Difference between revisions of "Risk"

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* At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.
 
* At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.
  
Players can still accept any permanent affects they consent to for any duration.
+
Players can still accept any permanent effects they consent to for any duration.
  
 
Resolving Risk 0 conflicts may require hand waving the details of how/why a change was reduced or avoided.
 
Resolving Risk 0 conflicts may require hand waving the details of how/why a change was reduced or avoided.
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* At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.
 
* At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.
  
Players can still accept any permanent affects they consent to for any duration.
+
Players can still accept any permanent effects they consent to for any duration.
  
 
Resolving Risk 1 conflicts may require hand waving the details of how/why a change was reduced or avoided.
 
Resolving Risk 1 conflicts may require hand waving the details of how/why a change was reduced or avoided.

Revision as of 08:53, 17 December 2013

THIS IS NOT OFFICIAL. This will be updated based on player feedback. At some point, it is expected that +policy will be updated to match this.

Consent

A "consent-based" game is one in which players must consent to all changes to their characters, and can avoid such changes by withdrawing that consent, regardless of circumstances.

City of Hope is not a consent-based game. While conflict between PCs is not the primary focus of the game, it plays a significant role. Consent is taken into account, but its scope is limited.

Normally, the severity and duration of changes is limited by the risk system (+policy risk). Within reason, players can agree on an outcome that they all accept (+policy hand waving), including "fade to black" (FTB).

By choosing to play here, all players automatically consent to changes to their characters that would reasonably occur in response to their own actions ("IC actions = IC consequences" or ICA=ICC). This is subject to staff review, and requires a clear and convincing argument.

Risk

(same as current)

Risk System

(same as current)

Risk 0

At risk level 0:

  • Your character can be subject to unwanted situations, but effects are cinematic.
  • During the scene:
    • If you want to reduce changes, you can unilaterally hand wave it.
    • If you want to avoid changes entirely, the other players must agree.
  • At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.

Players can still accept any permanent effects they consent to for any duration.

Resolving Risk 0 conflicts may require hand waving the details of how/why a change was reduced or avoided.

Continued in: Risk 1
See Also: Hand Waving

Risk 1

At risk level 1:

  • Your character can be subject to unwanted situations, but effects are cinematic.
  • During the scene:
    • If you need to reduce changes to justify them going away later (e.g. you would otherwise be killed), you can unilaterally hand wave it.
    • If you want to reduce or avoid changes otherwise, the other players must agree.
    • You automatically consent to being imprisoned and/or incapacitated for the duration of the scene.
  • At any time after the scene, if you don't want to RP changes any more, you can unilaterally hand wave that they go away.

Players can still accept any permanent effects they consent to for any duration.

Resolving Risk 1 conflicts may require hand waving the details of how/why a change was reduced or avoided.

Continued in: Risk 2
See Also: Hand Waving

Risk 2

At risk level 2:

  • Effects are real, not cinematic.
  • You automatically consent to all permanent effects, except death or being taken out of RP for more than a week.
  • Players can agree to hand wave reduced or avoided effects as usual.

Players can still participate in anything they consent to for any duration.

Returning to RP after being taken out of it may require hand waving the details of how/why the return is possible.

Continued in: Risk 3
See Also: Hand Waving

Risk 3

At risk level 3:

  • Effects are real, not cinematic.
  • You automatically consent to all permanent effects, including death or being taken out of RP indefinitely.
  • After being taken out of RP for one month, you're entitled to have your character either released or declared permanently unplayable.
  • Players can agree to hand wave reduced or avoided effects as usual.

Even at risk level 3, players are still protected by '+policy PTMD'.

Changing Risk

(same as current)

Risk Zones

(same as current, except adding these bullet points after the first paragraph)

  • "Risk 0 zone" is interpreted as a maximum. (If two risk 3 players are in a risk 0 zone, they're risk 0. The owner don't want no trouble in his place.)
  • Anything else is interpreted as a minimum, unless otherwise specified. (If two risk 3 players are in a risk 2 zone, they're still risk 3.)

Risk Abuse

(same as current)

Risk Escalation

Risk escalation refers to situations in which ICA=ICC (+rules consent) overrides the risk system. This is subject to staff review, and requires a clear and convincing argument.

  • If Alice tried to kill Bob yesterday, Bob can try to kill Alice and potentially succeed, even if Alice reduced her risk level in between.
  • If Alice looked at Bob funny yesterday, Bob trying to kill Alice would be disproportionate retribution. He can /try/ (because he has high Rage or whatever), but he won't succeed (no matter what he rolls) unless Alice is risk 3 or explicitly consents to his attempt.
  • If Alice was framed so Bob /thinks/ she tried to kill him yesterday, Bob trying to kill Alice would still be disproportionate retribution. He can try, but he won't succeed (unless etc.). Meanwhile, Alice should consider loudly proclaiming her innocence while she considers how to clear her name.