Nathaniel Gregory/Intro

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Revision as of 14:08, 14 November 2016 by imported>Tyrnis (Adding details)
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Date of Birth: Date
Change Date: Date
Height/Weight: 5'11" / 155 lbs.
Hair Color: Dark brown
Breed: Homid
Race: Ananasi
Faction: Tenere (Weaver-Dedicated)
Aspect Viskr (Wizard)
Risk Level 1-2

General Info

It's relatively easy to find out that Dr. Nathaniel Gregory is a Forensic Toxicologist with Medical Examiner's office. He's well-published, and despite being so young, has few peers when it comes to his area of expertise. He's known to be extremely meticulous and methodical, and values the same in his colleagues. Although rarely rude, he tends to aloofness, so while he's typically respected by his colleagues, this doesn't necessarily equate to being well-liked.

Less Common Info

Pending

RP Hooks

  • Arthrus Industrial: A small chemical and HAZMAT cleanup firm run by Nathaniel's older sister Melissa, an NPC Ananasi kinfolk. While the bulk of its work is entirely legitimate and has only minimal connection to Nathaniel himself (he has consulted for them on several occasions), it also serves as supernatural site cleanup when the need arises, and is one of the primary instruments by which Nathaniel helps to maintain the secrecy of the supernatural community...though the cleanup doesn't come without a price.
  • Law Enforcement/Government/Medical: As a forensic toxicologist with the Medical Examiner's office, he's known to government, law enforcement, and medical personnel as a specialist that can be called in when the need arises, or can handle general medical and forensic duties as required.
  • Melissa Gregory: NPC Ananasi kinolk. A chemical engineer by trade, and one of the kin who runs Arthrus Industrial. If you'd know Melissa, you might well know Nathaniel. For the right player, I'd also consider letting her become a PC.
  • Ricky Lance: NPC Ananasi kinolk. An accountant and businessman, Ricky handles the financials for Arthrus and is the other face of the company. Nearly as methodical as Nathaniel, but much more sociable. If you'd have a reason to know Ricky, you could easily meet Nathaniel through him. For the right player, I'd also consider letting him become a PC.


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