Dead Eye/Notable Stats

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COLD (MERIT):


The sea is a cold, harsh mistress. Perhaps it’s because Dead Eye’s mummified body rests at the bottom of the Pacific in some dark, crushing abyss or perhaps it’s because his heart has turned away from the lure of Love. Regardless of the reason, the Captain’s Corpus exudes a chilling aura that penetrates the Shroud, cooling the air around him in the Skinlands and making his unnerving presence more easy to detect.


ROTTING (FLAW):


Being dead is a putrefying experience, one’s flesh decays, leaving behind exposed muscle, sinew and bone. This process is slow, painfully gradual, progressively transforming the body into nothing more than a bleached skeleton before finally reducing it to dust. When alive, Captain Dead Eye saw his share of decomposing corpses, in all different states, and his view of the afterlife has warped his own Corpus into something that closely resembles them. Because of this, he is at a +1 difficulty for all social interaction rolls, and Mortals affected by the Fog who see him react as if they had two fewer Willpower than they actually possess.


ECHOES (FLAW):


Dead Eye believes that his spirit now lingers in some kind of purgatory. Because of his circumstances, he finds himself susceptible to many of the old wives tales and superstitions that he had heard about on ghosts while he was alive. Salt can stop him from crossing a threshold when entering a building, so can running water, and animals will often react negatively at his presence. In addition, he is drawn to open flames, entranced by their flickering firelight; and, even the Wards of cynics seem to frequently work against him. Furthermore, wherever he goes, he appears to leave behind an ectoplasmic residue, and his phantom image or sounds that he makes are often captured by recording devices.


OLD SOUL (BACKGROUND):


Antonio “Dead Eye” de Contreras died 315 years ago, and can consequently recall events that occurred during his afterlife by rolling his Old Soul rating, difficulty depending on how far back he is trying to remember. The number of successes rolled determines the clarity of his memory.


DEATH'S SIGIL (THORN):


Wherever Captain Dead Eye treads wet bootprints appear in the Skinlands, along with the overpowering smell of the sea.


TAINTED TOUCH (THORN):


The paranoid Shadow of Captain Dead Eye has made sure that his fellow Restless learn quickly to avoid his touch. Whatever Dead Eye touches becomes tainted with Oblivion, and when he touches the Corpus of another Wraith, the other Wraith must roll 3 dice, difficulty 6; the number of successes equals the number of temporary Angst points that must be absorbed; a Willpower roll, difficulty 7, can be made to resist by the other Wraith, with any successes subtracting from amount of temporary Angst being gained.