Difference between revisions of "Nightowl/Hooks"

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[[File:Vampire-Logo-02.png|150px|right|link=Vampire]]
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[[File:Vampire-Logo-02.png|200px|right|link=Vampire]]
*<b>Sanctuary:</b> The Roost operates as a semi-secret, high-stakes gambling den in the backroom of the bar. In such a wealthy community as [[Del Mar]], the Nightowl's late hours accommodates the gambler's needs without making it too public. (See Streetwise) However, the Roost's true function is that of an Anarch-held, semi-open sanctuary for vampires and their kind.
+
*<b>Sanctuary:</b> The Roost operates as a semi-secret, high-stakes gambling den in the backroom of the bar. In such a wealthy community as [[Del Mar]], the Nightowl's late hours accommodates the gambler's needs without making it too public. (See Streetwise) However, the Roost's true function is that of an semi-open sanctuary for vampires and their kind.  
*<b>The Movement:</b> All members of the cause (Anarchs) are permitted access to meet, discuss business, possibly even seek shelter as the need arises.  
+
*<b>Access:</b> For the sake of ease of generating Rp, it can be assumed that vampires could have heard of the secret sanctuary under the bar and that it's open to most vampires (see below). +hangouts/jump Roost will drop you into the basement directly but you can also make your way through the bar above if you want.
*<b>The Independents:</b> Members of the Indy clans (Giovanni, Setites, Ravnos, Gangrel, etc.) are generally permitted access to meet and do business as the need arises. The offering of sanctuary is not normally something extended without consideration.  
+
**<b>The Movement:</b> All members of the cause (Anarchs) are permitted access to meet, discuss business, possibly even seek shelter as the need arises.  
*<b>The Tower:</b> The Camarilla are generally allowed access so long as they understand that they're not within the domain of the Prince. The traditions of the Masquerade, Domain and Hospitality are in full effect.  
+
**<b>The Independents:</b> Members of the Indy clans (Giovanni, Setites, Ravnos, Gangrel, etc.) are generally permitted access to meet and do business as the need arises. The offering of sanctuary is not normally something extended without consideration.  
*<b>The Sword:</b> The Sabbat are generally not allowed access. Defectors, Rogues, etc. can be considered on a case-by-case basis.
+
**<b>The Tower:</b> The Camarilla are generally allowed access so long as they understand that they're not within the domain of the Prince. The traditions of the Masquerade, Domain and Hospitality are in full effect.  
 +
**<b>The Sword:</b> The Sabbat are generally not allowed access. Defectors, Rogues, etc. can be considered on a case-by-case basis.

Revision as of 20:22, 5 April 2020


Nightowl Hours
The bar's open all night - somehow able to stay open much longer than traditional bars in the city. If you got a need to get your drink on head to the Nightowl.
Live Music
A very small stage is open for performance Thursday thru Saturday nights. It can handle small garage-like bands and will occasionally be converted for Karaoke nights.

Streetwise

  • Streetwise (1): It is a local dive bar in Del Mar that's tucked away off the main streets and mostly hidden from view. You'd have to know where it is to find it. Bad location but maybe that's what people like about it.
  • Streetwise (2): The owner has some deep connections within the city council that's let him grab the bar and upgrade it as he can.
  • Streetwise (3): There's a few silent partners who are helping him keep the doors open. Rumors circulate that one's an ex-lover. There's also rumors that a high-stakes poker game goes on in the bar in the back room but ya gotta know people to get the invite.
  • Streetwise (4): TBA
  • Streetwise (5): TBA

The Roost

Vampire-Logo-02.png
  • Sanctuary: The Roost operates as a semi-secret, high-stakes gambling den in the backroom of the bar. In such a wealthy community as Del Mar, the Nightowl's late hours accommodates the gambler's needs without making it too public. (See Streetwise) However, the Roost's true function is that of an semi-open sanctuary for vampires and their kind.
  • Access: For the sake of ease of generating Rp, it can be assumed that vampires could have heard of the secret sanctuary under the bar and that it's open to most vampires (see below). +hangouts/jump Roost will drop you into the basement directly but you can also make your way through the bar above if you want.
    • The Movement: All members of the cause (Anarchs) are permitted access to meet, discuss business, possibly even seek shelter as the need arises.
    • The Independents: Members of the Indy clans (Giovanni, Setites, Ravnos, Gangrel, etc.) are generally permitted access to meet and do business as the need arises. The offering of sanctuary is not normally something extended without consideration.
    • The Tower: The Camarilla are generally allowed access so long as they understand that they're not within the domain of the Prince. The traditions of the Masquerade, Domain and Hospitality are in full effect.
    • The Sword: The Sabbat are generally not allowed access. Defectors, Rogues, etc. can be considered on a case-by-case basis.