Character Generation/Vampire

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Revision as of 22:33, 18 June 2018 by imported>WhoopingCrane
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Choose Concept, Clan, Faction, Nature, Demeanor

  • Regarding Factions: Prospect is a Camarilla city. Tijuana is a Sabbat city. These two facts are good to keep in mind before you start making yourself extra visible.
Stat Baseline Baseline (Faction = Sabbat) Baseline (Faction = Anarch, optional, GttAnarchs 80) Freebies per additional dot
Attributes 1 in each + 7/5/3 1 in each + 7/5/3 1 in each + 6/5/3 5
Abilities 13/9/5 13/9/5 12/8/5 2
Disciplines 3 in-clan 4 in-clan 4 in-clan 7 (may be out of clan)
Backgrounds 5 0 6 1
Virtues 1 in each + 7 1 in each + 5 1 in each + 7 2
Willpower equal to Courage same same 1
Path Rating (Humanity or otherwise) equal to Conscience (or Conviction) + Self-Control (or Instinct) same same 1
Freebies 15 15 18
  • Nosferatu, Gargoyle, Samedi don't get any dots in Appearance
  • Gargoyle: 1 free dot in "Flight (discipline)"
  • Dominate Malkavian: set Type = Dominate Malkavian

Paths of Enlightenment:

  • Check which virtues it uses
  • If Conviction is used, it replaces Conscience and doesn't get a free dot
  • If Instinct is used, it replaces Self-control and doesn't get a free dot
  • Path Rating cannot exceed 5 in chargen
  • Willpower must be at least 5
Generation Blood Pool
13th 10
12th 11
11th 12
10th 13
9th 14
8th 15