Difference between revisions of "Guide: Enchantment"

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<br>'''<font style="color: #880088; font-family: Garamond; font-size: 46pt; text-shadow: #cc11cc 0px 0px 8px">Guides: Enchantment</font>'''<br><br>
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<font style="color: #880088; font-family: Garamond; font-size: 14pt">''How DO it work??''
 
<font style="color: #880088; font-family: Garamond; font-size: 14pt">''How DO it work??''

Revision as of 11:52, 22 August 2019

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Guides: Enchantment

How DO it work??


A Player's Guide to the Enchantment Numina

When it comes to Sorcerer/Psychic concepts, there's a few Numina in particular that tend to stand out more than others. There is, of course, a reason for this! Enchantment can be a fairly powerful Numina when utilized correctly, from such simple concepts as creating objects allowing -2 to Melee rolls all the way up to creating animated creatures. What goes hand in hand with powerful things in most situations? Complexity. We all know White Wolf can be vague and confusing in their texts, and Sorcerer Revised is no exception. Below I'll attempt to break the Enchantment Numina down into bite-sized parts that you can use to fully understand the complexity of White Wolf's, and City of Hope's, rulings on the usage of the Numina itself.

Enchantment Basics