Difference between revisions of "Character Generation/Vampire"

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imported>FennecFox
imported>WhoopingCrane
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Choose Concept, Clan, Faction, Nature, Demeanor
 
Choose Concept, Clan, Faction, Nature, Demeanor
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'''Regarding Factions''': Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
  
 
Attributes: 7/5/3
 
Attributes: 7/5/3
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* Virtue: 2
 
* Virtue: 2
  
'''Regarding Factions''': Prospect is a Camarilla city. Tijuana, is a Sabbat City. These two facts are good to keep in mind before you start making yourself extra visible.
 
 
[[Category:Vampire]]
 
[[Category:Vampire]]

Revision as of 08:11, 9 July 2017

Choose Concept, Clan, Faction, Nature, Demeanor Regarding Factions: Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.

Attributes: 7/5/3

Abilities: 13/9/5

Backgrounds: 5 (None for Faction = Sabbat)

Disciplines: 3 (4 for Faction = Sabbat), must be in-clan

  • Gargoyles: Flight (discipline) 1 dot free

Rate Virtues:

  • Courage, Conscience, Self-Control: 1 dot free
  • Conviction, Instinct: 0 dots free
  • Distribute 7 more points in virtues (5 for Faction = Sabbat)

Path Rating: Humanity = Conscience + Self-Control

Willpower: = Courage

Generation Blood Pool
13th 10
12th 11
11th 12
10th 13
9th 14
8th 15

Freebies: 15

Faction = Anarch may choose to chargen per Guide to the Anarchs page 80 instead: attributes 6/5/3, abilities 12/8/5, disciplines 4, backgrounds 6, freebies 18

Freebie Costs:

  • Attribute: 5
  • Ability: 2
  • Discipline: 7 (may be out of clan)
  • Background: 1
  • Willpower: 1
  • Path Rating: 1
  • Virtue: 2