Bunks

From City of Hope MUSH
Revision as of 11:29, 7 January 2024 by WhoopingCrane (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Most Arts have had some changes to them for C20, and that would include many of the listed Bunks below. Staff will be updating this page very soon. In the meantime, consult the C20 Corebook 195 and 197-232.

Art Summary Level 1 examples Level 2 examples Level 3 examples Level 4 examples Level 5 examples
Chicanery Chicanery requires that a verbal Bunk of some sort be performed. This can be as simple as making up a new word, to the reciting of a sonnet. Many Chicanery Bunks take the form of poems or silly phrases, though songs also perform adequately; of course, all must feature the Realm of the cantrip in some way. In the end, it should be the character's personality that determines the exact nature of the Bunk. A single word.
  • Say a word backwards three times.
  • Swear loudly.
  • Make a strange sound (something related to the Realm).
A short phrase.
  • Tell a clever lie.
  • Insult your subject.
  • Shout out your true feelings.
At least a full sentence.
  • Sing part of a song.
  • State a quote from a film or novel.
  • Offer a toast to your subject.
A paragraph or short poem.
  • Recite a full poem.
  • Make up a new curse in a foreign language.
  • Do your best to start an argument between two people.
Several paragraphs or a complete poem.
  • Narrate your every action before doing it.
  • Recite a portion of an epic poem.
  • Tell a scary story involving your subject.
Chronos The bunk must in some way involve time or representations of time. The requirements for these Bunks are dictated by how much time must be taken to enact the Bunk, rather than by a specific action. 1 second 10 seconds 1 minute 10 minutes 1 hour
Dream-Craft The Bunks for this Art generally involve the creation of a model of the subject of the cantrip. This could be anything from making a quick sketch, to creating a sculpture from clay or sand. A vague outline (no details are required).
  • Draw a stick figure.
  • Make a figure out of mud.
  • Make a figure out of sticks.
Some details (some details must be accurate).
  • Make a voodoo doll.
  • Wear a costume to represent the subject.
  • Make a model from glass.
A clear image (the subject should be identifiable).
  • Draw a portrait.
  • Make a sculpture from clay.
  • Make a wood carving.
A detailed representation (details of the subject should be accurate).
  • Full color painting.
  • Create an ice sculpture.
  • Make a carving in crystal.
A finely detailed re-creation (all details should be accurate).
  • Create a masterpiece painting.
  • Make a detailed model of your subject.
Legerdemain These Bunks require that the changeling perform some action or movement, generally silly or superfluous. A subtle physical motion.
  • Curtsy or bow.
  • Pull your earlobe three times.
  • Cross your eyes.
A noticeable physical action.
  • Drink a liter of soda without stopping for breath.
  • Leap as high as you can and touch the ceiling or a branch.
  • Give a moose salute.
A blatant physical action.
  • Assume a full lotus position.
  • Roll around on the ground and giggle.
  • Raise your arms to the sky and shout.
A complex physical action (requiring a full turn).
  • Write a short poem in calligraphy.
  • Perform a magic trick.
  • Stand on your head.
A complex physical action (more than one turn).
  • Make an origami figure of your subject.
  • Juggle three objects, then add a fourth without dropping any.
  • Catch a fly with chopsticks.
Primal Requires the attainment and use of a natural element. For higher level Bunks, the natural object must be crafted in some manner. Common element.
  • Listen to a seashell.
  • Shower your subject with flower petals.
  • Imitate a bird call.
Uncommon element.
  • Sprinkle your subject with fresh spring water.
  • Eat a cake made with many spices.
  • Lick a jewel and press it to your target.
Rare element.
  • Shower your target in four-leafed-clovers.
  • Burn mushrooms.
  • Pour curdled milk into a bowl.
Uncommon crafted element.
  • Strike your subject with a whip with a holly bough crafted at the end.
  • Cut your wrist with a fingernail; drip the blood on your subject.
  • Break a solid oak branch with your bare hands.
Rare crafted element.
  • Massage someone with scented oils.
  • Bite the head off a small animal.
  • Tightly grasp a rod covered in thorns.
Soothsay Requires the use of divination items, or at higher levels the actual performance of divination. Requires a minor divination object.
  • Carefully tear a four-leafed-clover into four separate pieces.
  • Gaze into a quartz crystal.
  • Roll a pair of dice.
Requires a major divination object.
  • Hold a lock of your subject's hair.
  • Shuffle a deck of Tarot cards.
  • Rattle a bag of runes.
Perform a simple divination.
  • Scatter runes on the ground and read them.
  • Stare into the shards of a broken mirror.
  • Lay out a 10-card Tarot spread.
Perform a complex divination.
  • Perform an I Ching reading.
  • Burn a bag filled with chicken bones, beads and beans.
  • Sprinkle blood onto the sand and read the pattern.
Perform an extended divination.
  • Perform a crystal divination.
  • Chew the wax of a candle burned for seven days.
  • Create a voodoo doll of your subject.
Sovereign Requires that one conducts herself in the manner of royalty or adorns herself in royal garments. A simple word or gesture.
  • Speak with an affected accent.
  • Put on a pair of spotless white gloves.
  • Salute your subject.
Make a commanding statement.
  • Break a glass of wine upon the ground.
  • Issue an order.
  • Gesture with an ornate rod in your hand.
Adorn a garment.
  • Touch a jeweled necklace crafted by a friend.
  • Apply intricate make-up to your face.
  • Draw a rune upon the ground.
Issue a proclamation.
  • Stand upon a chair and recite Shakespeare.
  • Sweep someone off their feet into a long passionate kiss.
  • Tell a story with a moral.
Make an oath or vow.
  • Henceforth call the subject by a new name.
  • Swear loyalty to your subject.
  • Make an oath to kill your subject.
Wayfare These Bunks require that the changeling physically move her body in some manner-- anything from a simple jump, to leaping and spinning in the air and landing on her head. At higher levels, these Bunks require a prop of some sort. A simple quick movement.
  • Jump in the air.
  • Point at the place you want to be.
  • Stare up at the sky.
A movement which involves multiple actions, or a simple one that involves a prop.
  • Eat three glazed doughnuts at the same time.
  • Flap your arms like a giant bird.
  • Eat a butterfly.
An action which causes you to move from your current location. An action involving great physical force.
  • Jump off a three-story building.
  • Trace a route on a map in blood.
  • Make a pile of sand in your hand and blow it off.
An action involving a prop of some sort.
  • Thrust a blade into the floor.
  • Watch the shadow of a fixed object shift location.
  • Draw a face on an egg and then break the egg.

(To be added: Nunnehi sample bunks, CPG 179-180)