Creating Magical Items

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Revision as of 16:07, 14 December 2013 by imported>Emurphy (→‎General)
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This is partly house rules, partly a summary of canon rules.

General

  • These are general limits that apply in addition to canon rules:
    • How many items can a character create and still get other things done?
    • How many items can a character use and not have anything backfire?
  • These apply to items that work permanently (until/unless somehow destroyed or otherwise ruined).
  • These do not apply to items that work only once (e.g. talens, alchemical products).

Types of items

  • Items must be spelled out in a book (e.g. a specific fetish) or emulate a specific power (or combination of powers)
  • Items may require conversion (e.g. if a gift costs Gnosis, then a treasure emulating that gift may cost Glamour instead)
  • To emulate a power from a different game line, the creator must have at least 3 dots in the relevant Lore

Level and genre

  • The level of an item emulating one or more powers is the sum of the levels of those powers
  • The genre of an item is based on its creator's race/subrace

Creation

  • Each creator gets a number of tokens per month
  • Successfully creating an item uses a number of tokens equal to its level
  • Tokens do not roll over from one month to the next
    • Exception: Creating a single item that would use up to two months worth of tokens
    • Exception: If staff takes several weeks to process a request, tokens may be taken from any month within that time
Character Building limit
Shifter Rituals x 2
Changeling Gremayre x 2
Technocrat Hypertech x 2
Other Occult x 2

Carrying/use

  • Characters are limited by how many items they can bring into a scene
    • Characters can have/use an unlimited number of items at home
  • The limit is compared to the sum of the item levels
  • To use an out-of-genre item, a character must have at least as many dots in Occult as the item's level
    • Shifters must have Rituals instead
    • Changelings must have Gremayre instead
    • Technocrats using a non-Technocrat item (mage or otherwise) must have Occult and/or RD Data
    • If the item requires spending something (e.g. Gnosis), then the character must also have that thing
    • All items are considered out-of-genre for the 'Other' group below
  • Receiving an item made by another PC does not require buying background dots
Character Carrying limit Notes
Vampire Highest discipline + Occult not x2 (magical items are uncommon for vampires)
Shifter (Rank + Rituals) x 2
Mage (Arete + Occult) x 2 Technocrats use Hypertech instead of Occult
Sorcerer/Psychic (Highest Numina + Occult) x 2
Changeling (Highest Art + Gremayre) x 2
Wraith/Risen (Highest Arcanos + Occult) x 2
Demon (Faith, max 5 + Occult) x 2
Other Occult x 2 Includes Mortal, Ghoul, Subrace:Kinfolk, Subrace:Kinain, Possessed, Bygone

Discrepancies

  • Need to decide on in-between limits for items that work for a fixed duration (e.g. one month) but are reusable within that time

Vampire

(to be filled out: Enchant Talisman, Chanjelin Ward, etc.)

Werewolf

(to be filled out)

Mage

(to be filled out: Artifacts/Inventions, Charms/Gadgets, Fetishes, Periapts, Talismans/Devices, Grimoires/Principiae)

Sorcerer

(to be filled out: Enchantment, Alchemy)

Changeling

(to be filled out)

Wraith

(to be filled out)

Demon

(to be filled out: Enhance Object, Enchant Object, Demonic Relics)