Difference between revisions of "Digital Web"

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* [https://whitewolf.fandom.com/wiki/Digital_Web High-level overview]
 
* [https://whitewolf.fandom.com/wiki/Digital_Web High-level overview]
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Primary reference is Digital Web 2.0 page 110 ('Web Systems' charts). Additional references are listed below.
  
 
=Access=
 
=Access=
  
Source: Digital Web 2.0 page 110 ('Web Systems' charts) and 35 onward
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Reference: DW2.0 pages 35-37
  
 
==Sensory visitation==
 
==Sensory visitation==

Revision as of 10:23, 11 October 2020

For Royce inhabits a sci-fi universe where his every transaction and correspondence occurs at lightning speed across the vast electronic data-stream known as "cyberspace."

"I usually check a couple news sites first thing in the morning," Royce says as he instantaneously uplinks current events from across the globe on his brightly illuminated view-screen. "CNN.com and Huffington Post are pretty good."

The Digital Web is a zone within the Umbra based entirely within virtual reality, unusual in that many mortals have (limited) access to it (think Second Life and you're on the right track). It's also the unofficial home of the Virtual Adepts as a whole.

PCs merely accessing the Internet without any sort of VR interface don't need to worry about any of this.

Primary reference is Digital Web 2.0 page 110 ('Web Systems' charts). Additional references are listed below.

Access

Reference: DW2.0 pages 35-37

Sensory visitation

  • Requires VR equipment
  • +2 to all difficulties (including but not limited to magic)
  • Pretty much anything except uploading/downloading data or moving around requires magic (including 'physically' attacking someone else's icon)
  • For 'Strength' rolls, use Intelligence instead
  • For 'Dexterity' rolls, use Wits instead
  • Remain aware of normalspace, but distracted

Astral immersion

  • Requires Correspondence 2 (coincidental) and complex VR setup (Intelligence + Computer, 3+ successes)
  • Substitute attributes as with sensory visitation
  • Lose awareness of normalspace for the duration (some Virtual Adepts set up their system to scan for physical intrusion and pull them out)

Holistic immersion

  • Requires Life 4 Forces 2 Correspondence 2 (vulgar) and more complex VR setup (Intelligence + Computer, 5+ successes)
    • Alternatively, you can travel into the Middle Umbra and then further (Dexterity + Athletics or Cosmology vs 7), but this takes a 'long time' and staff has not yet determined how long
  • Do not substitute attributes
  • 'Physical' damage to your body remains in effect after you leave, same as if you had suffered that damage in normalspace

Icons

  • Basic creation: Intelligence + Computer vs 6, base is Appearance 1 Intimidation 0, each success gives +1 to one of those stats
    • House rule: No minimum number of successes for new icons
    • House rule: Can be extended, but each additional roll is +1 difficulty (cumulative)
    • Each roll takes 3 to 5 minutes
  • Changing faces:
    • Adjusting details of appearance (e.g. hair color): Quick and automatically successful
    • Adjusting traits: Manipulation + Computer vs 5, each success lets you adjust Appearance or Intimidation by 1

Reference: DW2.0 page 99

Travel

  • Finding your way: Perception + Computer vs variable difficulty
  • Popping: Correspondence 3 (+2 difficulty to cross sectors, +2 difficulty for unfamiliar areas)
  • Hacking restricted sectors: Extended Wits + Computer Hacking vs (7 to 10), accumulate 10 to 20 successes

Damage

Type Description Roll Success Failure Botch
Net fatigue Weariness Willpower vs 6 No effect Neurosis / depression / nightmares Nervous breakdown / Quiet
Virus infection Varies
Soft de-rez Teleported elsewhere No lasting harm unless you were dumped out of a restricted area (-1 to a mental attribute for one day)
Hard de-rez Pain Stamina vs 7 Disoriented 1 level of lethal damage, -1 to a mental attribute 2 levels, -2
Icon death Intense pain, harm, possible death
  • Restricted area: Permanent -2 to each mental attribute
Stamina vs 7 Disorientation, damage (-1 level per success) Coma, damage Instant death
Chaos dump Death Arete vs 8 Survive Death Death

Gauntlet ratings

Rating Successes Area
2 2 Virgin Web
4 2 Haunt Sectors, Corrupted Web
5 2 Junklands
6 3 Webspace between Sectors
7 4 Average Sectors
8 4 Grid Sectors, Conduits
9 5 Constraint Realms
10 5 Restricted Sectors

Umbral magic here opens gateways into Hellholes or the Shadowlands.

Whiteout severity

Successes Mage who caused crash Others Sector
1 Soft de-rez
2 Hard de-rez
3 Booted into another Sector, soft de-rez Same (within 20 feet)
4 Hard de-rez Same (within 50 feet)
5 Hard de-rez Soft de-rez
6 May be booted into Lost Sector (Junkland, Trash Sector) or chaos dumped Hard de-rez Fuzzes, offline for several seconds
7+ May be chaos dumped Hard de-rez Crashes, offline (duration depends on mage's Paradox), long-term damage
10+ Disappears Hard de-rez Trashed permanently
Paradox pool Duration of Sector crash
1-3 Less than a minute
4-6 One to five minutes
7-10 One to six hours
11-13 One day
14-16 One week
17-20 One month or more, ST discretion
20+ Permanent