Difference between revisions of "Character Generation/Vampire"

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| Virtues || 1 in each + 7 || class="alt-baseline-different" | 1 in each + 5 || class="alt-baseline" | standard || class="alt-baseline-different" | 3 in Courage, 10 in Orun (Heaven) / Aye (Earth) || 2 (can't spend on Orun/Aye)
 
| Virtues || 1 in each + 7 || class="alt-baseline-different" | 1 in each + 5 || class="alt-baseline" | standard || class="alt-baseline-different" | 3 in Courage, 10 in Orun (Heaven) / Aye (Earth) || 2 (can't spend on Orun/Aye)
 
|-
 
|-
| Willpower || equal to Courage || class="alt-baseline" | standard || class="alt-baseline" | standard || class="alt-baseline" | standard || 1
+
| Willpower || equal to Courage || class="alt-baseline" | standard || class="alt-baseline" | standard || class="alt-baseline" | standard || 1 (doesn't increase Willpower or Path Rating)
 
|-
 
|-
 
| Path Rating (Humanity or [[Paths | otherwise]]) || equal to Conscience (or Conviction) + Self-Control (or Instinct) || class="alt-baseline" | standard || class="alt-baseline" | standard || class="alt-baseline-different" | n/a || 1
 
| Path Rating (Humanity or [[Paths | otherwise]]) || equal to Conscience (or Conviction) + Self-Control (or Instinct) || class="alt-baseline" | standard || class="alt-baseline" | standard || class="alt-baseline-different" | n/a || 1

Revision as of 20:44, 18 February 2020

Important notes about Faction

Vampire is big on social politics, has multiple factions to choose from, and there are many common misunderstandings about these factions. Please be familiar with the following points before building your character, and continue to keep them in mind as you RP. You can still play what you want, but you should understand what type of reaction you're likely to get from others.

  • Prospect is a Camarilla city.
  • Tijuana is a Sabbat city.
  • Due to many previous PC infiltrators, the Camarilla routinely blood-tests all newcomers who claim to be Camarilla. Alternate Identity merit will not automatically defeat this. If you think you have a valid plan, run it by staff first to save headaches all around.
  • 'Independent' is generally limited to the clans that are independent (or at least a significant part of them is): Assamite, Followers of Set, Gangrel, Giovanni, Ravnos. There are a few exceptions, but you should OOCly discuss this with an Independent PC leader ahead of time.
  • 'Autarkis' is defined (VtM 60) as "A Kindred who remains outside the larger vampire society of a given city and often refuses to acknowledge the claim of a prince."
    • The Prince, and the Camarilla in general, really don't like Autarkis (especially since many of them in the past have been rude right out of the gate). The Sabbat may harbor similar feelings. Identifying yourself as an Autarkis to one of these groups may get you attacked. Not identifying yourself may also get you attacked (but only if one of them ICly figures out what you are).
    • The Camarilla also claims legal jurisdiction over all vampires, even those who disagree with their claim. How much/little effort they put into enforcing this claim depends on the situation.
    • Many Autarkis are so old and powerful that they can fight off most enforcers sent their way. This is not true of your chargen-level character.
    • We haven't had much sustained activity from Autarkis, so it may be difficult to find other like-minded characters. That could change at any time, but it's been a trend for several years.
  • 'Anarch' is defined (VtM 59) as "A Kindred rebel who opposes the tyranny of elders. Anarchs wish to redistribute the wealth and resources equitably among the vampires therein."
    • If you specifically self-identify with the Anarch Free State, then set Faction = Anarch.
    • If you merely espouse an Anarch philosophy but otherwise self-identify with the Camarilla (perhaps intending to reform it from within), then set Faction = Camarilla.
    • We haven't had much sustained activity from Anarchs, either. Again, that could change at any time, but it's been a trend.
  • '+census/group vampire' (and '+census/group ghoul') will give you a rough idea of current PC demographics.
  • If you want to OOCly discuss ideas with PC leaders, check the following links: Camarilla / Sabbat / Independent / Autarkis / Anarch

Choose Concept, Clan, Faction, Nature, Demeanor

  • Laibon: Use 'Clan' for your Legacy


Stat Baseline (standard, covers anything not listed separately) Baseline (Faction = Sabbat) Baseline (Faction = Anarch may optionally use these values from GttAnarchs 80) Baseline (Laibon) Freebies per additional dot
Attributes 1 in each + 7/5/3 standard 1 in each + 6/5/3 standard 5
Abilities 13/9/5 standard 12/8/5 standard 2
Disciplines 3 in-clan 4 in-clan 4 in-clan 4 in-clan 7 (may be out of clan)
Backgrounds 5 0 6 3 1
Virtues 1 in each + 7 1 in each + 5 standard 3 in Courage, 10 in Orun (Heaven) / Aye (Earth) 2 (can't spend on Orun/Aye)
Willpower equal to Courage standard standard standard 1 (doesn't increase Willpower or Path Rating)
Path Rating (Humanity or otherwise) equal to Conscience (or Conviction) + Self-Control (or Instinct) standard standard n/a 1
Freebies 15 standard 18 standard
Generation Rating Blood Pool Generation background
(normal)
Generation background
(Laibon)
15th 6 (flaw) (flaw)
14th 8 (flaw) 0
13th 10 0 1
12th 11 1 2
11th 12 2 3
10th 13 3 4
9th 14 4 5
8th 15 5 not available
  • Nosferatu, Gargoyle, Samedi don't get any dots in Appearance
  • Gargoyle: 1 free dot in "Flight (discipline)"
  • Dominate Malkavian: set Type = Dominate Malkavian

 

If you're on a Path of Enlightenment:

  • Check which virtues it uses
  • If Conviction is used, it replaces Conscience and doesn't get a free dot
  • If Instinct is used, it replaces Self-control and doesn't get a free dot
  • Path Rating cannot exceed 5 in chargen
  • Willpower must be at least 5