute_OK is going to be Risk 2. People who are Risk 1 are only allowed to be 'contacts' of the Institute. Any Agents or Knowledge personnel must be RISK 2. The game Risk rules still apply - anyone OUTSIDE the Institute must abide game rules. For example, a non-Institute vampire goes up to an Institute Agent. The Institute agent pulls out a lethal weapon - risk is automatically escalated to 3 for him or her. However, if vampire wants to pounce the agent, and the agent is set risk 2, vampire's risk is elevated to 3. Vampires must be set Institute_OK for safety of agents. Anything outside of Institute_OK setting must follow the game's risk rules.

But Niko, what about assholes who abuse risk? Well, this is why exceedingly fine screening procedures are in place, and RISK 2 does not protect anyone from severe beatings, torture, and other events that may cause trauma or PTSD. The same consent rules apply in FTB - if the scene becomes too graphic, but players are set at Risk 2 Institute_OK, any player reserves the right not to graphically RP out the happenings but discuss it.

Lastly, All Agents must be Risk 2; and any agent interfering with anyone outside of Institute_OK is his/her own responsibility. If an agent attracts enemies to the Institute, this agent may be dealt with accordingly: Torture, Memory Loss (Mages intervention); a Men in Black wipe and dump. Institute tosses out PCs after enforcing Amnesia. Institute Kills their NPC agents instead.

For Defects (And there will be these roles, including possibly Niko): Institute will be hunting them just as much as Vampires, etc. However, these defects are still protected by Institute_OK rule.

Anyone engaging RP with the Institute will be automatically Risk_OK. That means, if an agent deflects and pisses off a vampire not affiliated with the Institute, this agent's risk will be automatically changed to approporiate situation. However, if the said vampire decides to act vengefully due to agent's actions against the Institute, the vampire must, in order for such interaction, either sign Institute_OK waiver, OR escalate his/her risk to 3 to affect Risk 2 parties, whose risk will remain at 2.

Run these rules by staff.




No one is reading this I hope these are just notes...