Fae Contracts

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Fae Contracts, defined by the Contract Art, form a canon understanding of how the Fae interact with each other and Prodigals when Oaths are not appropriate or are overkill.

The Contract Art is defined in C20 from page 203 on.

The text in this page is a reduction of the text of pg 203 on. Please read them to ensure you understand the shortcut text. This page is a work in progress.

Art levels

  1. Done Deal
    Binds a Contract on the most basic level. Requires informed, meaningful consent. If you break the contract, expect <n> botches at random. Where <n> is the successes rolled.
  2. Liar's Bell
    The person who binds the oath knows instantly if you break it
  3. Castigate
    The person who binds the oath can smite you with any power they have reflexively and at a distance if you break it
  4. Casual Contract
    Consent no longer needs to be informed
  5. Sanctified Words
    At this point, the Contract provides tangible benefits to people covered by it.
    The number of successes defines the number of botches per Done Deal as per usual. Also you get to spend successes on benefits.

Sanctified Words Benefits

Power Cost Brief Description
Favor of the Mists 1 success/die Each point spent creates a die that can be used for any action that specifically upholds the contract terms. This pool refreshes at the start of each scene.
Fortified Will 1 success/wp Per Favour of the Mists but Willpower, not dice and refreshes at the start of a story
Questing Token 1 success Creates a chimerical seal that proves they are bound by the contract. That is all it does but it allows for Prodigals to say "I'm on official business for <x>" and you should be aware that <x> may instantly be able to appear before them.
Bond of Glamour 2 success/glamour Provides a pool of glamour for use in fulfilling the contract. Refreshes at Sunset if the oathbound is Unseelie, Sunrise if seelie
Arcadian Inspiration 2 successes This is an ST one. Once per story.
Bestowment 3 successes Gives the oathbound a Bestowment per page 462
Vindication 3 successes When the contract is fulfilled lose three points of banality. Only once per story.

Bestowments

Bestowment Cost Effect
Cry for Aid None or 1 Glamour Lets the sponsor know that the sponsee is in danger if the sponsee says the sponsor's name (not True Name) aloud, and where the sponsee is. If the sponsee spends a point of glamour, the sponsor can step through the Dreaming to the sponsee's position.
Just in Time None or 1 Glamour You never oversleep. You're never late for a meeting. If you spend a point of Glamour, it becomes magically on time. Plane seats free up, etc.
Tinker None or 1 Glamour All Craft Rolls are at -2 Diff. If you spend a point of Glamour on a successful roll, gain +5 successes.
Heart of Fear None -2 Diff to Intimidation. Activate to provoke a willpower (diff 7) check or the target freezes for a turn in fear, confronted by their worst fear.
Animal Speech None or 1 Glamour You can understand animals. Spend a Glamour, animal has to do what you say within its capacity.
Example Example Example