User:Dragomir

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Revision as of 15:22, 15 October 2017 by imported>Dragomir (Created page with "'''Work in Progress for Pack Formation:''' '''Defining the Pack:''' The first step will be to determine what our Pack's purpose or role is going to be. This can be accomp...")
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'''Work in Progress for Pack Formation:'''

Defining the Pack: The first step will be to determine what our Pack's purpose or role is going to be. This can be accomplished many ways, but generally it is best to try to combine passions/interests of each of the pack mates and try to find an overlapping cause or goal. So let's start with each of us putting out a couple of interests or goals for your character and I'll combine them and see if I can write up a common purpose for us. (Ex. "fighting Pentex", "guarding the Caern", "protecting the local kinfolk")

Pack Totem: Once we have a common purpose, we can start looking into Totems which have a similar or kindred purpose with what our pack was formed to complete. Obviously we want to pick a Totem which will allow us to achieve our Common Purpose as a pack, and not just one that is beneficial to one or two of us. (We will have to seek our Totem, do our howls, acts of chiminage, someone with spirit speech will communicate for us - we may be tasked to complete a quest or objective to prove ourselves somehow for example)

Pack Name: Next we should try to agree on a pack name, something that is reflective of both our Purpose and our Totem.

Pack Dynamics: Once we know who we are, then we challenge and test for dominance to determine which rolls will be held by which members of the Pack. Particularly an Alpha, and we make Omega, any new members who join our pack after we are established.

Presenting: Once an Alpha and all the roles have been established, the Alpha will present themselves and the pack to the Elders to be recognized as a pack within the Sept and we will become official at that point forward.

Brooke's Response:

My PCs goals to come here was to make friends, continue and expand her expertise in computers (both hardware and software - she is a white hat hacker as well), and in doing so, protect the sept, the Caern, the Kinfolk, and anyone in need.

Obviously, her interests are in computers and things computerized. She is always looking to learn something new, or gain more knowledge. She has a genius level IQ, and is not afraid to tell you that. She can be snarky at times, but that is getting better the more friends she makes.

Family details FYI: Not long after coming here, she found her long unknown father - PC named Montana - Kinfolk. She also has since found a mate - PC named Michael - Kinfolk. I know that Michael wants to get involved as well in the sphere.

As for the rest of the plans - I have zero experience with it, but am willing to learn and go for it! Thank you for the invitation and look forward to the fun!

Lana's Response:

Lana is the owner of a very successful financial company and will help the nation with loans and other such monetary needs.

She also has contacts within the board of education, her own company and the more well to dos of society since that company handles clients who typically have at least 6 figures in their bank account or more.

She has influence as Education 1, Finance 2, and High Society 2.

She also speaks a lot of languages should it ever be needed.

Lana also wishes to make friends. I am also up for getting a pack house built and put on grid if that is something that would interest you guys at all.

Ada's Response:

Ada's primary goals are to grow as a Theurge and a Garou, to become part of the Sept and water the seeds of confidence. She wants to feel like a Big Girl and have Big Girl Responsibilities, respect, etc. Totems are flexible, but she doesn't want to end up with something that's too ragey or suicidal. She is fine with going traditional ( or not ), but would probably shy away from some of the Cunning and War Totems. Still, she could come around on what few she's hesitant on, so her opinion isn't set in stone. Ada's abilities mostly revolve around creating things, jewelry, trinkets and charms. She can make a few basic weapons, and clothes, but it isn't her forte. She's not very strong or good in combat, but she's charismatic and her low Rage helps when dealing with humans. She's good with words, and generally even tempered. As an aside, I may think of some plot hooks for her later, but right now she's very much looking for a place to live. If anyone would invite her, lemme know!