Difference between revisions of "Character Generation/Mage"

From City of Hope MUSH
Jump to navigation Jump to search
m (Reverted edits by SassyCat (talk) to last revision by FennecFox)
Tag: Rollback
(Updated with recent decision on Nephandi)
Line 1: Line 1:
 +
<div style="background-color: #fcc; padding: 10px">
 +
=Important notes=
 +
* '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br>
 +
 +
 +
</div>
 +
 
Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
 
Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
* Faction should be Traditions, Technocracy, Wyrm (for Malfean Nephandi), Nephandi (for other Nephandi), or None
+
* Faction should be Traditions, Technocracy, or None
 
* Tradition mages may also set Type (e.g. Reality Hacker)
 
* Tradition mages may also set Type (e.g. Reality Hacker)
 
* Technocrats may also set Methodology (e.g. Genegineer)
 
* Technocrats may also set Methodology (e.g. Genegineer)
* Nephandi must set Type = Infernalist, Malfean, or K'llashaa
 
** Non-Nephandi with Faction = Wyrm (e.g. BSD kinfolk) should set a +note to that effect
 
** Non-Nephandi infernalists should set Type = Infernalist but Faction = something else, and also set a +note
 
** See [[House_Rules/Mage#Nephandi_.2F_Infernalists | house rules]] for context
 
  
Note: Applications for mages with the Kinfolk merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.
+
Note: Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.
  
 
Set +notes for paradigm and [[foci]]
 
Set +notes for paradigm and [[foci]]
Line 14: Line 17:
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 
* Guide to the Traditions pages 58-65 has suggestions
 
* Guide to the Traditions pages 58-65 has suggestions
* Nephandi: Why do you believe the world should be destroyed?
 
  
 
{| class="wikitable" style="text-align: center"
 
{| class="wikitable" style="text-align: center"

Revision as of 20:59, 23 March 2023

Important notes

  • We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.


Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor

  • Faction should be Traditions, Technocracy, or None
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)

Note: Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See Questionable Character Concepts for details.

Set +notes for paradigm and foci

  • If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
  • What is at least one thing that your Paradigm doesn't allow you to do?
  • Guide to the Traditions pages 58-65 has suggestions
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Spheres 6 7
Backgrounds 7 1
Arete 1 4 (max total 3)
Willpower 5 1 (max total 8)
Quintessence equal to Avatar +4 dots per freebie
(requires Prime sphere, max total 20)
(not replaced once spent)
Freebies 15

Spheres:

  • Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
  • Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
  • List of specialty spheres by Tradition / Convention

Backgrounds:

Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Pattern: at least one Resonance Trait should be of type Static
  • Essence = Primordial: at least one Resonance Trait should be of type Entropic
  • Essence = Questing: Resonance Trait(s) can be any of the above types
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples