Difference between revisions of "Character Generation/Mage"

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imported>WhoopingCrane
imported>WhoopingCrane
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* Technocrats may also set Methodology (e.g. Genegineer)
 
* Technocrats may also set Methodology (e.g. Genegineer)
  
Attributes: 7/5/3
+
Set +notes for paradigm and [[foci]]
 
+
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
Abilities: 13/9/5
+
* Guide to the Traditions pages 58-65 has suggestions
 
+
* Nephandi: Why do you believe the world should be destroyed?
[[Mage/Backgrounds | Backgrounds]]: 7
 
* [[Character Generation/Mage Familiars|Familiar Companion stats]]
 
  
Set Arete = 1, Willpower = 5, Quintessence = Avatar
+
{| class="wikitable" style="text-align: center"
 +
! Stat !! Baseline !! Freebies per additional dot
 +
|-
 +
| [[Attributes]] || 1 in each + 7/5/3 || 5
 +
|-
 +
| [[Abilities]] || 13/9/5 || 2
 +
|-
 +
| [[Mage Spheres | Spheres]] || 6 || 7
 +
|-
 +
| [[Mage/Backgrounds | Backgrounds]] || 7 || 1
 +
|-
 +
| Arete || 1 || 4 (max total 3)
 +
|-
 +
| Willpower || 5 || 1
 +
|-
 +
| Quintessence || equal to Avatar || 1 freebie = +4 dots
 +
|-
 +
| Freebies || 15
 +
|}
  
[[Mage Spheres | Spheres]]: 6
+
Spheres:
* Tradition mages should have at least 1 dot in their Tradition's specialty sphere
+
* Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
 
* Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "''Some'' Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
 
* Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "''Some'' Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
  
Freebies: 15
+
* [[Character Generation/Mage Familiars|Familiar Companion stats]]
 
 
Set +notes for paradigm and [[foci]]
 
* If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
 
* Guide to the Traditions pages 58-65 has suggestions
 
* Nephandi: Why do you believe the world should be destroyed?
 
  
 
Select [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance Trait(s)]
 
Select [http://www.angelfire.com/rpg2/ncmta/resources/resonance.html Resonance Trait(s)]
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* Essence = Questing: Resonance Trait(s) can be any of the above types
 
* Essence = Questing: Resonance Trait(s) can be any of the above types
 
* Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose ''type'' is Dynamic (or whatever) - see above link for examples
 
* Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose ''type'' is Dynamic (or whatever) - see above link for examples
 
Freebie Costs:
 
* Attribute: 5
 
* Ability: 2
 
* Secondary Ability: 1
 
* Sphere: 7
 
* Background: 1
 
* Arete: 4 (Max 3)
 
* Willpower: 1
 
* Quintessence: 1 for 4 dots
 
  
 
[[Category:Mage]]
 
[[Category:Mage]]

Revision as of 13:44, 16 June 2018

Choose Concept, Tradition (Convention for Technocrats), Essence, Nature, Demeanor

  • Faction should be Traditions, Technocracy, Wyrm (for Nephandi), or None
  • Tradition mages may also set Type (e.g. Reality Hacker)
  • Technocrats may also set Methodology (e.g. Genegineer)

Set +notes for paradigm and foci

  • If someone ICly asked you how you perform magick, and you answered honestly and reasonably completely, what would you say?
  • Guide to the Traditions pages 58-65 has suggestions
  • Nephandi: Why do you believe the world should be destroyed?
Stat Baseline Freebies per additional dot
Attributes 1 in each + 7/5/3 5
Abilities 13/9/5 2
Spheres 6 7
Backgrounds 7 1
Arete 1 4 (max total 3)
Willpower 5 1
Quintessence equal to Avatar 1 freebie = +4 dots
Freebies 15

Spheres:

  • Tradition mages should allocate at least one of the six dots to their Tradition's specialty sphere.
  • Hollow Ones and Orphans still get a total of 6 dots baseline. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)

Select Resonance Trait(s)

  • Essence = Dynamic: at least one Resonance Trait should be of type Dynamic
  • Essence = Pattern: at least one Resonance Trait should be of type Static
  • Essence = Primordial: at least one Resonance Trait should be of type Entropic
  • Essence = Questing: Resonance Trait(s) can be any of the above types
  • Your Resonance Trait should not literally be "Dynamic", it should be a more specific adjective whose type is Dynamic (or whatever) - see above link for examples