Difference between revisions of "Character Generation/Mage"

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Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor
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<div style="background-color: #fcc; padding: 10px">
* Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None
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=Important notes=
* Tradition mages may also set Type (e.g. Reality Hacker)
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* '''We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.'''<br>
* Technocrats may also set Methodology (e.g. Genegineer)
 
  
Attributes: 7/5/3
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* '''Applications for mages with the Kinfolk and/or Kinain merit are closed for the foreseeable future. See [[Questionable Character Concepts]] for details.'''
  
Abilities: 13/9/5
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</div>
  
[[Mage/Backgrounds | Backgrounds]]: 7
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'''Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor'''
 +
* Faction should be ''Traditions'', ''Technocracy'', or ''None''
 +
* If Tradition is Order of Hermes, also set ''Degree'' and ''House''
 +
* Tradition mages may also set ''Type'' (e.g. Reality Hacker)
 +
* Technocrats may also set ''Methodology'' (e.g. Genegineer)
  
Set Arete = 1, Willpower = 5, Quintessence = Avatar
 
  
[[Mage Spheres | Spheres]]: 6
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'''Set +notes for Paradigm and [[Foci]]'''
* Tradition mages should have at least 1 dot in their Tradition's specialty sphere
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* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 +
* What is '''at least''' one thing that your Paradigm doesn't allow you to do?
 +
* Guide to the Traditions pages 58-65 has suggestions
  
Freebies: 15
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{| class="wikitable" style="text-align: center"
 +
! Stat !! Baseline !! Freebies per additional dot
 +
|-
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| [[Attributes]] || 1 in each + 7/5/3 || 5
 +
|-
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| [[Abilities]] || 13/9/5 || 2
 +
|-
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| [[Mage Spheres | Spheres]] || 6 || 7
 +
|-
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| [[Mage/Backgrounds | Backgrounds]] || 7 || 1
 +
|-
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| Arete || 1 || 4 (max total 3)
 +
|-
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| Willpower || 5 || 1 (max total 8)
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|-
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| Quintessence || equal to Avatar || +4 dots per freebie <br /> (requires Prime sphere, max total 20) <br /> (not replaced once spent)
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|-
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| Freebies || 15
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|}
  
Set +notes for paradigm and [[foci]]
+
Spheres:
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
+
* Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
* Nephandi: Why do you believe the world should be destroyed?
+
* Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "''Some'' Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
 +
* List of [[Mage_Spheres#Specialty_spheres | specialty spheres]] by Tradition / Convention
 +
 
 +
Backgrounds:
 +
* [[Character Generation/Mage Familiars|Familiar Companion stats]]
  
Select Resonance Traits: Dynamic, Entropic, Static
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Select [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance Trait(s)]
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* Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
 +
* Essence = Pattern: at least one Resonance Trait should be of type Static
 +
* Essence = Primordial: at least one Resonance Trait should be of type Entropic
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* Essence = Questing: Resonance Trait(s) can be any of the above types
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* Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose ''type'' is Dynamic (or whatever) - see above link for examples
  
Freebie Costs:
+
[[Category:Mage]]
* Attribute: 5
 
* Ability: 2
 
* Sphere: 7
 
* Background: 1
 
* Arete: 4 (Max 3)
 
* Willpower: 1
 
* Quintessence: 1 for 4 dots
 

Latest revision as of 12:42, 16 March 2024

Important notes

  • We no longer allow Nephandi at character generation. If you're character is going to fall, you have to do it IC. You can still be a quite horrible person and not be actual evil incarnate.

Choose Concept, Tradition (Convention for Technocrats), Essence, Resonance, Nature, Demeanor

  • Faction should be Traditions, Technocracy, or None
  • If Tradition is Order of Hermes, also set Degree and House
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)


Set +notes for Paradigm and Foci

  • If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
  • What is at least one thing that your Paradigm doesn't allow you to do?
  • Guide to the Traditions pages 58-65 has suggestions
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Spheres 6 7
Backgrounds 7 1
Arete 1 4 (max total 3)
Willpower 5 1 (max total 8)
Quintessence equal to Avatar +4 dots per freebie
(requires Prime sphere, max total 20)
(not replaced once spent)
Freebies 15

Spheres:

  • Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
  • Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
  • List of specialty spheres by Tradition / Convention

Backgrounds:

Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Pattern: at least one Resonance Trait should be of type Static
  • Essence = Primordial: at least one Resonance Trait should be of type Entropic
  • Essence = Questing: Resonance Trait(s) can be any of the above types
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples